Elsewhere, Adobe’s Project Scribbler is on a similar mission. Scroll down for links to the papers, and check out this slick demo:
[YouTube] [Via Aravind Krishnaswamy]
Who says every day can’t be Halloween? Time to creep your ass on out:
For a character so realistically petrifying, you’ll be able to guess that a lot of effort went into bringing it to life. The ‘Demogorgon’ wasn’t just the work of digital effects; visual effects studio Aaron Sims Creative also created prototypes using 3D printers and manually painted the models to immaculate, creepy detail.
I was really pleased to incorporate this After Effects-originated technology into Photoshop years ago, and now that it’s gone through a couple more generations of refinement (thanks in part to Character Animator), I’m excited to see that it’s now in Illustrator:
With Puppet Warp, you can now transform your vector graphics while maintaining an organic and natural look. You can reposition a character’s limbs or reshape an object. Puppet Warp is not limited to just animate objects, though—it works great on lettering and icons as well.
On today’s episode of Old Man Nack’s Software Woulda-Shoulda, I’d note the inordinate amount of time I spent lobbying fruitlessly for Illustrator & Photoshop to add properties panels of the sort you’d see in Macromedia apps—but who the hell cares, it’s here now:
The new Properties Panel shows you the controls you need, when you need them. It organizes all of your panels into one location so you can access them quickly and easily, resulting in a clean, clutter-free workspace.
Paul Asente is an OG of the graphics world, having been responsible for (if I recall correctly) everything from Illustrator’s vector meshes & art brushes to variable-width strokes. Now he’s back with new Adobe illustration tech to drop some millefleurs science:
PhysicsPak automatically fills a shape with copies of elements, growing, stretching, and distorting them to fill the space. It uses a physics simulation to do this and to control the amount of distortion.
The new video for rock band Spoon’s “Do I Have to Talk You Into It” consists of lead singer Britt Daniel being rapidly morphed, deformed, beautified, clone-stamped, liquified, and peeled apart in Photoshop. At one point, Daniel is transformed into a coyote, the Photoshop interface drops away for a split second, and we just see some video of a snarling coyote in the woods. Why not?
Gizmodo goes behind the scenes (and skin!) with director Brook Linder & team.
Hey kids, remember Bob Dole?
The last time I recall charting features in Adobe Illustrator getting an update, Bob was running for president—in 1996. Later (c. 2000), Illustrator & ImageReady (later Photoshop) added the ability to bind text objects & shapes to variables. That would have been a godsend in my old graphics production life, but the world didn’t seem to take much notice.
Figuring that we were never going to get around to doing something natively in the apps, I proposed enabling HTML or Flash layers right on the canvas of Adobe design apps. That way a single HTML or SWF GUI could run right in Illustrator, Photoshop, InDesign, etc.—and remain alive & dynamic when exported. You could argue that I was on crack, or you could argue that had we gone that way, we’d have had great charting a decade ago—or both.
But may the future bury the past: it looks like Adobe is at last getting serious about delivering great infographic-making tools. Check out this sneak of “Project Lincoln”:
Snapchat has teamed up with pop artist Jeff Koons to enable pinning giant 3D augmented reality versions of his sculptures around the world:
The team made an identical 3D AR Balloon Dog covered in graffiti and geo-tagged it to the exact coordinates, “as if the result of an overnight protest” says Sebastian. “It is vital to start questioning how much of our virtual public space we are willing to give to companies,” he continues.
“For about a decade, from 1975 to 1985,” Vice writes, “if you witnessed moving animation on television, it was either shot one frame at a time, or made using a Scanimate machine. Only ten of the devices were ever built.”
Here they drop in on engineer Dave Sieg, who has spent the last 20 years preserving the only working Scanimate. Dave discusses the technical and cultural impact of the Scanimate and what the future holds for this iconic machine.
[YouTube] [Via Margot]
A few years back I was really intrigued by Mixel, a social collage app that enabled easy creation & mixing of scenes. It didn’t take off, but I thought the underlying concept was strong, and now Giphy is taking a run at something similar:
Allows you to place gifs in 3D space, share videos of them or even share the whole 3D scene in AR with friends who have the app. They can then add, remix and re-share new instances of the scene. As many people as you want can collaborate on the space.
You drop GIFs into the world in the exact position you want them. A curated and trending mix of gifs that have transparency built into them is the default, but you can also flip it over to place any old Gif on the platform.
Interesting; let’s see what happens!