Artist Jonathan Yeo used Google Tilt Brush + 3D scanning to create his latest self-portrait, which he then cast in bronze. He tells Wired,
“It’s an incredible 3D sketch book,” says Yeo, 46. “The thing about VR that I think is really powerful is that you can draw freely in space. You don’t have to shape things like stone or clay. You can make these sweeping movements, like painting. It’s a hybrid of painting and sculpture, which is something that would have been impossible to do before.”
In this behind-the-scenes video, he explains how he used these new tools to create the sculpture.
“I do love how Nintendo’s response to photogrammetry and photoreal 4k whatever is ‘Imagination,’” I saw tweeted the other day, and it’s true. Will the cardboard-based Labo, which extends Switch devices & their Joycon controllers (now “Toycons”!) be a hit with my kids & others? I have no idea—but I love that Nintendo has the guts & wit to try.
I love it when an artistic medium reaches a level of maturity & ubiquity that we need no longer fetishize every once-novel moment (say, “Bayhem” in VFX) and instead let the expression just be (say, the realtime, brutal, almost shrugging VFX of District 9). So it is with this augmented reality sculpture project:
Terry Gross’s interview with the co-directors of Pixar’s “Coco” is loaded with interesting details about character design (e.g. how the joint elasticity of skeletons corresponds to the characters’ health in the afterlife), casting a 12yo boy for a movie that took six years to make, and more. I think you’ll enjoy it:
We’re in what I’m going to call The 1996 Web Design Era of voice technology. The web was created for something practical (sharing information between scientists), but it didn’t take very long for people to come up with strange and creative things to do with it.
Adobe’s ambitious XD app has recently added a raft of new features, and here Khoi Vinh shows a compelling demo of instantly-updating artwork & on-device prototypes. (If for some reason the demo isn’t already queued to the right spot, jump to 8:21.)
A hardware glitch forced Khoi to (figuratively) tap dance during the first portion, and he offered a detailed peek behind the curtain, describing the demo team’s relentless pre-game preparation—and its limits. It’s so nice to see people really giving a damn.