People have been trying to combine the power of vector & raster drawing/editing for decades. (Anybody else remember Creature House Expression, published by Fractal & then acquired by Microsoft? Congrats on also being old! 🙃) It’s a tough line to walk, and the forthcoming Adobe Fresco app is far from Adobe’s first bite at the apple (I remember you, Fireworks).
Back in 2010, I transitioned off of Photoshop proper & laid out a plan by which different mobile apps/modules (painting, drawing, photo library) would come together to populate a share, object-centric canvas. Rather than build the monolithic (and now forgotten) Photoshop Touch that we eventually shipped, I’d advocated for letting Adobe Ideas form the drawing module, Lightroom Mobile form the library, and a new Photoshop-derived painting/bitmap editor form the imaging module. We could do the whole thing on a new imaging stack optimized around mobile GPUs.
Obviously that went about as well as conceptually related 90’s-era attempts at OpenDoc et al.—not because it’s hard to combine disparate code modules (though it is!), but because it’s really hard to herd cats across teams, and I am not Steve Fucking Jobs.
Sadly, I’ve learned, org charts do matter, insofar as they represent alignment of incentives & rewards—or lack thereof. “If you want to walk fast, walk alone; if you want to walk far, walk together.” And everyone prefers “innovate” vs. “integrate,” and then for bonus points they can stay busy for years paying down the resulting technical debt. “…Profit!”
But who knows—maybe this time crossing the streams will work. Or, see you again in 5-10 years the next time I write this post. 😌
New research from Samsung Moscow can turn a single image (or, for better quality results, a series of images) into a puppet that can be driven by another person’s performance. (Hmm, new feature for Google Arts & Culture’s artistic doppelgänger-finder? 😌)
Import images or photographs into your library. Illustrator will analyze the images in order to extract the color palettes. If there’s a specific palette that you want to try, simply select the image to easily apply the color—you’ll notice that all fill colors in your artwork updates simultaneously.
This all strikes me as eerily reminiscent of the Live Color demos from CS3 10+ years ago (or hey, if you wanna feel even older, remember Adobe Kuler? no, just me?). I don’t doubt that the color remapping work, I just doubt—with extreme prejudice—that any normal humans will know how to take the time to set up these themes in their artwork.
Check out Drawalong AR, an experiment done in partnership with YouTube creator AmandaRachLee, that shows developers how they can use AR to transform educational YouTube art tutorials into virtual tracing paper:
The Times staff put together this impressive piece in less than a day, using scrolling to control a glTF file rendered via Three.js (see 10s recording below). Creator Graham Roberts tweets, “This approach/style stems from our AR efforts over the past 18 months. Originally built as a fallback to camera mode, but now also a great way to make the web more dimensional towards a spatial future.”
After its original release on the HTC Vive back in 2016, Tilt Brush quickly became a mainstay of headset demos. It’s easy enough to start painting basic 3D structures, but in the years since, artists have painted some pretty stunning pieces in the app. The Quest version of Tilt Brush will continue to support uploads to Poly, Google’s online 3D object library, if you want to share your work, or just gawk at what others have made.