{"id":7311,"date":"2018-08-17T10:31:55","date_gmt":"2018-08-17T17:31:55","guid":{"rendered":"http:\/\/jnack.com\/blog\/?p=7311"},"modified":"2018-08-17T10:31:55","modified_gmt":"2018-08-17T17:31:55","slug":"animation-fire-in-cardboard-city","status":"publish","type":"post","link":"http:\/\/jnack.com\/blog\/2018\/08\/17\/animation-fire-in-cardboard-city\/","title":{"rendered":"Animation: Fire In Cardboard City"},"content":{"rendered":"<p>Gonna be a hot time in the (deeply poorly conceived) virtual town tonight:<\/p>\n<p><iframe loading=\"lazy\" width=\"604\" height=\"340\" src=\"https:\/\/www.youtube.com\/embed\/VfKcLAwFJTo?feature=oembed\" frameborder=\"0\" allow=\"autoplay; encrypted-media\" allowfullscreen><\/iframe><\/p>\n<p>Some cool making-of details:<\/p>\n<blockquote><p>The results look so realistic that they could almost be stop-motion. \u201cI built a big virtual set, I guess, is how you could describe it,\u201d he said. \u201cThe characters are like stop-motion marionettes in a way; they have joints to the arms and the knees and all of that, and controllers.\u201d He then used a low-budget motion-capture process \u2014 a D.I.Y. version of Hollywood\u2019s green screens and Ping-Pong-ball suits \u2014 using the XBox Kinect and special software. \u201cIt sees you doing the motions you want the character to do, and then you can transfer that to the animation so you can transfer that onto your characters,\u201d he said. He considered having a giant robot attack Cardboard City, and then settled on fire: that looked kind of cool, too.\n<\/p><\/blockquote>\n<p>[<a href=\"https:\/\/youtu.be\/VfKcLAwFJTo\">YouTube<\/a>][<a href=\"https:\/\/kottke.org\/18\/07\/fire-in-cardboard-city\">Via<\/a>]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gonna be a hot time in the (deeply poorly conceived) virtual town tonight: Some cool making-of details: The results look so realistic that they could almost be stop-motion. \u201cI built a big virtual set, I guess, is how you could describe it,\u201d he said. \u201cThe characters are like stop-motion marionettes in a way; they have [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[2],"tags":[],"_links":{"self":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/7311"}],"collection":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/comments?post=7311"}],"version-history":[{"count":1,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/7311\/revisions"}],"predecessor-version":[{"id":7312,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/7311\/revisions\/7312"}],"wp:attachment":[{"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/media?parent=7311"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/categories?post=7311"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/tags?post=7311"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}