{"id":5137,"date":"2017-03-02T07:28:10","date_gmt":"2017-03-02T15:28:10","guid":{"rendered":"http:\/\/jnack.com\/blog\/?p=5137"},"modified":"2017-03-01T23:28:23","modified_gmt":"2017-03-02T07:28:23","slug":"the-new-vr-filmmaking-tools-that-enabled-rogue-one","status":"publish","type":"post","link":"http:\/\/jnack.com\/blog\/2017\/03\/02\/the-new-vr-filmmaking-tools-that-enabled-rogue-one\/","title":{"rendered":"The new VR filmmaking tools that enabled &#8220;Rogue One&#8221;"},"content":{"rendered":"<p>iPad + strapped-on Vive controller = realtime shot-composing! Check out these interesting homebrew tools:<\/p>\n<p><iframe loading=\"lazy\" width=\"604\" height=\"340\" src=\"https:\/\/www.youtube.com\/embed\/GuGwmbfQ5SI?feature=oembed\" frameborder=\"0\" allow=\"autoplay; encrypted-media\" allowfullscreen><\/iframe><\/p>\n<p>Kottke <a href=\"http:\/\/kottke.org\/17\/03\/the-tools-ilm-built-to-make-rogue-one-are-super-interesting\">writes<\/a>,<\/p>\n<blockquote>\n<p>In this video, we see a couple more tools the team used to facilitate the making of the film. The first is a VR video game of sorts that ILM built so that Edwards could move a virtual camera around in a virtual set to find just the right camera angles to capture the action, resulting in a process that was more flexible than traditional storyboarding.<\/p>\n<p>The second tool jumped around a virtual set \u2014 a complete digital model of Jedha City \u2014 and rendered hundreds of street views from it at random. Then the filmmakers would look through the scenes for interesting shots and found scenes that looked more \u201cnatural\u201d than something a digital effects artist might have come up with on purpose \u2014 basically massively parallel location scouting.<\/p>\n<\/blockquote>\n<p><img decoding=\"async\" loading=\"lazy\" title=\"NewImage.png\" src=\"http:\/\/jnack.com\/blog\/wp-content\/uploads\/2017\/03\/NewImage.png\" alt=\"NewImage\" width=\"599\" height=\"576\" border=\"0\" \/><\/p>\n<p>[<a href=\"https:\/\/youtu.be\/GuGwmbfQ5SI\">YouTube<\/a>]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>iPad + strapped-on Vive controller = realtime shot-composing! Check out these interesting homebrew tools: Kottke writes, In this video, we see a couple more tools the team used to facilitate the making of the film. The first is a VR video game of sorts that ILM built so that Edwards could move a virtual camera [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[13],"tags":[],"_links":{"self":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/5137"}],"collection":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/comments?post=5137"}],"version-history":[{"count":1,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/5137\/revisions"}],"predecessor-version":[{"id":5138,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/5137\/revisions\/5138"}],"wp:attachment":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/media?parent=5137"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/categories?post=5137"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/tags?post=5137"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}