{"id":24339,"date":"2026-10-19T06:10:20","date_gmt":"2026-10-19T13:10:20","guid":{"rendered":"https:\/\/jnack.com\/blog\/?p=24339"},"modified":"2026-10-19T06:10:20","modified_gmt":"2026-10-19T13:10:20","slug":"ai-lets-your-fingers-do-the-animating","status":"publish","type":"post","link":"http:\/\/jnack.com\/blog\/2026\/10\/19\/ai-lets-your-fingers-do-the-animating\/","title":{"rendered":"AI lets your fingers do the animating"},"content":{"rendered":"\n<p>I got a kick (heh, oh no) out of this fun marriage between organic &amp; imagined worlds. If only I&#8217;d had this tech in 8th grade, I&#8217;d have used it on my buddies&#8217; compulsive finger-scale simulation of kick flips &amp; other skateboard tricks.<\/p>\n\n\n\n<p>The animator&#8217;s comments are pretty thoughtful, so in case Twitter won&#8217;t display its translation below, I&#8217;ve pasted it below the post:<\/p>\n\n\n<blockquote class=\"twitter-tweet\">\n<p lang=\"pl\" dir=\"ltr\">Od kiedy bawi\u0119 si\u0119 animacj\u0105, a stukn\u0105 nied\u0142ugo cztery dekady, czeka\u0142em na narz\u0119dzia, kt\u00f3re pozwalaj\u0105 animowa\u0107 w spos\u00f3b bardziej organiczny i kontekstowy.<\/p>\n<p>Ca\u0142a tradycyjna nak\u0142adka techniczna na animacj\u0119 komputerow\u0105 jest wr\u0119cz absurdalnie przekomplikowana. <\/p>\n<p>Dzia\u0142a\u0142o to troch\u0119 jak bramka dost\u0119pu. \u201ePatrzcie jakie to jest strasznie trudne, lepiej zostawcie to specjalistom, bo nikt inny nie pojmie g\u0142\u0119bi i z\u0142o\u017cono\u015bci tego magicznego procesu\u201d. W sumie ma\u0142o jest innych bran\u017c, kt\u00f3re ze skomplikowania narz\u0119dzi zrobi\u0142y cnot\u0119, jednocze\u015bnie czyni\u0105c proces nieludzkim i nieintuicyjnym.<\/p>\n<p>Mi od pocz\u0105tku tej zabawy marzy\u0142o si\u0119 co\u015b innego. Dynamik\u0119 sceny czy ruchu postaci trudno buduje si\u0119 na abstrakcyjnych krzywych beziera, na wielokrotnie zagnie\u017cd\u017conych hierarchicznych szkieletach, ale \u0142atwo j\u0105 pokaza\u0107 gestem, palcami, cia\u0142em, czy cho\u0107by i zagwizda\u0107.<\/p>\n<p>Wreszcie mo\u017cna. Ludzie s\u0105 multimodalni wi\u0119c fajnie, \u017ce maszyny w ko\u0144cu te\u017c. Wreszcie zamiast \u201eprzesu\u0144 kontroler k\u0105cika ust 5 mm w g\u00f3r\u0119, i zwi\u0119ksz zmru\u017cenie oczu, przesu\u0144 kontroler brwi w g\u00f3r\u0119 o 3mm\u201d \u2013 b\u0119dzie mo\u017cna powiedzie\u0107 \u201eu\u015bmiechnij si\u0119\u201d .<\/p>\n<p>Czego sobie i nam \u017cycz\u0119.<\/p>\n<p>\u2014 Baggins (@Ba66ins) <a href=\"https:\/\/x.com\/Ba66ins\/status\/2110034849427857852?ref_src=twsrc%5Etfw\">October 13, 2026<\/a><\/p><\/blockquote>\n<p><script async=\"\" src=\"https:\/\/platform.x.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n\n\n<blockquote class=\"wp-block-quote\">\n<p>Ever since I started dabbling in animation\u2014and it&#8217;ll be four decades soon\u2014I&#8217;ve been waiting for tools that let you animate in a more organic and contextual way.<\/p>\n\n\n\n<p>The entire traditional technical overlay on computer animation is absurdly overcomplicated.<\/p>\n\n\n\n<p>It worked a bit like a gatekeeper. &#8220;Look how terrifyingly difficult this is, better leave it to the specialists, because no one else will grasp the depth and complexity of this magical process.&#8221; In fact, there are few other industries that have turned the complication of tools into a virtue, while simultaneously making the process inhuman and unintuitive.<\/p>\n\n\n\n<p>From the start of this fun, I&#8217;ve dreamed of something else. Building the dynamics of a scene or a character&#8217;s movement is hard on abstract B\u00e9zier curves, on multiply nested hierarchical skeletons, but it&#8217;s easy to show with a gesture, fingers, body, or even just a whistle.<\/p>\n\n\n\n<p>Finally, it&#8217;s possible. People are multimodal, so it&#8217;s great that machines finally are too. Finally, instead of &#8220;move the mouth corner controller 5 mm up, and increase the eye squint, move the eyebrow controller up 3 mm&#8221;\u2014you&#8217;ll be able to say &#8220;smile.&#8221; Which is what I wish for myself and for all of us.<\/p>\n<\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>I got a kick (heh, oh no) out of this fun marriage between organic &amp; imagined worlds. If only I&#8217;d had this tech in 8th grade, I&#8217;d have used it on my buddies&#8217; compulsive finger-scale simulation of kick flips &amp; other skateboard tricks. The animator&#8217;s comments are pretty thoughtful, so in case Twitter won&#8217;t display [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"","sticky":false,"template":"","format":"standard","meta":[],"categories":[8],"tags":[],"_links":{"self":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/24339"}],"collection":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/comments?post=24339"}],"version-history":[{"count":2,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/24339\/revisions"}],"predecessor-version":[{"id":24341,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/24339\/revisions\/24341"}],"wp:attachment":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/media?parent=24339"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/categories?post=24339"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/tags?post=24339"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}