Category Archives: VR/AR

AR: Google’s “Weird Cuts” lets you make collages in space

Weird indeed, but nifty:

TechCrunch notes,

The app consists of two modes — a cutout mode and a collage mode.

The idea is that you should walk around and collect a bunch of different materials from the world in front of your camera’s viewfinder while in the cutout mode. These images are cut into shapes that you then assemble when you switch to collage mode. To do so, you’ll arrange your cutouts in the 3D space by moving and tapping on the phone’s screen.

You can also adjust the shapes while holding down your finger and moving up, down, left and right — for example, if you want to rotate and scale your “weird cuts” collage shapes.

Unrelated (AFAIK), this little app lets you sketch in 2D, then put the results into AR space. (Adobe Capture should do this!)


Check out Environmental HDR lighting, new in ARCore


Environmental HDR uses machine learning with a single camera frame to understand high dynamic range illumination in 360°. It takes in available light data, and extends the light into a scene with accurate shadows, highlights, reflections and more. When Environmental HDR is activated, digital objects are lit just like physical objects, so the two blend seamlessly, even when light sources are moving.

Check out the results on a digital mannequin (left) and physical mannequin (right):


Awesome new portrait lighting tech from Google

The rockstar crew behind Night Sight have created a neural network that takes a standard RGB image from a cellphone & produces a relit image, displaying the subject as though s/he were illuminated via a different environment map. Check out the results:

I spent years wanting & trying to get capabilities like this into Photoshop—and now it’s close to running in realtime on your telephone (!). Days of miracles and… well, you know.

Our method is trained on a small database of 18 individuals captured under different directional light sources in a controlled light stage setup consisting of a densely sampled sphere of lights. Our proposed technique produces quantitatively superior results on our dataset’s validation set compared to prior works, and produces convincing qualitative relighting results on a dataset of hundreds of real-world cellphone portraits. Because our technique can produce a 640 × 640 image in only 160 milliseconds, it may enable interactive user-facing photographic applications in the future.