Monthly Archives: September 2008

Hughes You Can Use & More

Despite my being "the Rachael Ray of Photoshop PMs" (chatty & overexposed), I’m hardly the only one helping to steer things around here.  Just last week my fellow PM Bryan O’Neil Hughes was talking with hundreds of journalists, photographers, and partners at Photokina, alongside Tom Hogarty from Lightroom and our boss, VP Kevin Connor.  Meanwhile Photoshop PM Zorana Gee was on tour in Japan, demonstrating Photoshop to several hundred local journalists–even drawing some audible oohs & aahs from a normally very reserved bunch.

 

Bits you might find interesting from Photokina:

 

  • Bryan spent about 10 minutes demoing CS4 to Dave Etchells of Imaging Resource.  It’s a nice tight overview that shows off things like the ability to select, then hide part of a 3D model (in this case to paint the interior of a car).
  • He also sat down with Thorsten Wulff for a brief interview.
  • Elsewhere on the show floor, Kevin chatted with the guys from Calumet Photographic about Photoshop and Lightroom.

Hughes You Can Use & More

Despite my being "the Rachael Ray of Photoshop PMs" (chatty & overexposed), I’m hardly the only one helping to steer things around here.  Just last week my fellow PM Bryan O’Neil Hughes was talking with hundreds of journalists, photographers, and partners at Photokina, alongside Tom Hogarty from Lightroom and our boss, VP Kevin Connor.  Meanwhile Photoshop PM Zorana Gee was on tour in Japan, demonstrating Photoshop to several hundred local journalists–even drawing some audible oohs & aahs from a normally very reserved bunch.

 

Bits you might find interesting from Photokina:

 

  • Bryan spent about 10 minutes demoing CS4 to Dave Etchells of Imaging Resource.  It’s a nice tight overview that shows off things like the ability to select, then hide part of a 3D model (in this case to paint the interior of a car).
  • He also sat down with Thorsten Wulff for a brief interview.
  • Elsewhere on the show floor, Kevin chatted with the guys from Calumet Photographic about Photoshop and Lightroom.

Grim corporate design humor o' the day

My wife now has the distinction of being (an obviously unwilling) part of the largest bank failure in US history.  (As their ads would say, “Woohoo!”)  The Design Fail blog predicts the natural evolution of the Washington Mutual logo and brand.

 

Meanwhile Adobe HQ apparently features what appear to be gallows up on the roof.  Talk about some killer Halloween spirit.  (Too bad I could never talk building management into using all those LEDs up there to spell out Jenny Holzer’s messages.  Now that would unnerve people.)

Julieanne talks Camera Raw, CS4

In addition to the Bridge resources mentioned yesterday, Julieanne Kost has posted some detailed overviews of Camera Raw 5.0 and the rest of Photoshop CS4:

 

  • ADOBE TV The Complete Picture – Episode 08
    Let Julieanne show you the power behind the new features in Camera Raw 5. Discover how to make non-destructive localized corrections as well as create special effects using the Adjustment Brush, Graduated Filter, Post Cropping Vignettes and more!

 

 

 

These entries join the wealth of info already posted on her site.

What's new in Bridge CS4?

In this cycle our goal was to unlock the power of Bridge.  Bridge was already a highly capable, feature-rich application, so instead of slathering it with new features, our first task was to get more people to discover and use what’s there.  That meant changing the bang for the buck: raising the discoverability & usability of existing features while lowering the barriers to use (speed, launch time, memory usage).  We also wanted to add some key features that would help photographers while broadening the appeal of Bridge for all creative professionals–things like Web gallery creation & upload, and PDF contact sheet creation.

 

Adobe evangelist Julieanne Kost hast posted a great 30-minute tour of the new version:

 

A higher-res version is available on the Adobe TV site, and Julieanne has posted an excellent 5-page PDF overview that covers the details.  If you’re looking for a quicker bulleted list, read on.

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Photoshop Extended upgrade options

A couple of folks have written to ask whether it’s possible to upgrade from Photoshop CS3 Extended to Photoshop CS4 (the non-Extended version), or whether once you’ve bought Extended once you can only buy Extended in the future.  The short story is that you have a choice.

