Category Archives: Design

Google visualizes thousands of bird sounds via AI

This thing is pretty cool! Cornell researchers worked with Googlers to use machine learning in order to fingerprint the songs of various birds, then lay them out in an interactive visualization:

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Built by Kyle McDonald, Manny Tan, Yotam Mann, and friends at Google Creative Lab. Thanks to Cornell Lab of Ornithology for their support. The Essential Set for North America sounds are provided by the Macaulay Library. The open-source code is available here. Check out more at A.I. Experiments.

[YouTube]

Sculpting in VR, casting in bronze

Artist Jonathan Yeo used Google Tilt Brush + 3D scanning to create his latest self-portrait, which he then cast in bronze. He tells Wired,

“It’s an incredible 3D sketch book,” says Yeo, 46. “The thing about VR that I think is really powerful is that you can draw freely in space. You don’t have to shape things like stone or clay. You can make these sweeping movements, like painting. It’s a hybrid of painting and sculpture, which is something that would have been impossible to do before.”

In this behind-the-scenes video, he explains how he used these new tools to create the sculpture.

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[YouTube]

Try Google’s “Mystery Animal” game (and why silly stuff like this matters)

Through your browser or Google Home, you can play a “20 Questions”-style game to guess the name of an animal.

Silly, right? But in “Voice Technology is an Opportunity to Make Weird Stuff,” creative technologist Nicole He explains yhy it’s time to experiment with voice, and she offers some technical tips on how to do it.

We’re in what I’m going to call The 1996 Web Design Era of voice technology. The web was created for something practical (sharing information between scientists), but it didn’t take very long for people to come up with strange and creative things to do with it.

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[YouTube] [Via]

Demo: Adobe XD looks slick & powerful

Adobe’s ambitious XD app has recently added a raft of new features, and here Khoi Vinh shows a compelling demo of instantly-updating artwork & on-device prototypes. (If for some reason the demo isn’t already queued to the right spot, jump to 8:21.)

A hardware glitch forced Khoi to (figuratively) tap dance during the first portion, and he offered a detailed peek behind the curtain, describing the demo team’s relentless pre-game preparation—and its limits. It’s so nice to see people really giving a damn.

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