Speaking of coolness & Adobe friends, check out the latest from walking creativity fountain Gabi Duncombe:
Ten Cool Things I’ve Sent My Adobe Friends
“My love language is sending unwanted bespoke newsletters.” So said someone once, and damn if it’s not the same with me. I’m forever DM’ing interesting Twitter finds to friends working across the industry.
Just in case they’d be of interest to you, here are ten recent things I’ve forwarded to a couple of pals who are exploring AI & creativity at Adobe. I figure, the more we can compare notes, the better we can work together on behalf of creative people.
So, here goes—in simple reverse chronological order:
Add animated UI to your everyday stories with Magnific Move
A whole Sunday reset, complete with music controls, plant stats and delivery updates, just to get Mochi his dinner
Here’s how to build it https://t.co/NbXN1B3nwE
— Magnific (@magnific) November 1, 2026
Dribbble meets Pinterest, but your coding agent can read it.
Discover designs you love, save them to Taste, and Claude Code or Codex builds with your taste. No more AI slop.
— Alex Kehr (@alexkehr) October 30, 2026
Introducing Kino: make videos end-to-end with Claude Code and Codex.
Drop your footage, get highlights, edit together, send links for feedback, and let your agents cook.
AI is becoming a great creative partner. Kino is a new home for your team and agents to collaborate. https://t.co/AJStZkrAS1
— Luke Igel (@lukeigel) October 29, 2026
Introducing XMAX X2.1, a real-time interactive video model by @XmaxAIOfficial, now on Reactor.
• Drag to move and pose subjects.
• Control multiple subjects at once with multi-touch.
• Swap characters, outfits and backgrounds.Try it: https://t.co/qUW8oY9iWE https://t.co/kPMhv85DKd
— reactor (@reactorworld) October 28, 2026
Motion to Code is now on fal.
Describe an animation, or drop in an image or a video, and get back editable code: a GSAP page or a looping GLSL shader.
A few KB instead of MBs of video. Sharp at any resolution. https://t.co/IQe11ivKqu
— fal (@fal) October 29, 2026
A few thoughts on agentic video editing after 3M longform YouTube views, edited using agents:
1. Agentically edited content has a “look”: it’s heavy on motion graphics (since they are easy to make with code), lots of text, heavily animated. To stand out, we’ve been spending lots of time making our system do things that make it not look like that (custom shaders, imperfection added on purpose, ..)
1. In 1 year 90% of videos will be edited fully agentically, the remaining will use agentic bits with some human editing to polish
2. Making one video is easy, building a system and process that scales to multiple ones is much harder. We built a harness for claude that analyzes script, creates storyboards in Paper to iterate on and animates dozens of animations per video at scale, with human feedback on Flask.
3. One person with their agent is easy. As soon as you have a team, it gets 10x harder because you need to share code. GitHub is too complex and not built for this. We use Flask .do (frame io for agents) to store video, code and context into each version so everyone can just pull from there
4. MCPs for traditional tools like DaVinci, After Effects are slow and token intensive and in most cases are not worth it. Headless is the future, the hard part remains the tweaking and that’s still unsolved
— Enrico Tartarotti (@EnriTarta) October 28, 2026
Meet Magnific Move: motion graphics you can talk to
Animated charts, launch videos, logo reveals. Type what you want, say what to change, and make it move with agentic video editing
Every layer stays editable, see it in action https://t.co/Tt9l7yNikP
— Magnific (@magnific) October 28, 2026
AI filmmaking is trash.
I mean, AI filmmaking is real filmmaking now.
Today we’re launching Martini Bar from @martini_film: production infrastructure for AI filmmaking companies. https://t.co/215JJPT7KB
— Koh Terai (@koh_terai) October 26, 2026
I’m never reading IKEA instructions again https://t.co/fleFEGvNwn
— Hassan (@nutlope) October 23, 2026
We were spending $2,000 per DAY on generations for WEEKS on this film until we figured out this one trick.