 

It turns out there’s an oversight in our pricing and upgrade mechanisms, and CS4 pricing materials don’t list a way to go CS3 Extended->CS4 standard.  We’re working to get that corrected now.  You’ll need to call Customer Service if you’d like to go down this route, but you might want to wait a few days for them to get the details squared away.

 

Ultimately, if you choose to buy Photoshop Extended, we want it to be because it’s the version that you’ve determined best fits your needs–not because you don’t have options.

Dreams Un-deferred

Recently:

 

  • My wife: “What’s the hardest part of your job?”
  • Me, instantly: “Waiting.”

 

Edison’s bit about genius–maybe now we’d say innovation–being “1% inspiration and 99% perspiration” is as true now as when he coined the phrase.  Put simply, it sometimes takes a hell of a long time to get things done.  Whatever the reasons, it’s worth celebrating when you’ve finally sweated your way to victory.

 

Flash Panels for All

Eight years, man.  Eight freakin’ years it took me to get Flash panels into a mainstream app.  In summer 2000 we cloned the Flash Player, then used it to let scripters extend the LiveMotion authoring environment (dropping in new panels that could build animations, draw shapes, etc.).  Two weeks after becoming the first app to ship such support, however, we got cancelled.  (Flash and other Macromedia apps introduced their own support soon after.)

 

I put the vision on ice until 2005, when we learned Adobe was acquiring Macromedia.  A few days later I met Macromedia CTO Kevin Lynch at an event and said, “I know we can’t discuss anything non-public yet, but do you guys offer any documentation about embedding the Flash Player?”  Since then I’ve ranted, cajoled, browbeat, and wheedled to bring this support to Photoshop and the rest of the Suite.  It got to the point where PS engineers said I’d have to put five bucks in a swear jar each time I brought up “the F word.”

 

You may be skeptical about the impact and merit of Flash panels, but I predict you won’t be for long.  No one will care about it as a feature per se.  They’ll care when we start using it to do really interesting things–making the Suite UI dramatically more flexible, tying community and collaboration into the apps, delivering better features faster through shared code, and more.

 

The Photoshop Nation, Inside Photoshop

Once you have a lightweight way to make an application skin network-aware, all kinds of interesting things can happen.  I’ve always wondered why, when there are millions of active Photoshop users, you’re on your own inside the app.  Why can’t we make it ridiculously easy to add your knowledge to the tools, and to benefit from others’ wisdom?  We’re at the threshold of making that a reality.

 

Flash & After Effects Love Each Other

Back in 1999, long before I came to work here, I started lobbying my contacts at Macromedia and Adobe to create something I called the “Flash Interchange Format”–some XML representation of at least the basics of an animation (object name, position, scale, etc.) so that I could use Flash and After Effects together. Unfortunately Flash remained locked to the inscrutable FLA format.

 

Now Flash is moving to XFL (no, not the one with pro wrestlers playing football).  By dusting off some code we wrote in ’01 (I know, I know–move on already), AE has enabled XFL export for Flash to import.  InDesign also exports XFL, and the format should enable much greater integration with Photoshop and third-party apps in the future.  Vindication.

 

Flash Gets a Real Timeline, More

Suffice it to say I’m very, very pleased to see Flash CS4 to add a more After Effects-style approach to animation, complete with editable automatic motion paths, animation presets, control over individual parameters, and much more.  I always believed Web animators deserved these things, and now they’ll get ’em.  Check out Lee Brimelow’s video demo for a great run-through. [19-minutes]

 

 

It’s a long road sometimes, and it never ends.  I’ve planted seeds over the last ~30 months that’ll still take years to bear fruit.  (Cue Cake’s The Distance)  But dammit, I’m not just whistling Dixie, and we’re going to make things happen come hell or high water. Always outnumbered, never outgunned.

 

Never surrender.

