{"id":16045,"date":"2009-10-05T11:25:22","date_gmt":"2009-10-05T11:25:22","guid":{"rendered":"http:\/\/blogs.adobe.com\/jnackdev\/2009\/10\/use-flash-to-build-native-iphone-apps.html"},"modified":"2009-10-05T11:25:22","modified_gmt":"2009-10-05T11:25:22","slug":"use_flash_to_build_native_iphone_apps","status":"publish","type":"post","link":"http:\/\/jnack.com\/blog\/2009\/10\/05\/use_flash_to_build_native_iphone_apps\/","title":{"rendered":"Use Flash to build native iPhone apps"},"content":{"rendered":"<p>Today at Adobe MAX, the company announced that <a href=\"http:\/\/adobe.com\/go\/iphone\">Flash tools will be able to build applications for iPhone<\/a> that can be distributed through Apple&#8217;s App Store. A beta version of Flash Professional CS5 with this new capability is planned for release later this year.  <strong>These aren&#8217;t Flash SWF files, they&#8217;re native iPhone apps<\/strong>.<\/p>\n<p>My first question was, &#8220;Wait&#8211;so <em>how<\/em> native are these apps?  Do they feel right, or do they seem like crappy ports?&#8221;  The good news is that you can judge for yourself:<\/p>\n<blockquote><p>As of today, participants in the Adobe pre-release program have submitted 8 applications and all of them have been accepted into the App Store.  The applications are:  Digg Pics, <a href=\"http:\/\/itunes.apple.com\/WebObjects\/MZStore.woa\/wa\/viewSoftware?id=331751052&amp;mt=8\">South Park Avatar Creator<\/a>, <a href=\"http:\/\/itunes.apple.com\/WebObjects\/MZStore.woa\/wa\/viewSoftware?id=331078068&amp;mt=8\">Chroma Circuit<\/a>, <a href=\"http:\/\/itunes.apple.com\/WebObjects\/MZStore.woa\/wa\/viewSoftware?id=331034020&amp;mt=8\">Just Letters<\/a>, <a href=\"http:\/\/itunes.apple.com\/WebObjects\/MZStore.woa\/wa\/viewSoftware?id=331031044&amp;mt=8\">Trading Stuff<\/a>, <a href=\"http:\/\/itunes.apple.com\/WebObjects\/MZStore.woa\/wa\/viewSoftware?id=331140070&amp;mt=8\">Red Hood<\/a>, <a href=\"http:\/\/itunes.apple.com\/WebObjects\/MZStore.woa\/wa\/viewSoftware?id=330996323&amp;mt=8\">Fickleblox<\/a>, and <a href=\"http:\/\/itunes.apple.com\/WebObjects\/MZStore.woa\/wa\/viewSoftware?id=331141362&amp;mt=8\">That Roach Game<\/a>.  <\/p>\n<\/blockquote>\n<p>Following the announcment at MAX, additional applications have been submitted including the Acrobat Connect application.<\/p>\n<p>So, what about running Flash SWF files directly on the iPhone?  The <a href=\"http:\/\/developer.apple.com\/sdk\/\">iPhone SDK License<\/a> does not currently allow runtimes such as Flash Player or Adobe AIR.  Hopefully Apple &amp; Adobe will be able to work together on a solution in the future.<\/p>\n<p>Before I get an earful about the Flash Player&#8217;s CPU &amp; battery usage, note that on mobile devices, &#8220;engineers have increased Flash&#8217;s operating performance by 87 percent and reduced memory consumption by 55 percent&#8221; (<a href=\"http:\/\/www.sfgate.com\/cgi-bin\/blogs\/techchron\/detail?&amp;entry_id=48849#ixzz0T5EfRXVf\">more info<\/a>).  Adobe CTO Kevin Lynch said that Flash performance on mobile was &#8220;not very good,&#8221; and that video was &#8220;more like a slideshow than a video.&#8221;  He then demonstrated excellent <a href=\"http:\/\/www.flashmobileblog.com\/2009\/10\/05\/flash-player-10-1-hardware-acceleration-ahoy\/\">new hardware acceleration<\/a> for Flash Player 10.1 on mobile, as well as solid multitouch support.<\/p>\n<p>I&#8217;m not directly involved with these efforts, so your best sources of details are likely to be Adobe evangelists like <a href=\"http:\/\/www.flashmobileblog.com\/\">Mark Doherty<\/a>, <a href=\"http:\/\/www.onflex.org\/\">Ted Patrick<\/a>, and <a href=\"http:\/\/www.mikechambers.com\/blog\/\">Mike Chambers<\/a>.  I&#8217;ll try to share other interesting details as I come across them.<\/p>\n<p>[Update: Here&#8217;s more info from <a href=\"http:\/\/www.adobe.com\/devnet\/logged_in\/abansod_iphone.html\">Aditya Bansod<\/a> and the <a href=\"http:\/\/labs.adobe.com\/wiki\/index.php\/Applications_for_iPhone:Developer_FAQ\">FAQ on Adobe Labs<\/a>.]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today at Adobe MAX, the company announced that Flash tools will be able to build applications for iPhone that can be distributed through Apple&#8217;s App Store. A beta version of Flash Professional CS5 with this new capability is planned for release later this year. These aren&#8217;t Flash SWF files, they&#8217;re native iPhone apps. My first [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[32],"tags":[],"_links":{"self":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/16045"}],"collection":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/comments?post=16045"}],"version-history":[{"count":0,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/16045\/revisions"}],"wp:attachment":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/media?parent=16045"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/categories?post=16045"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/tags?post=16045"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}