{"id":15449,"date":"2021-09-17T09:07:00","date_gmt":"2021-09-17T16:07:00","guid":{"rendered":"http:\/\/jnack.com\/blog\/?p=15449"},"modified":"2021-09-16T21:08:37","modified_gmt":"2021-09-17T04:08:37","slug":"ar-how-the-giant-carolina-panther-was-made","status":"publish","type":"post","link":"http:\/\/jnack.com\/blog\/2021\/09\/17\/ar-how-the-giant-carolina-panther-was-made\/","title":{"rendered":"AR: How the giant Carolina Panther was made"},"content":{"rendered":"\n<p>By now you&#8217;ve probably seen this big gato bounding around:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\nhttps:\/\/twitter.com\/Panthers\/status\/1437103615634726916?s=20\n<\/div><\/figure>\n\n\n\n<p>I&#8217;ve been wondering how it was done (e.g. was it something from Snap, using the landmarker tech that&#8217;s enabled things like Game of Thrones dragons to scale the Flatiron Building?). Fortunately the Verge provides some insights:<\/p>\n\n\n\n<blockquote class=\"wp-block-quote\"><p>In short, what\u2019s going on is that an animation of the virtual panther,\u00a0<a href=\"https:\/\/twitter.com\/UnrealEngine\/status\/1437428152754638849\">which was made in Unreal Engine<\/a>, is being rendered within a live feed of the real world. That means camera operators have to track and follow the animations of the panther in real time as it moves around the stadium, like camera operators would with an actual living animal. To give the panther virtual objects to climb on and interact with, the stadium is also modeled virtually but is invisible.<\/p><p>This tech isn\u2019t baked into an app, meaning you won\u2019t be pointing your phone\u2019s camera in the stadium to get another angle on the panther if you\u2019re attending a game. The animations are intended to air live. In Sunday\u2019s case, the video was broadcast live on the big screens at the stadium.<\/p><\/blockquote>\n\n\n\n<p>I look forward to the day when this post is quaint, given how frequently we&#8217;re all able to glimpse things like this via AR glasses. I give it 5 years, or maybe closer to 10\u2014but let&#8217;s see.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>By now you&#8217;ve probably seen this big gato bounding around: I&#8217;ve been wondering how it was done (e.g. was it something from Snap, using the landmarker tech that&#8217;s enabled things like Game of Thrones dragons to scale the Flatiron Building?). Fortunately the Verge provides some insights: In short, what\u2019s going on is that an animation [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[18,13],"tags":[],"_links":{"self":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/15449"}],"collection":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/comments?post=15449"}],"version-history":[{"count":2,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/15449\/revisions"}],"predecessor-version":[{"id":15451,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/15449\/revisions\/15451"}],"wp:attachment":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/media?parent=15449"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/categories?post=15449"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/tags?post=15449"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}