 

Postscript: I hope the text above doesn’t come off sounding too self-congratulatory.  I’m sure that plenty of other people thought of and requested the same things I’ve wanted, which is why we’re now seeing these features become reality.  And just as Flash is doing things that LiveMotion introduced years ago, Photoshop is introducing some features that have long been in Fireworks, Painter, etc.  The key thing, of course, is that the features get to the customers who need them, by hook or by crook.  That, at the end of the day, is the whole reason I came to Adobe.

Illustrator CS4 goodness

Among the comments on my list of details polished in Photoshop CS4, a number of people wished for a similar list for Illustrator & suggested that the Illustrator team start a blog.  As it happens, my friend & former Illustrator PM Mordy Golding runs the great Real World Illustrator blog, and he’s posted some illuminating resources:

 

 

In the past I’ve said "I swear because I care," and caring a lot about Illustrator, I’ve directed some well-intentioned swearing in their direction over the years.  I distinctly remember sitting at my desk at Agency.com some nine years ago and hearing a (long since departed) Illustrator PM dismiss my request by saying, "Oh, customers don’t want multiple pages."  (At that point I started wondering, "Now, is it still murder if it wasn’t premeditated, and can I claim temporary insanity…?")  That’s why I’m delighted that they’ve both addressed some eternal requests (yay, multiple pages–er, artboards!) and have polished lots of existing functionality.  As Mordy writes,

 

In the past, Illustrator had a reputation of adding new features, but never really going back to refine them in subsequent versions (i.e.,gradient mesh, 3D, brushes, graphs). With an improved Appearance panel, more capable graphic styles, a revamped gradient feature, better clipping mask behavior, isolation mode, and Smart Guides in CS4, it’s refreshing to see the team adding much needed polish to some of these "older" features.

 

The more I’ve played with the new Illustrator, the more I’ve found the "little" changes to have a big impact.  I think you will, too.

OS X Widgets in CS4

A few comments I’ve received from curious readers (plus the occasional enraged wingnut ;-)) indicate a small point of confusion: some Mac users believe that document windows in CS4 on OS X use non-standard red/yellow/green “gumdrop” widgets for closing, minimizing, and maximizing documents.  They do not.  I just used Snapz Pro to compare the widgets in Photoshop to those in iTunes, NetNewsWire, and other apps; they are identical.  Just thought we should clear that up.

 

Tangentially related:

  • Deke McClelland has posted an overview of the tabbed document UI at Lynda.com.
  • The Adobe XD (Experience Design) team plans to launch a new blog next week, and they tell me they’ll be offering more details about how the CS4 UI came to be.

Photoshop CS4 videos from Adobe

Adobe’s own Russell Preston Brown has posted a number of new video tutorials demonstrating features in Photoshop CS4.  He’s taken a particular shine to the 3D features in Extended.  Russell writes,

 

    • Content-Aware Scale: Once you learn about this new, intelligent, scaling technology in Adobe Photoshop CS4, you’ll be tempted to never use the standard Transform tools again.  Russell Brown says, “This new feature is down right amazing!”. Check it out!
    • Spherical Panorama: Learn about one of the new 3D features in Adobe Photoshop CS4 Extended. In this tutorial you will discover how to wrap any image around the inside of a sphere, to create a panorama. Then simply step into this digital space and use some of the new CS4 tools to look around your new world.
    • 3D Quick Look: Get ready for an incredible 3D experience, as you view this quick-look at some of the new 3D features in Adobe Photoshop CS4.  This tutorial will take you through some of Russell Brown’s favorite new tools for working, and experimenting, with 3D objects.
    • 3D Mesh from Grayscale: Bring 2D images back to life with this new Adobe Photoshop CS4 Extended technique for converting grayscale images into 3D objects.  This tutorial will also demonstrate how to generate 3D depth maps directly from the image itself.
    • 3D Eclipse Animation: Learn about some of the advanced features in Adobe Photoshop CS4 Extended for animating 3D objects. In this project we will create a solar eclipse simulation from 2D images of the earth and moon.

 

Meanwhile my fellow Photoshop PMs Bryan O’Neil Hughes & Zorana Gee offer some solid overviews of CS4 via Adobe TV.  Bryan gives a 10-minute quick tour of the meat & potatoes features, while Zorana focuses on what’s new in Extended, including direct painting onto 3D objects.

