Category Archives: Illustration

Upcoming Illustrator feature promises color extraction/remapping

Color me (🙄) skeptical on this one:

Import images or photographs into your library. Illustrator will analyze the images in order to extract the color palettes. If there’s a specific palette that you want to try, simply select the image to easily apply the color—you’ll notice that all fill colors in your artwork updates simultaneously.

This all strikes me as eerily reminiscent of the Live Color demos from CS3 10+ years ago (or hey, if you wanna feel even older, remember Adobe Kuler? no, just me?). I don’t doubt that the color remapping work, I just doubt—with extreme prejudice—that any normal humans will know how to take the time to set up these themes in their artwork.

[YouTube] [Via]

NYT explains the Notre Dame fire in 3D

The Times staff put together this impressive piece in less than a day, using scrolling to control a glTF file rendered via Three.js (see 10s recording below). Creator Graham Roberts tweets, “This approach/style stems from our AR efforts over the past 18 months. Originally built as a fallback to camera mode, but now also a great way to make the web more dimensional towards a spatial future.”

Tangentially related: Firefighters used a half-ton robot named Colossus to help battle the blaze:

[YouTube]

Tilt Brush is coming to the Oculus Quest

Man, at $199 & sporting this creation tool, the forthcoming standalone device is starting to seriously tempt me. As for Tilt Brush specifically, the Verge writes,

After its original release on the HTC Vive back in 2016, Tilt Brush quickly became a mainstay of headset demos. It’s easy enough to start painting basic 3D structures, but in the years since, artists have painted some pretty stunning pieces in the app. The Quest version of Tilt Brush will continue to support uploads to Poly, Google’s online 3D object library, if you want to share your work, or just gawk at what others have made.

Check out lots more details on the Oculus site.