I can’t believe we didn’t do this sooner!
Let me show you how we saved a ton of money on our latest episode of Nexus.
Prompts & Process below: https://t.co/4akAzKXpTz
— PJ Ace (@PJaccetturo) October 21, 2026
Google unveils Genie 4
I can’t wait to see how tech like this totally upends image creation & editing as we know them. That’s just my hunch, mind you, but converting images into this kind of interactive world makes it seem almost inevitable.
This is Genie 4, our most realistic and interactive world model yet.
Explore dynamic environments in real time to see how the scene responds, sounds, and how the people in it move, react, and speak.
— Google DeepMind (@GoogleDeepMind) October 27, 2026
From the official blog:
Today, we are announcing Genie 4, our new world model, which unlocks unprecedented realism and improves real-time interactive simulation. Genie 4 is natively multimodal, enabling audio-like music, ambient noises, and interactive dialogue to be simultaneously generated with the world.
The Genie 4 model incorporates and builds on capabilities from the Gemini family: Gemini Omni anchors the simulations in real-world appearance and behavior, while other Gemini models provide the complex reasoning needed to help maintain a simulation’s coherence and continuity.
With this foundation, you can set an event in motion, and Genie 4 simulates what happens next: how the world responds, how it sounds, and how the people in it move, react, and speak.
Understanding and simulating the world is a crucial aspect of building AGI. Genie 4 advances our ability to create safe, infinitely variable simulations that can help with everything from developing training environments for robots and agents to unlocking the creation of new interactive experiences.
Gemini Goes Goth
I got your cathedral right here…
Starting from a single Nano Banana image, Gemini 4 Argon created this finished 3D cathedral audio-reactive scene.
Driving Blender MCP in an autonomous loop in @Antigravity to:
Sculpt intricate Gothic architecture
Align complex camera grids
Stage dynamic, audio-reactive lighting— Google (@Google) October 22, 2026
Making your laptop into a 3D papercraft world
Another delightful experiment from Adobe’s Gabi Duncombe, who seems to wield a firehose of such things:
Antigravity A1 360º drone looks rad
Back at the start of the pandemic, I spurged on what proved to be a fiddly, borderline unusable Insta360 camera that could break into chunks that were meant to fit around my DJI Mavic & give it 360º vision. The thing was a real turd, but I still love the wild virtual camera moves it could enable in post.
Now the company has stepped into the drone space with some sweet goggles (Ladies…) and a joystick used to control its ultralight new bird. I fully don’t need such a thing (sadly it’s rare to find myself in places that are both drone-worthy & drone-friendly), but man I think I’d enjoy using one.
Ideogram ships native vector generation
I’m a longtime fan of Mohammad & team, and part of me still wishes I’d been able to convince Adobe to acquire them back in 2022. That didn’t happen, obviously, and we went on to fail to enable text-to-vector creation with Firefly in 2023 (and, of course, beyond). Now Ideogram has shipped their solution:
Today, we’re introducing Ideogram’s first vector model.
Generate clean, editable SVGs with smooth gradients and sharp typography from a text prompt, or turn any image into a detailed, scalable vector.
Live in Ideogram and the API: https://t.co/Cou2mo5p37 https://t.co/TWBuLiJ31a
— Ideogram (@ideogram_ai) October 22, 2026
Here is what it made for an uploaded pic of my son.

AI lets your fingers do the animating
I got a kick (heh, oh no) out of this fun marriage between organic & imagined worlds. If only I’d had this tech in 8th grade, I’d have used it on my buddies’ compulsive finger-scale simulation of kick flips & other skateboard tricks.
The animator’s comments are pretty thoughtful, so in case Twitter won’t display its translation below, I’ve pasted it below the post:
Od kiedy bawię się animacją, a stukną niedługo cztery dekady, czekałem na narzędzia, które pozwalają animować w sposób bardziej organiczny i kontekstowy.
