{"id":19269,"date":"2022-04-14T09:42:18","date_gmt":"2022-04-14T16:42:18","guid":{"rendered":"http:\/\/jnack.com\/blog\/?p=19269"},"modified":"2022-04-14T09:42:21","modified_gmt":"2022-04-14T16:42:21","slug":"substance-for-unreal-engine-5","status":"publish","type":"post","link":"https:\/\/jnack.com\/blog\/2022\/04\/14\/substance-for-unreal-engine-5\/","title":{"rendered":"Substance for Unreal Engine 5"},"content":{"rendered":"\n<p>I&#8217;m no 3D artist (<em>had I but world enough and time&#8230;<\/em>), but I sure love their work &amp; anything that makes it faster and easier. Perhaps my most obscure point of pride from my Photoshop years is that we added per-layer timestamps into PSD files, so that Pixar could more efficiently render content by noticing which layers had actually been modified.<\/p>\n\n\n\n<p>Anyway, now that Adobe has made a much bigger bet on 3D tooling, it&#8217;s great to see <a href=\"https:\/\/www.unrealengine.com\/marketplace\/en-US\/product\/substance-plugin\">new support for Substance Painter coming to Unreal Engine<\/a>:<\/p>\n\n\n\n<blockquote class=\"wp-block-quote\"><p>The Substance 3D plugin (BETA) enables the use of Substance materials directly in Unreal Engine 5 and Unreal Engine 4. Whether you are working on games, visualization and or deploying across mobile, desktop, or XR, Substance delivers a unique experience with optimized features for enhanced productivity.<\/p><p><strong>Work faster, be more productive:<\/strong>&nbsp;Substance parameters allow for real-time material changes and texture updates.<\/p><p>Substance 3D for Unreal Engine 5 contains the plugin for Substance Engine.<\/p><p>Access over 1000 high-quality tweakable and export-ready 4K materials with presets on the <a rel=\"noreferrer noopener\" href=\"https:\/\/redirect.epicgames.com\/?redirectTo=https:\/\/substance3d.adobe.com\/assets\" target=\"_blank\">Substance 3D Asset library<\/a>. You can explore community-contributed assets in the <a rel=\"noreferrer noopener\" href=\"https:\/\/redirect.epicgames.com\/?redirectTo=https:\/\/substance3d.adobe.com\/community-assets\" target=\"_blank\">community assets library<\/a>.<\/p><p>The Substance Assets platform is a vast library containing high-quality PBR-ready Substance materials and is accessible directly in Unreal through the Substance plugin. These customizable Substance files can easily be adapted to a wide range of projects.<\/p><\/blockquote>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"http:\/\/jnack.com\/blog\/wp-content\/uploads\/2022\/04\/image.png\"><img decoding=\"async\" loading=\"lazy\" width=\"1024\" height=\"576\" src=\"http:\/\/jnack.com\/blog\/wp-content\/uploads\/2022\/04\/image-1024x576.png\" alt=\"\" class=\"wp-image-19271\" srcset=\"https:\/\/jnack.com\/blog\/wp-content\/uploads\/2022\/04\/image-1024x576.png 1024w, https:\/\/jnack.com\/blog\/wp-content\/uploads\/2022\/04\/image-300x169.png 300w, https:\/\/jnack.com\/blog\/wp-content\/uploads\/2022\/04\/image-768x432.png 768w, https:\/\/jnack.com\/blog\/wp-content\/uploads\/2022\/04\/image-1536x864.png 1536w, https:\/\/jnack.com\/blog\/wp-content\/uploads\/2022\/04\/image.png 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m no 3D artist (had I but world enough and time&#8230;), but I sure love their work &amp; anything that makes it faster and easier. Perhaps my most obscure point of pride from my Photoshop years is that we added per-layer timestamps into PSD files, so that Pixar could more efficiently render content by noticing [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[18],"tags":[],"_links":{"self":[{"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/19269"}],"collection":[{"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/comments?post=19269"}],"version-history":[{"count":5,"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/19269\/revisions"}],"predecessor-version":[{"id":19275,"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/19269\/revisions\/19275"}],"wp:attachment":[{"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/media?parent=19269"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/categories?post=19269"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/tags?post=19269"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}