This app (sadly unavailable in the US, it seems) looks really creative & fun:
“To achieve a seamless transition from the TV ad to Augmented Reality we use computer vision to detect the quattro coaster TV ad. Then, we sync and position the augmented content on the screen. What’s interesting is that the car remains in the room even after the ad has ended. [more]
Here’s what it looks like in action:
Judith Amores Fernandez is pursuing her PhD at MIT Media Lab & exploring new UX possibilities using Microsoft Holo Lens. Here she presents on her work with HoloARt.
This is a new media of art that explores the use of the holograms in a mixed reality, for creative self-expression. Amores Fernandez shows a video of herself using a Hololens to creates her works of art and then performs a live demonstration.
Check it out:
Artist Jonathan Yeo used Google Tilt Brush + 3D scanning to create his latest self-portrait, which he then cast in bronze. He tells Wired,
“It’s an incredible 3D sketch book,” says Yeo, 46. “The thing about VR that I think is really powerful is that you can draw freely in space. You don’t have to shape things like stone or clay. You can make these sweeping movements, like painting. It’s a hybrid of painting and sculpture, which is something that would have been impossible to do before.”
In this behind-the-scenes video, he explains how he used these new tools to create the sculpture.
I love it when an artistic medium reaches a level of maturity & ubiquity that we need no longer fetishize every once-novel moment (say, “Bayhem” in VFX) and instead let the expression just be (say, the realtime, brutal, almost shrugging VFX of District 9). So it is with this augmented reality sculpture project:
[Vimeo] [Via Jeremy Lawrence]
Re-creating performances in famous movies, capturing them with an iPhone X, and then compositing the results into those movies is, of course, 100% my kind of jam. Check out the whole thing (all great, from The Wire to Arrested Development), or just jump to the Full Metal Jacket portion.
“Have you children play in well-lit places.” It’s pretty good, if wildly impractical, advice for capturing good shots of one’s kids. I think of it now seeing this tech demo and wondering if/when/how we’ll go from capturing still images to gathering holographic captures for viewing in AR and VR.
This may be less far-fetched than it seems: A pair of ordinary cellphones might be enough to capture animated 3D representations of people.
Are Irish eyes smiling? I should ask my teammate Avneesh to scan me & find out:
Google Research presents a machine learning based approach to infer select facial action units and expressions entirely by analyzing a small part of the face while the user is engaged in a virtual reality experience. Specifically, images of the user’s eyes captured from an infrared (IR) gaze-tracking camera within a VR headset are sufficient to infer at least a subset of facial expressions without the use of any external cameras or additional sensors.
You can take in Discovery TRVLR for yourself using Google’s Daydream headset (or Google Cardboard). The show will be viewable on YouTube, DiscoveryVR.com, and on the Discovery VR app.
In La Paz, meet female wrestlers giving hope to domestic violence victims. Then cap it all off riding alongside a polar explorer through ice caves and the frozen tundra of Antarctica.
See Engadget for more details.
I’m eager to show the Micronaxx, who are studying Native American cultures in school:
Dr Jago Cooper, Curator, Head of the Americas at the British Museum, introduces Google Arts & Culture’s new collection on the preservation of the Maya Heritage.
The video showcases pioneering and cutting edge technologies that enable to preserve some unique traces of this Guatemalan civilization, inherited by British explorer Alfred Maudslay.