Cała tradycyjna nakładka techniczna na animację komputerową jest wręcz absurdalnie przekomplikowana.
Działało to trochę jak bramka dostępu. „Patrzcie jakie to jest strasznie trudne, lepiej zostawcie to specjalistom, bo nikt inny nie pojmie głębi i złożoności tego magicznego procesu”. W sumie mało jest innych branż, które ze skomplikowania narzędzi zrobiły cnotę, jednocześnie czyniąc proces nieludzkim i nieintuicyjnym.
Mi od początku tej zabawy marzyło się coś innego. Dynamikę sceny czy ruchu postaci trudno buduje się na abstrakcyjnych krzywych beziera, na wielokrotnie zagnieżdżonych hierarchicznych szkieletach, ale łatwo ją pokazać gestem, palcami, ciałem, czy choćby i zagwizdać.
Wreszcie można. Ludzie są multimodalni więc fajnie, że maszyny w końcu też. Wreszcie zamiast „przesuń kontroler kącika ust 5 mm w górę, i zwiększ zmrużenie oczu, przesuń kontroler brwi w górę o 3mm” – będzie można powiedzieć „uśmiechnij się” .
Czego sobie i nam życzę.
— Baggins (@Ba66ins) October 13, 2026
Ever since I started dabbling in animation—and it’ll be four decades soon—I’ve been waiting for tools that let you animate in a more organic and contextual way.
The entire traditional technical overlay on computer animation is absurdly overcomplicated.
It worked a bit like a gatekeeper. “Look how terrifyingly difficult this is, better leave it to the specialists, because no one else will grasp the depth and complexity of this magical process.” In fact, there are few other industries that have turned the complication of tools into a virtue, while simultaneously making the process inhuman and unintuitive.
From the start of this fun, I’ve dreamed of something else. Building the dynamics of a scene or a character’s movement is hard on abstract Bézier curves, on multiply nested hierarchical skeletons, but it’s easy to show with a gesture, fingers, body, or even just a whistle.
Finally, it’s possible. People are multimodal, so it’s great that machines finally are too. Finally, instead of “move the mouth corner controller 5 mm up, and increase the eye squint, move the eyebrow controller up 3 mm”—you’ll be able to say “smile.” Which is what I wish for myself and for all of us.
Reconstructing ancient ruins in 3D with Gemini 4 Argon
My wife & son are huge fans of LIDAR-heavy shows like Expedition Unknown, and I can only imagine how they and many others will use these new techniques to shed light on archeological finds:
Reconstructing ancient ruins in 3D with Gemini 4 Argon
Using Google @Antigravity and Blender MCP, see how Gemini 4 Argon supports digital heritage preservation by turning raw, fragmented archaeological data into fully explorable 3D worlds. https://t.co/ySvI57WIlq
— Google for Developers (@googledevs) October 16, 2026
“We don’t get to be heroes anymore…”
Man, I know I’ve been on a bit of a bummy kick with some AI-related posts lately, but I think we’ve gotta look at this maelstrom from all angles—including the really emotional ones.
I found this episode really touching:
Steven Strogatz, a professor of mathematics at Cornell University, describes the excitement and grief of watching A.I. take on work that gives people a sense of purpose — and asks what could be lost if machines deliver answers without the human struggle, insight and understanding that make solving problems meaningful.
Likening mathematical exploration to sex & courtship was not, I’ll admit, something I expected to hear—and yet it speaks to pursuit, triumph, and resultant meaning. Give it a listen, and I’ll bet you find a lot that resonates.
AI & the evolution of Chinese microdrama
(That kinda sounds like a Brian Eno album title, doesn’t it?)
