Monthly Archives: April 2015

Photography: Drone meets enormous Vietnamese cave

Colossal writes

In this new 6-minute film, cave, adventure, and travel photographer Ryan Deboodt takes us on a breathtaking aerial tour of the world’s largest cave, Hang Son Doong, located in central Vietnam. Deboodt brought a drone and an array of cameras to help capture the cave system, the largest chamber of which is 5 kilometres (3.1 mi) long, 200 meters (660 ft) high and 150 meters (490 ft) wide.


Google buys Tilt Brush, a 3D VR painting system

Tilt Brush, according to its developers, “is a Virtual Reality Tool that paints the Space all around you. Paint thick, three-dimensional brush strokes, smoke, stars. Even light.” Check it out:

I always dreamed of giving Photoshop this kind of expressive painting power; hence my long & ultimately fruitless endeavor to incorporate Flash or HTML/WebGL as a layer type. Ah well. It all reminds me of this great old-ish commercial:

[YouTube 1 and 2] [Via Andy Russell]

Printing sound as 3D sculptures you can play

Waveforms you can hold in your hand, yet still listen to? Colossal writes,

[T]he team is creating software that turns any snippet of audio—from rock music to spoken poetry—into curious objects 3d-printed from bronze, plastic, or even coconut husk. Reify is also creating software that allows you to ‘scan’ the sculptures with your phone to interpret them back into audio.

The creators themselves write,

REIFY transforms sound into something we can see, sculpt and hold.

Using 3D digital technologies, we build collaborative tools for creating cross-sensory experiences of sound.

We are collective of visual artists, musicians, designers & technologists who are driven by a shared curiosity in the interplay of form and meaning — a digital synesthesia.


Why don’t Snapseed edits show up in Lightroom & other apps?

[Update: This issue is addressed by the “Export flat” option added in Snapseed 2.0.2.]

TL;DR: If your file-transfer app of choice doesn’t recognize edits made by Snapseed & other iOS8-compliant apps, please ask its developer to update it.

With iOS8 Apple introduced a great system for non-destructive editing: Apps still write out new images, but instead of having those show up separately in one’s Camera Roll, they now show up sitting atop the original images. Under the hood, your iOS device still retains the original pixels & the new pixels, but it stacks them together with the list of edits that turn the original into the output. That way you can always revert to your original pixels, and the editing app can keep its edits flexible (by re-reading the original pixels + list of edits, letting you get back to where you left off).

Supporting this new system requires updating one’s app to use new APIs introduced with iOS 8. Snapseed has of course done this, as have Google Drive, the new Apple Photos, and many other apps. Some apps haven’t yet been updated, however, so they read only the original pixels on the device. Notably, when you connect your iOS device to a Mac & transfer images via Lightroom or Apple’s Image Capture utility, or when you browse your Camera Roll using Dropbox, you’ll transfer only original pixels. This isn’t unique to Snapseed: try making edits in Camera Plus, Camera+, or other iOS 8-savvy apps & you’ll get the same results.

We know that the problem is very frustrating, and people understandably blame Google, but our options for dealing with it are limited. As other apps get updated, the problem will go away. In the meantime, we could add an “Export flat JPEG” command, or something similar, but that’s hardly ideal. Photographers shouldn’t have to think about this stuff, especially if doing so means choosing between non-destructive editing & being able to transfer your work.

So, we’re considering next steps. What would you find most useful?

A working Enigma machine… on your wrist?

A must-have accessory for all the Cumberbitches in your life:

A three rotor Enigma machine I built. Being inspired after visiting Bletchley Park I decided to learn how the Bombe machine works and code my own version. First though I needed to fully understand Enigma. The best way to understand something is to build it so I made my own Enigma machine and housed it in a wrist watch. This is how it works.

[YouTube] [Via]