{"id":12498,"date":"2007-09-26T16:56:16","date_gmt":"2007-09-26T16:56:16","guid":{"rendered":"http:\/\/blogs.adobe.com\/jnackdev\/2007\/09\/adobes-3d-raytracing-in-the-news.html"},"modified":"2007-09-26T16:56:16","modified_gmt":"2007-09-26T16:56:16","slug":"adobes_3d_raytracing_in_the_news","status":"publish","type":"post","link":"http:\/\/jnack.com\/blog\/2007\/09\/26\/adobes_3d_raytracing_in_the_news\/","title":{"rendered":"Adobe&#039;s 3D raytracing in the news"},"content":{"rendered":"<p>As I&#8217;m sure you know, we&#8217;re pretty excited to have 3D capabilities inside Photoshop CS3 Extended.&#160; That said, we know that what&#8217;s there today is really a first step into a pretty big realm.<\/p>\n<p>Giving a glimpse into what the future might hold, the MIT Technology Review talks about <a href=\"http:\/\/www.technologyreview.com\/Infotech\/19344\/page1\/\">Adobe&#8217;s research into real-time raytracing<\/a>.&#160; In a nutshell, says principal scientist Gavin Miller, &quot;Adobe&#8217;s research goal is to discover the algorithms that enhance ray-tracing performance and make it accessible to consumers in near real-time form.&quot;<\/p>\n<p>These techniques scale particularly well on multi-core systems, which is why you tend to see rendering tests show up in <a href=\"http:\/\/www.apple.com\/macpro\/performance.html\">high-end machines&#8217; benchmarks<\/a>.&#160; A brief <a href=\"http:\/\/www.technologyreview.com\/player\/07\/09\/06Greene\/1.aspx\">slideshow<\/a> accompanying the article demonstrates the differences between ray-traced images &amp; those produced by the kind of interactive renderer used in Photoshop CS3. [Via <a href=\"http:\/\/www.aravind.ca\/\">Aravind<\/a> <a href=\"http:\/\/thedigitalbean.blogspot.com\/\">Krishnaswamy<\/a>, who works in Gavin&#8217;s group] <\/p>\n","protected":false},"excerpt":{"rendered":"<p>As I&#8217;m sure you know, we&#8217;re pretty excited to have 3D capabilities inside Photoshop CS3 Extended.&#160; That said, we know that what&#8217;s there today is really a first step into a pretty big realm. Giving a glimpse into what the future might hold, the MIT Technology Review talks about Adobe&#8217;s research into real-time raytracing.&#160; In [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[18],"tags":[],"_links":{"self":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/12498"}],"collection":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/comments?post=12498"}],"version-history":[{"count":0,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/12498\/revisions"}],"wp:attachment":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/media?parent=12498"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/categories?post=12498"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/tags?post=12498"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}