China’s booming ultra-short drama industry is being reshaped by the rapid rise of AI-generated video. In Zhengzhou, one of the country’s major production hubs, directors, actors, crews, and film bases that once fueled the industry’s explosive growth are now facing shrinking… pic.twitter.com/98w0RdgZeH
— Sixth Tone (@SixthTone) August 25, 2026
AI: “Grief, burnout, and opportunity”
“I don’t want to steer, I want to effing row!“
In a world polarized between AI hype & hate, I found Molly Graham’s take refreshing. She of “Give away your Legos” fame (i.e. give away what you’ve gotten good at) plainly acknowledges how much it sucks when AI one-shots so much of your hard-won craft and skills.
Yes, big step-changes in our tools promise that we can go from building houses to building entire worlds, but… what’s wrong with building just houses? Why is my work, my accomplishment, no longer enough?
I think you’ll find some thoughtful insights in this candid chat she had with Lenny Rachitsky:
Gemini provided a nice summary of key related points in her talk:
Key Emotional Challenges
- The Identity Shift: Many professionals are mourning the loss of their traditional craft, moving from “rowing” (hands-on execution) to “steering” (managing AI tools). As Molly notes, “I’ve heard from a lot of engineers just like I really miss what it used to be” (1:03-1:06).
- Loneliness of Collaboration: The collaborative nature of work is being altered as humans increasingly interact with AI agents rather than teammates. Molly describes a conversation with a product leader who felt “it’s kind of lonely” because “I miss these parts of the collaboration that have been a little bit stripped away” (21:43-21:52).
- Burnout and Pressure: With burnout rates rising (55% according to the podcast data), employees feel pushed to maintain high productivity while simultaneously managing the existential anxiety of a changing job landscape (29:20-30:05).
Critical Perspective
- Normalization of Grief: Molly stresses, “Change sucks. It also can be awesome but we don’t have to be fluffy bunnies about this. We can also just say this is hard” (22:03-22:08).
- The Importance of Leadership: She cautions that leaders who attempt to gloss over these human realities risk alienating their teams, urging managers to create space for open dialogue about the difficulty of this era (15:15-15:20).
Photoshop’s Remove Tool can now handle reflections & more
You love to see it—even when it’s inexplicably used to vanish puppies!
The Remove Tool just got another boost! ⚡️
It can now erase related elements, like shadows, reflections, etc.
Also, I need to stop removing puppies from photos… https://t.co/DxNrSWKri8
— Howard Pinsky (@Pinsky) October 2, 2026
“No. Neen. Nej.” Classic Apple branding guidelines
I love the simplicity and clarity in these now-vintage guidelines about how—and how not—to use the company’s brand elements:
LTX AlphaGen promises amazing background removal
“Dad, what were the 90’s like?”
“Well, son, we spent most of it slowly dying as we set vector points frame by frame in order to (badly) separate items from video backgrounds…”
Maybe now models like this can once & truly drive a stake through the hearts of such dark days. Check it out, along with some sharp words from Aharon Rabinowitz—who 1000% knows what he’s talking about:
Any compositor who looks at this and says I won’t use a tool like this because it’s AI is just stupid and self-sabatoging. There is nothing precious about green screen removal. There is nothing artistic about rotoscoping. It’s painful, costly, time consuming grunt work that…
— Aharon Rabinowitz (@ABAOProductions) October 2, 2026
The Pope on AI, art, and humanity
I’m not sure what this will translate into, concretely, but I’m glad to see his holiness raise the topic:
In this era of artificial intelligence, it is becoming urgent to distinguish human art from what machines produce. There is an ontological difference, even before an aesthetic one, between art and what a machine can generate through statistical calculation based on millions of…
— Pope Leo XIV (@Pontifex) October 2, 2026
You’re just projecting—with Post-Its
I love how new AI coding tools enable all kinds of madcap experimentation:
[Via Kevin McMahon]
Crazy motion trails
You love to see ittttttttttttt.
crazy motion trails. pic.twitter.com/q8ua85yNqa
— padphone (@lepadphone) August 24, 2026
Photoshop’s new relight filter looks awesome
I can’t wait to try this out!
