{"id":4859,"date":"2016-12-23T15:39:07","date_gmt":"2016-12-23T23:39:07","guid":{"rendered":"http:\/\/jnack.com\/blog\/?p=4859"},"modified":"2016-12-23T15:39:07","modified_gmt":"2016-12-23T23:39:07","slug":"illustration-the-ui-design-of-rogue-one","status":"publish","type":"post","link":"https:\/\/jnack.com\/blog\/2016\/12\/23\/illustration-the-ui-design-of-rogue-one\/","title":{"rendered":"Illustration: The UI design of Rogue One"},"content":{"rendered":"<p>\u201cDo you know how hard it is,\u201d my buddy Phil asked me a few years back while creating on-screen graphics for Episodes II &amp; III, \u201cto use After Effects to exactly match analog graphics from the 70\u2019s?\u201d He noted that back in the day, production designers could literally whack a CRT to generate static, skipping, and other effects that he now had to laboriously recreate using keyframes, expressions, etc.<\/p>\n<p>I\u2019m reminded of this seeing the gritty GUIs that design firm Blind created for <a href=\"http:\/\/www.blindltd.com\/rogue-one\">Rogue One<\/a> and <a href=\"http:\/\/www.blindltd.com\/the-force-awakens\">The Force Awakens<\/a>. Super cool (and likely highly under-appreciated) stuff.<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" title=\"NewImage.png\" src=\"http:\/\/jnack.com\/blog\/wp-content\/uploads\/2016\/12\/NewImage-19.png\" alt=\"NewImage\" width=\"599\" height=\"251\" border=\"0\" \/><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" title=\"NewImage.png\" src=\"http:\/\/jnack.com\/blog\/wp-content\/uploads\/2016\/12\/NewImage-21.png\" alt=\"NewImage\" width=\"599\" height=\"251\" border=\"0\" \/><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" title=\"NewImage.png\" src=\"http:\/\/jnack.com\/blog\/wp-content\/uploads\/2016\/12\/NewImage-20.png\" alt=\"NewImage\" width=\"599\" height=\"251\" border=\"0\" \/><\/p>\n<p>[<a href=\"http:\/\/kottke.org\/16\/12\/the-ui-design-of-rogue-one\">Via<\/a>]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u201cDo you know how hard it is,\u201d my buddy Phil asked me a few years back while creating on-screen graphics for Episodes II &amp; III, \u201cto use After Effects to exactly match analog graphics from the 70\u2019s?\u201d He noted that back in the day, production designers could literally whack a CRT to generate static, skipping, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[2],"tags":[],"_links":{"self":[{"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/4859"}],"collection":[{"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/comments?post=4859"}],"version-history":[{"count":1,"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/4859\/revisions"}],"predecessor-version":[{"id":4860,"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/posts\/4859\/revisions\/4860"}],"wp:attachment":[{"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/media?parent=4859"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/categories?post=4859"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jnack.com\/blog\/wp-json\/wp\/v2\/tags?post=4859"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}