The Rive founders talk interactive animation

Having gotten my start in Flash 2.0 (!), and having joined Adobe in 2000 specifically to make a Flash/SVG authoring tool that didn’t make me want to walk into the ocean, I felt my cold, ancient Grinch-heart grow three sizes listening to Guido and Luigi Rosso—the brother founders behind Rive—on the School of Motion podcast:

[They] dig into what makes this platform different, where it’s headed, and why teams at Spotify, Duolingo, and LinkedIn are building entire interactive experiences with it!

Here’s a NotebookLM-made visualization of the key ideas:

Table of contents:

Reflecting on 2025: A Year of Milestones 00:24
The Challenges of a Three-Sided Marketplace 02:58
Adoption Across Designers, Developers, and Companies 04:11
The Evolution of Design and Development Collaboration 05:46
The Power of Data Binding and Scripting 07:01
Rive’s Impact on Product Teams and Large Enterprises 09:18
The Future of Interactive Experiences with Rive 12:36
Understanding Rive’s Mental Model and Scripting 24:32
Comparing Rive’s Scripting to After Effects and Flash
The Vision for Rive in Game Development 31:30
Real-Time Data Integration and Future Possibilities 40:26
Spotify Wrapped: A Showcase of Rive’s Potential 42:08
Breaking Down Complex Experiences 46:18
Creative Technologists and Their Impact 51:07
The Future of Rive: 3D and Beyond 59:30
Opportunities for Motion Designers with Rive 1:11:38