Category Archives: VR/AR

Tilt Brush is coming to the Oculus Quest

Man, at $199 & sporting this creation tool, the forthcoming standalone device is starting to seriously tempt me. As for Tilt Brush specifically, the Verge writes,

After its original release on the HTC Vive back in 2016, Tilt Brush quickly became a mainstay of headset demos. It’s easy enough to start painting basic 3D structures, but in the years since, artists have painted some pretty stunning pieces in the app. The Quest version of Tilt Brush will continue to support uploads to Poly, Google’s online 3D object library, if you want to share your work, or just gawk at what others have made.

Check out lots more details on the Oculus site.

AR turns a Jack Daniel’s label into a slick popup

I love the execution here. I’ve long wanted to automatically put people into LovePop-style 3D cards, but no one listens & I can just say these things here because lol nothing matters. 😌

VR Scout writes,

The first augmented scene converts the bottle into a model of the actual Jack Daniels distillery located in Lynchburg, Tennessee. The second experience takes you step-by-step through their whiskey distillation process, while the third tells the story of Jack Daniels himself.

NewImage

[YouTube] [Via Asad Ullah Naweed]

Snapchat’s latest GoT filter freezes the Flatiron Building

Really damn impressive.

Snapchat users in NYC will be able to experience the Landmarker lens starting Sunday, April 14 — the premiere date for “Game of Thrones” Season 8 — and the week thereafter, to see the fantasy creature encase the Flatiron in ice… To access the “GOT” Landmaker Lens, users in the vicinity of the Flatiron Building must tap the Snapchat camera and select the “Game of Thrones” Lens.

Mill Mascot promises rich puppet animation

This thing looks quite impressive:

Mill Mascot combines real-time game engine technology with motion sensors, so characters can be puppeteered through hand and facial gestures. This gives directors, creatives and artists the ability to ‘direct’ or ‘perform’ CG character animation live and make creative decisions on the fly.

The system by-passes the lengthy timelines involved with traditional animation and pre-rendered content, reducing animation and rendering time down to 42 milliseconds per frame.

[Vimeo]

Augmented dance: Projection + power

I’d love to see this in person:

Colossal explains,

Pixel is an innovative dance performance conceived by French performance artists Adrien Mondot and Claire Bardainne, known collectively as the Adrien M / Claire B Company, in collaboration with hip-hop choreographer Cie Kafig. The hour-long performance incorporates a host of digital projection mapping techniques, 11 dancers, and bills itself as “a work on illusion combining energy and poetry, fiction and technical achievement, hip hop and circus.”

[Vimeo]