CS4: Sweating the Details

I’m a perfectionist, and I deeply, viscerally want to smooth & polish every aspect of Photoshop.  Doing it all in any one cycle is impossible, but I’m proud to say we’ve put a ton of effort into sweating the details in CS4. 

You’re going to see tons of flashier features in other write-ups, and of course I’ll cover them here, but for this cycle I want to lead with the little stuff–things you might not read about otherwise, but which can make a big difference while working. Read on for the details.
Continue reading

(CS)4 On The Floor!

I’m delighted to say that Photoshop CS4 and Photoshop CS4 Extended, along with the entire Creative Suite 4 lineup, have been officially announced!  I’ll have a ton to share over the days and weeks ahead, to be grouped under the new CS4 category, and the big product webcast is due shortly; there’s still time to sign up to watch.  In the meantime, tons of good resources are going live as I type:

 

 

I’ll keep updating this list as I see new links appear (and feel free to suggest good ones via the comments).

Monday Photography: Bright lights, big pixels

New Pixel Bender hotness

At Photoshop World I demonstrated Photoshop running a plug-in that houses Pixel Bender, Adobe’s new cross-platform, cross-application technology for running filters silly fast on GPUs & CPUs.  Because it also runs in the upcoming Flash Player 10 (due in conjunction with CS4) and in After Effects, I expect Pixel Bender to usher in a whole new era for Photoshop filters.  It radically lowers the barrier to entry (all you need is a text editor–which Adobe happens to provide)–and did I mention that it’s fast?

 

I’m seeing plenty of interesting examples popping up online.  To check them out you need to install the Flash Player 10 beta.

 

 

A couple of other notes:

 

  • Kind of a technicality: Pixel Bender won’t be supported in the box in the next version of Photoshop, but we plan to offer a PB plug-in as a free download when CS4 ships.  Therefore it’s effectively part of the release.
  • I expect the ability to run filter in the Flash Player to have a big impact on what Flash-based RIAs like Photoshop Express can do.

Lightroom 2.1 RC on Labs

A release candidate of Lightroom 2.1 is now available on Adobe Labs.  Tom Hogarty writes,

 

The ‘release candidate’ label indicates that this release is well tested but would benefit from additional community testing to validate the corrections and changes included in this update.  The goal of this release is to address bugs that were introduced with the release of Lightroom 2.0 and provide additional camera raw support [matching Camera Raw 4.6].

If you experience any problems with this release please report them on the LR User to User forums or through the bug report form.

Camera Raw 4.6 available on Adobe Labs

The Camera Raw 4.6 and DNG Converter Release Candidates (RC) are now available on Adobe Labs.  As Lightroom/Camera Raw PM Tom Hogarty explains,

 

The “release candidate” label indicates that the plug-in is well tested but would benefit from additional community testing before it is distributed automatically to all of our customers. The Camera Raw team would like the community to help verify the quality of the plug-in through normal usage as this will ensure that the plug-in is tested on a diversity of hardware and software configurations not available internally at Adobe.

 

This release includes official camera support for the following cameras:

 

  • Fuji Finepix IS Pro

  • Nikon D700

  • Nikon D90

  • Nikon Coolpix P6000

It also adds preliminary (unofficial) support for these new camera models:

  • Canon Rebel XS

  • Canon 50D

  • Olympus SP-565 UZ

  • Sony A900

  • Sigma DP1

 

Tom explains a bit about what unofficial support means later in his post.

