Category Archives: Illustration

Photography: A hyperkinetic maelstrom of patterns

Irish photographer Páraic Mc Gloughlin has a real knack for finding patterns among huge corpora of data (e.g. from Google Earth; see previous). Now he’s making music videos:

Mc Gloughlin’s latest work is for the band Weval’s track “Someday,” and features the filmmaker’s signature fusion of geometric shapes found in historical domes, skyscraper facades, and farmland irrigation systems. The tightly edited video shows quickly-passing frames that shift in time with the music, visually quaking or smoothly transitioning depending on the percussive and melodic elements of the song.

Brace yourself:

Musicians zoom in & comment on paintings through Google’s Art Zoom

Ever wondered what Feist thinks about Bruegel the Elder? Well wonder no more, my friend! She & other musicians have recorded their thoughts on the details of famous paintings. To wit:

More than 10,000 artworks from 208 partners worldwide have been captured with Art Camera and digitized in ultra-high resolution, from the fluffy fabric from which Vivienne Westwood tailored the Keith Haring “Witches” dress, to the almost photographic View of Delft by Vermeer. You can see these works in intricate detail simply by browsing on the Google Arts & Culture app. Explore Art Zoom online at g.co/ArtZoom, or download our free app for iOS or Android.

[YouTube]

Check out Fresco, Adobe’s new tablet drawing app

People have been trying to combine the power of vector & raster drawing/editing for decades. (Anybody else remember Creature House Expression, published by Fractal & then acquired by Microsoft? Congrats on also being old! 🙃) It’s a tough line to walk, and the forthcoming Adobe Fresco app is far from Adobe’s first bite at the apple (I remember you, Fireworks).

Back in 2010, I transitioned off of Photoshop proper & laid out a plan by which different mobile apps/modules (painting, drawing, photo library) would come together to populate a share, object-centric canvas. Rather than build the monolithic (and now forgotten) Photoshop Touch that we eventually shipped, I’d advocated for letting Adobe Ideas form the drawing module, Lightroom Mobile form the library, and a new Photoshop-derived painting/bitmap editor form the imaging module. We could do the whole thing on a new imaging stack optimized around mobile GPUs.

Obviously that went about as well as conceptually related 90’s-era attempts at OpenDoc et al.—not because it’s hard to combine disparate code modules (though it is!), but because it’s really hard to herd cats across teams, and I am not Steve Fucking Jobs.

Sadly, I’ve learned, org charts do matter, insofar as they represent alignment of incentives & rewards—or lack thereof. “If you want to walk fast, walk alone; if you want to walk far, walk together.” And everyone prefers “innovate” vs. “integrate,” and then for bonus points they can stay busy for years paying down the resulting technical debt. “…Profit!”

But who knows—maybe this time crossing the streams will work. Or, see you again in 5-10 years the next time I write this post. 😌

[YouTube]