{"id":16778,"date":"2011-01-16T08:21:30","date_gmt":"2011-01-16T15:21:30","guid":{"rendered":"http:\/\/blogs.adobe.com\/jnack\/?p=3524"},"modified":"2011-01-16T08:21:30","modified_gmt":"2011-01-16T15:21:30","slug":"integrating-flash-with-iphone-kinect","status":"publish","type":"post","link":"https:\/\/jnack.com\/blog\/2011\/01\/16\/integrating-flash-with-iphone-kinect\/","title":{"rendered":"Integrating Flash with iPhone, Kinect"},"content":{"rendered":"<p>The smart folks at <a href=\"http:\/\/labs.blitzagency.com\/\">BLITZ<\/a>&#8211;the same ones who built the really cool <a href=\"http:\/\/labs.blitzagency.com\/?p=389\">Wiimote\/Flash painting tool<\/a> a couple of years back&#8211;have made it possible to <a href=\"http:\/\/news.cnet.com\/8301-10805_3-20028237-75.html\">use a Microsoft Kinect device to control a Flash SWF<\/a>:<br \/>\n<iframe loading=\"lazy\" src=\"http:\/\/player.vimeo.com\/video\/18645886\" width=\"425\" height=\"239\" frameborder=\"0\"><\/iframe><br \/>\nMeanwhile, the developers of flying game <em><a href=\"http:\/\/www.engadget.com\/2011\/01\/14\/app-review-kijjaa-video\/\">kijjaa!<\/a><\/em> have figured out how to make a browser-based Flash game that&#8217;s controlled via an iPhone&#8217;s accelerometer:<br \/>\n<object classid=\"clsid:D27CDB6E-AE6D-11cf-96B8-444553540000\" width=\"425\" height=\"266\" id=\"viddler\"><param name=\"movie\" value=\"http:\/\/www.viddler.com\/simple\/ef36dd07\/\" \/><param name=\"allowScriptAccess\" value=\"always\" \/><param name=\"allowFullScreen\" value=\"true\" \/><param name=\"flashvars\" value=\"fake=1\"\/><embed src=\"http:\/\/www.viddler.com\/simple\/ef36dd07\/\" width=\"425\" height=\"266\" type=\"application\/x-shockwave-flash\" allowScriptAccess=\"always\" allowFullScreen=\"true\" flashvars=\"fake=1\" name=\"viddler\" ><\/embed><\/object><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The smart folks at BLITZ&#8211;the same ones who built the really cool Wiimote\/Flash painting tool a couple of years back&#8211;have made it possible to use a Microsoft Kinect device to control a Flash SWF: Meanwhile, the developers of flying game kijjaa! have figured out how to make a browser-based Flash game that&#8217;s controlled via an [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[32],"tags":[],"_links":{"self":[{"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/16778"}],"collection":[{"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/comments?post=16778"}],"version-history":[{"count":0,"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/16778\/revisions"}],"wp:attachment":[{"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/media?parent=16778"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/categories?post=16778"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/tags?post=16778"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}