Photos in motion; DNG sprouts wheels

  • As you probably don’t need me to tell you, Canon has just announced the 5D Mark II, complete with the ability to record HD-resolution (1080p) video.  This follows on the heels of Nikon’s D90, itself capable of 720p video capture.  My initial thought was that DSLRs capturing video is kind of like dogs walking on their hind legs–not done well (e.g. no autofocus), though interesting to see done at all.  Nikon’s sample videos, however, have gotten me thinking about the possibilities, and film effects pro Stu Maschwitz sees lots of promise.  (He calls Canon’s decision to shoot at 30fps instead of at 24 "almost unbearable," however.)
  • On the other end of the tech spectrum, I’m a big fan of the little Flip video camera.  Now a guy named Reid Gershbein has given a tilt-shift appearance (how, he doesn’t say) to footage from the wee cam.  Hmm–this may motivate me to try applying Lens Blur as a Smart Filter on video using Photoshop Extended.
  • Ikonoskop’s rather potent-looking, weirdly named A-cam dII is, it would appear, first to support DNG for motion capture. "The buzz at IBC is DNG," they write, "so people seem to understand and start to follow our lead in DNG together with Adobe." [Via Scott Sheppard]
  • Interesting video of an SLR: Nikon D3 Shutter Release in Super Slow Motion. [Via Zalman Stern]
  • Photojojo’s got some ideas on making flipbooks from your video content.

Political illustrations

Cool recent tech: Lifelike 3D, image detection, & more

I’m more than a little snowed under right now with preparations for next week’s announcement, but I wanted to share a few interesting finds:

 

Cool recent tech: Lifelike 3D, image detection, & more

I’m more than a little snowed under right now with preparations for next week’s announcement, but I wanted to share a few interesting finds:

 

Vintage Sunday

Photoshop 3D is not about 3D

Or rather, it’s not just about 3D.  But let me back up a second.

 

Remember the Newton?  My first week at Adobe, I attended an outside "how to be a product manager" seminar at which the Newton was held up as a cautionary tale.  The speaker pointed out that the product’s one critical feature–the thing on which everything else depended–was a handwriting recognition system that sucked at recognizing handwriting.  Among many other things, the Newton also featured a thermometer.  Customers, according to the speaker, had a conniption: what the hell were the product designers thinking, getting distracted with stuff like a thermometer when they couldn’t get the foundation right?

 

The moral, obviously, is that if you’re going to branch into new territory, you’d better have made your core offering rock solid.  And even if it is solid, some customers may perceive any new work as coming at their expense.

 

I worry a bit about Photoshop users seeing the app branch into 3D and thinking we’ve taken our eye off the ball. Earlier this week reader Jon Padilla commented, "Some of my disgruntled co-workers grumbled ‘oh great! a bunch of cool features we’ll never learn to use…’"  No matter what Photoshop adds specifically for your needs, the presence of other features can make it easy to say, "That looks like a great product… for someone else."

 

Obviously we care about improving the way Photoshop gets used in 3D workflows, especially around compositing and texture painting.  If that’s all we had in mind, however, I think we would be overdoing our investment in 3D features relative to others.  As it happens, our roadmap is broad and ambitious, so let me try to give some perspective:

 

  • At root, Photoshop’s 3D engine is a mechanism that runs programs on a layer, non-destructively and in the context of the Photoshop layer stack.  At the moment it’s geared towards manipulating geometry, shading surfaces, etc., but shader code can perform a wide range of imaging operations.
  • Features that work on 3D data–being able to create & adjust lights, adjust textures and reflectivity, paint on transformed surfaces, etc.–work on 2D data as well.  (Wouldn’t it be nice to have Lighting Effects written in this century?)
  • As photographers finally tire of chasing Yet More Megapixels, cameras will differentiate themselves in new ways, such as by adding depth-sensing technology that records 3D data about a scene.  The same infrastructure needed for working with synthetic 3D objects (e.g. adjustable lighting, raytracing) can help composite together photographic data.
  • The field of photogrammetry–measuring objects using multiple 2D photos–is taking off, fueled by the ease with which we can now capture and analyze multiple images of a scene.  The more Photoshop can learn about the three-dimensional structure of a scene, the more effectively it can manipulate image data.

 

I know I’m not providing a lot of specifics, but the upshot is that we expect Photoshop’s 3D plumbing to be used for a whole lot more than spinning Coke cans and painting onto dinosaurs.  Rather than being a thermometer on a Newton, it’s a core investment that should open a lot of new doors over many years ahead, and for a very wide range of customers.

Photoshop GPU advice

In the wake of various sneak peeks, I’m seeing a fair number of questions about what kinds of graphics cards (GPUs) will be required or recommended for running Photoshop going forward.

