{"id":6687,"date":"2018-03-16T09:07:27","date_gmt":"2018-03-16T16:07:27","guid":{"rendered":"http:\/\/jnack.com\/blog\/?p=6687"},"modified":"2018-03-16T09:07:27","modified_gmt":"2018-03-16T16:07:27","slug":"google-maps-unity-ftw","status":"publish","type":"post","link":"http:\/\/jnack.com\/blog\/2018\/03\/16\/google-maps-unity-ftw\/","title":{"rendered":"Google Maps + Unity FTW!"},"content":{"rendered":"<p>Get ready for a whole new wave of AR gaming:<\/p>\n<p><iframe loading=\"lazy\" width=\"604\" height=\"340\" src=\"https:\/\/www.youtube.com\/embed\/MJPvtx1zymk?feature=oembed\" frameborder=\"0\" allow=\"autoplay; encrypted-media\" allowfullscreen><\/iframe><\/p>\n<p><a href=\"https:\/\/www.theverge.com\/2018\/3\/14\/17114494\/google-maps-location-games-jurassic-world-walking-dead\">Per The Verge<\/a>,<\/p>\n<blockquote>\n<p>Unity integration will also allow developers to customize maps with what appears to be a great deal of flexibility and control. Things like buildings and roads are turned into objects, which developers can then tweak in the game engine. During a demonstration, Google showed off real-world maps that were transformed into sci-fi landscapes and fantasy realms, complete with dragons and treasure chests.<\/p>\n<p>Jacoby says that one of the goals of the project was to help developers build detailed worlds using Maps data as a base to paint over. Developers can do things like choose particular kinds of buildings or locations \u2014 say, all stores or restaurants \u2014 and transform each one. A fantasy realm could turn all hotels into restorative inns, for instance, or anything else.<\/p>\n<\/blockquote>\n<p><img decoding=\"async\" loading=\"lazy\" title=\"NewImage.png\" src=\"http:\/\/jnack.com\/blog\/wp-content\/uploads\/2018\/03\/NewImage-16.png\" alt=\"NewImage\" width=\"599\" height=\"337\" border=\"0\" \/><\/p>\n<p>[<a href=\"https:\/\/youtu.be\/MJPvtx1zymk\">YouTube<\/a>]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Get ready for a whole new wave of AR gaming: Per The Verge, Unity integration will also allow developers to customize maps with what appears to be a great deal of flexibility and control. Things like buildings and roads are turned into objects, which developers can then tweak in the game engine. During a demonstration, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[13,6],"tags":[],"_links":{"self":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/6687"}],"collection":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/comments?post=6687"}],"version-history":[{"count":1,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/6687\/revisions"}],"predecessor-version":[{"id":6688,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/6687\/revisions\/6688"}],"wp:attachment":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/media?parent=6687"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/categories?post=6687"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/tags?post=6687"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}