I’ve long, long been a fan of using brush strokes on paths to create interesting glyphs & lettering. I used to contort all kinds of vectors into Illustrator brushes, and as it happens, 11 years ago today I was sharing an interesting tutorial on creating smokey text:
Now Adobe engineers are looking to raise the game—a lot.
Combining users drawn stroke inputs, the choice of brush, and the typographic properties of the text object, Project Typographic Brushes brings paint style brushes and new-type families to life in seconds.
Man, who knew just how much cultural identity could be wrapped up in a style of printing?
This excellent 99% Invisible episode covers the origins of blackletter printing (faster & more reliable for medieval scribes), the culture wars (from Luther to Napoleon) in which it battled Roman faces, its association with (and revilement by!) Nazis, and more.
Bonus: stick around for a discussion of revanchist, Trumpian mandates around government architecture, featuring that delightful term of art, CHUD. *chef’s kiss*
The primary innovation in Sononym is something called “similarity search”, which enable users to find similar-sounding samples in their sample collection based on any source sound. Essentially, a bit like how Google’s reverse image search works, but with audio.
The initial release focuses strictly on the core functionality of the software. That is, to offer similarity search that work with large collections of samples. Technically, our approach is a combination of feature extraction, machine learning and modern web technologies.
Not entirely dissimilar: Font Map helps you see relationships across more than 750 web fonts.
“Material Theming” effectively fixes a core gripe of the original “Material Design”: that virtually every Android app looks the “same,” or made by Google, which isn’t ideal for brands.
The tool is currently available on Sketch, and you can use it by downloading the “Material” plugin on the app. Google aims to expand the system regularly, and will roll out new options such as animations, depth controls, and textures, next.