 

We’ll have more to say once the new version is announced, but very generally I can say
you’ll want at least 128MB RAM on a card that’s Shader Model 3.0 and OpenGL 2.0 compatible.  Of course, more brawn is always welcome, and if you anticipate working with numerous large documents and/or 3D, having 512MB RAM on your card is a good idea.

 

For what it’s worth, I’ve been demoing by tossing around an enormous image on a 2-year-old ATI Radeon 1600 card (256MB) in a MacBook Pro, and it does just fine.  If your GPU doesn’t meet Photoshop’s requirements, you won’t lose any features you have today, but certain new things won’t be enabled.  As I say, we can get into more details soon.

Colliding hadrons, sinking subways, & more

Colliding hadrons, sinking subways, & more

PS World keynote features more PS.next sneaks

Adobe’s Terry White traveled to Photoshop World and recorded a video podcast of the keynote presentation, during which Adobe VP Johnny Loiacono and I offered some sneak peeks of the next version of Photoshop, as well as a few Adobe Labs projects expected to follow closely behind the new release. [Via]  Photographer, artist, and author John Paul Caponigro summarized the demos, and the Photoshop-specific content starts around the 16-minute mark, running 20 minutes or so.

Obscure shortcut tips o' the day

At Photoshop World this week, an attendee asked me why, after switching from Windows to Mac, she was having trouble changing layer blending modes via the keyboard.  It turned out the choice of OS had nothing to do with it.  Rather, she was missing a subtlety in how these shortcuts work: their target depends on which tool is active.

 

  • With the Move tool (V) selected, you can:
    • change a layer’s blending mode by hitting Shift-plus/minus, cycling forward/backward through the available options;
    • apply a specific mode via Shift-Opt/Alt-letter (e.g. Shift-Opt-O for Overlay);
    • change layer opacity by hitting number keys: "5" sets it to 50%, "6" to 60%, etc., while "55" sets it to 55%, "66" to 66%, and so on.  (Insert joke about "666" erasing your hard drive.)
  • With other tools selected (Brush, Eraser, Gradient, Clone Stamp–anything that can be applied with its own blending and opacity options), these shortcuts apply to the tool options instead of to the layer.  Therefore you can quickly alter your brush opacity by tapping the number keys, but to change the opacity of the layer, you’ll have to switch to the Move tool.
  • For completeness I should point out that you could also switch to another tool that doesn’t have it’s own blending options, such as Crop, and have the shortcuts apply to the layer.  Really, though, it’s easier to say that Move = layer, and brush = brush where these shortcuts are concerned.

 

Hopefully that’s of some value/interest.  For reference, here (bottom of the page) is a list of the specific blending mode shortcuts.  For further geekery I recommend scoring a copy of the Photoshop Power Shortcuts book on which I collaborated with Michael Ninness.  Skim it and you’ll quickly see why finding shortcuts for new functions in PS is, ah, non-trivial.

New infographics: Hockey Moms to Wu-Tang Clan

P-shopped Chrome

Heh–good for a Friday laugh: Google’s Chrome browser comic gets mauled by a bunch of wiseasses.  (Mocking goateed hipsters will always, always sort me out.) [Via Fergus Hammond]

 

Other random graffiti-ish bits:

 

CS4: Nearing the door

The cat is officially clawing its way through the bag: Adobe has announced that the next version of the Creative Suite will be announced* just three weeks from now, on September 23rd.  The company plans to host a webcast (for which you can register here) covering the new product line-up at 1pm Eastern time Tuesday the 23rd.  Meanwhile we plan to show off a few more bits tomorrow morning at Photoshop World, so perhaps some interesting info will make its way online.

 

*Announcing an announcement–getting very meta, eh?

Wednesday Photography: X-rays, fire, and ice

Spraygun Mona Lisa, hipster anatomy, & more

Recent illustration finds:

 

 

Spraygun Mona Lisa, hipster anatomy, & more

Recent illustration finds:

 

 

Chinese political illustration, then & now

Chinese political illustration, then & now