{"id":21238,"date":"2023-10-14T10:34:00","date_gmt":"2023-10-14T17:34:00","guid":{"rendered":"http:\/\/jnack.com\/blog\/?p=21238"},"modified":"2023-10-13T23:30:33","modified_gmt":"2023-10-14T06:30:33","slug":"adobe-project-posable-3d-humans-guiding-image-generation","status":"publish","type":"post","link":"https:\/\/jnack.com\/blog\/2023\/10\/14\/adobe-project-posable-3d-humans-guiding-image-generation\/","title":{"rendered":"Adobe Project Posable: 3D humans guiding image generation"},"content":{"rendered":"\n<p>Roughly 1,000 years ago (i.e. this past April!), \u00a0I gave an early sneak peek at the <a href=\"https:\/\/twitter.com\/jnack\/status\/1649591835839561730?s=20\">3D-to-image work<\/a> we&#8217;ve been doing around Firefly. Now at MAX, my teammate Yi Zhou has demonstrated some additional ways we could put the core tech to work\u2014by adding posable humans to the scene. <\/p>\n\n\n\n<blockquote class=\"wp-block-quote\">\n<p>Project Poseable makes it easy for anyone to quickly design 3D prototypes and storyboards in minutes with generative AI.<\/p>\n\n\n\n<p>Instead of having to spend time editing the details of a scene \u2014 the background, different angles and poses of individual characters, or the way the character interacts with surrounding objects in the scene \u2014 users can tap into AI-based character posing models and use&nbsp;image&nbsp;generation models to easily render 3D character scenes.<\/p>\n<\/blockquote>\n\n\n\n<p>Check it out:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"#ProjectPoseable | Adobe MAX Sneaks 2023\" width=\"604\" height=\"340\" src=\"https:\/\/www.youtube.com\/embed\/y9G3dAeoKDQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Roughly 1,000 years ago (i.e. this past April!), \u00a0I gave an early sneak peek at the 3D-to-image work we&#8217;ve been doing around Firefly. Now at MAX, my teammate Yi Zhou has demonstrated some additional ways we could put the core tech to work\u2014by adding posable humans to the scene. Project Poseable makes it easy for [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[18,71,65,66],"tags":[],"_links":{"self":[{"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/21238"}],"collection":[{"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/comments?post=21238"}],"version-history":[{"count":5,"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/21238\/revisions"}],"predecessor-version":[{"id":21260,"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/21238\/revisions\/21260"}],"wp:attachment":[{"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/media?parent=21238"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/categories?post=21238"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/tags?post=21238"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}