{"id":23263,"date":"2025-11-04T13:22:57","date_gmt":"2025-11-04T21:22:57","guid":{"rendered":"http:\/\/jnack.com\/blog\/?p=23263"},"modified":"2025-11-04T13:22:57","modified_gmt":"2025-11-04T21:22:57","slug":"we-built-the-matrix-to-train-you-for-whats-coming","status":"publish","type":"post","link":"http:\/\/jnack.com\/blog\/2025\/11\/04\/we-built-the-matrix-to-train-you-for-whats-coming\/","title":{"rendered":"&#8220;We Built The Matrix to Train You for What&#8217;s Coming&#8221;"},"content":{"rendered":"\n<p>My friend Bilawal got to sit down with VFX pioneer John Gaeta to discuss &#8220;A new language of perception,&#8221; Bullet Time, groundbreaking photogrammetry, the coming Big Bang\/golden age of storytelling, chasing &#8220;a feeling of limitlessness,&#8221; and much more.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"VFX Oscar Winner: &#039;We Built The Matrix to Train You for What&#039;s Coming&#039;\" width=\"604\" height=\"340\" src=\"https:\/\/www.youtube.com\/embed\/WoQPYIgTbik?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>In this conversation:<\/p>\n\n\n\n<blockquote class=\"wp-block-quote\">\n<p>\u2014 How Matrix VFX techniques became the prototypes for AI filmmaking tools, game engines, and AR\/VR systems<br>\u2014 How The Matrix team sourced PhD thesis films from university labs to invent new 3D capture techniques<br>\u2014 Why &#8220;universal capture&#8221; from Matrix 2 &amp; 3 was the precursor to modern volumetric video and 3D avatars<br>\u2014 The Matrix 4 experiments with Unreal Engine that almost launched a transmedia universe based on The Animatrix<br>\u2014 Why dystopian sci-fi becomes infrastructure (and what that means for AI safety)<br>\u2014 Where John is building next: Escape.art and the future of interactive storytelling<\/p>\n<\/blockquote>\n\n\n\n<!--more-->\n\n\n\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=WoQPYIgTbik\">00:00<\/a> &#8211; Intro: The Matrix&#8217;s 25-Year Secret Plan <br><a href=\"https:\/\/www.youtube.com\/watch?v=WoQPYIgTbik&amp;t=64s\">01:04<\/a> &#8211; Solving the &#8220;God&#8217;s Eye&#8221; Problem <br><a href=\"https:\/\/www.youtube.com\/watch?v=WoQPYIgTbik&amp;t=195s\">03:15<\/a> &#8211; Recruiting PhD Students to Invent Bullet Time <br><a href=\"https:\/\/www.youtube.com\/watch?v=WoQPYIgTbik&amp;t=371s\">06:11<\/a> &#8211; How Sci-Fi Becomes a Roadmap for Reality <br><a href=\"https:\/\/www.youtube.com\/watch?v=WoQPYIgTbik&amp;t=474s\">07:54<\/a> &#8211; Matrix 2\/3: Inventing &#8220;Universal Capture&#8221; <br><a href=\"https:\/\/www.youtube.com\/watch?v=WoQPYIgTbik&amp;t=587s\">09:47<\/a> &#8211; Matrix 4: Stepping Inside the &#8220;Real&#8221; Matrix <br><a href=\"https:\/\/www.youtube.com\/watch?v=WoQPYIgTbik&amp;t=880s\">14:40<\/a> &#8211; Building a City-Scale Simulation in Unreal Engine 5 <br><a href=\"https:\/\/www.youtube.com\/watch?v=WoQPYIgTbik&amp;t=1007s\">16:47<\/a> &#8211; The AI Animatrix Prequel Hollywood Killed <br><a href=\"https:\/\/www.youtube.com\/watch?v=WoQPYIgTbik&amp;t=1135s\">18:55<\/a> &#8211; How Hollywood Kills Innovation <br><a href=\"https:\/\/www.youtube.com\/watch?v=WoQPYIgTbik&amp;t=1323s\">22:03<\/a> &#8211; Gen AI: A New &#8220;Golden Age for Expression&#8221; <br><a href=\"https:\/\/www.youtube.com\/watch?v=WoQPYIgTbik&amp;t=1571s\">26:11<\/a> &#8211; AI Isn&#8217;t Efficiency, It&#8217;s &#8220;Permission&#8221; <br><a href=\"https:\/\/www.youtube.com\/watch?v=WoQPYIgTbik&amp;t=1684s\">28:04<\/a> &#8211; A New Platform Bypassing Gatekeepers <br><a href=\"https:\/\/www.youtube.com\/watch?v=WoQPYIgTbik&amp;t=2128s\">35:28<\/a> &#8211; The Future: AI Agents as Your Sixth Sense <br><a href=\"https:\/\/www.youtube.com\/watch?v=WoQPYIgTbik&amp;t=2461s\">41:01<\/a> &#8211; John&#8217;s Warning: The Simulation Is Here<\/p>\n","protected":false},"excerpt":{"rendered":"<p>My friend Bilawal got to sit down with VFX pioneer John Gaeta to discuss &#8220;A new language of perception,&#8221; Bullet Time, groundbreaking photogrammetry, the coming Big Bang\/golden age of storytelling, chasing &#8220;a feeling of limitlessness,&#8221; and much more. In this conversation: \u2014 How Matrix VFX techniques became the prototypes for AI filmmaking tools, game engines, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"","sticky":false,"template":"","format":"standard","meta":[],"categories":[18,66],"tags":[],"_links":{"self":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/23263"}],"collection":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/comments?post=23263"}],"version-history":[{"count":5,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/23263\/revisions"}],"predecessor-version":[{"id":23268,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/23263\/revisions\/23268"}],"wp:attachment":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/media?parent=23263"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/categories?post=23263"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/tags?post=23263"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}