We just launched Photoshop (beta) Relight
You can change lighting of your images in real time! pic.twitter.com/T0ZprKUZvT
— Kris Kashtanova (@icreatelife) September 28, 2026
Check out a nice overview from Rob de Winter:
AI’s building Legos, dogs and cats living together—mass hysteria!
Wait—not only does it design a whole buildable set, it designs the 100+-page instruction book as well? What the actual duck is this?!
Runway’s reframing tech melts my brain
OMG, it’s like Photoshop’s now-ancient (!) Content-Aware Scale, times 10. Check out the thread below, or look in the album I made to gather its six eye-popping examples.
The model treats window size as another input, the same way it treats a click or a drag. Resize the frame and it renders a new composition for the space it has, not a scaled version of the old one. pic.twitter.com/mTpMe3enir
— Runway Labs (@runwayml_labs) September 21, 2026
“Love, Rendered”: Can AI remember it for you wholesale?
Honestly I have some very mixed feelings here: as the son of an elderly dad who’s facing increasing challenges around memory, I have a hard time even watching this trailer, much less the full film. Visualizing old memories, reanimating old friends… Is this a good idea? I have no idea, and emotionally I find I can’t much engage beyond the basic premise. Still, because it’s culturally interesting, and we’ll almost certainly see more explorations like this:
Ethelle and Burt have shared a lifetime together, but as Burt’s memory begins to fade, so too does the story of how their love began. Holding onto one cherished moment that was never photographed or recorded, Ethelle works with clinical experts and her family to recreate their first meeting using generative technology. LOVE, RENDERED is an intimate documentary short about love, memory, aging and the ways new tools may help preserve human connection. Directed by two-time Oscar-nominated filmmaker Liz Garbus and produced by Oscar winner Dan Cogan and Oscar-nominee Darren Aronofsky.
Interactive letter-plumping
Fun!
텍스트 입력하고 슬라이더 몇 개 만지면 타이포가
바로 살아 움직이는 그래픽으로 바뀜!특히 Inflate 켜는 순간 딱딱한 글자가 통통한 캐릭터처럼
부풀어 오르는 게 재밌다. 코딩 없이 이런 식으로 타이포 모션을
직접 가지고 놀 수 있는 게 꽤 신기함. pic.twitter.com/PRwqAtMAfk— 만원만 l manwonman (@manwon_man) September 18, 2026
Seems there’s a whole Insta feed full of related delights, like this:
Netflix asks, “You wanna get high (dynamic range)?”
Check out DiffHDR, which looks useful for making both captured & AI-generated vids more amenable to rich display and editing:
Most digital videos are stored in 8-bit low dynamic range (LDR) formats, where much of the original high dynamic range (HDR) scene radiance is lost due to saturation and quantization. This loss of highlight and shadow detail precludes mapping accurate luminance to HDR displays and limits meaningful re-exposure in post-production workflows. Although techniques have been proposed to convert LDR images to HDR through dynamic range expansion, they struggle to restore realistic detail in over- and underexposed regions.
To address this, we present DiffHDR, a framework that formulates LDR-to-HDR conversion as a generative radiance inpainting task in the latent space of a video diffusion model. By operating in Log-Gamma color space, DiffHDR leverages spatio-temporal generative priors from a pretrained video diffusion model to synthesize plausible HDR radiance in over- and underexposed regions while recovering the continuous scene radiance.
Our framework further enables controllable LDR-to-HDR video conversion guided by text prompts or reference images. To address the scarcity of paired HDR video data, we develop a pipeline that synthesizes high-quality HDR video training data from static HDRI maps. Extensive experiments demonstrate that DiffHDR significantly outperforms state-of-the-art approaches in radiance fidelity and temporal stability, producing realistic HDR videos with considerable latitude for re-exposure.
AI SVG FTW?
<Jerry Maguire voice> Show me the points!! But hey, if the output is clean & human-editable, this is awesome.
Damn the new @QuiverAI model is
It’s remarkably good at generating detailed SVGs – and it’s very fun to watch it draw.
I’ve been giving it random products and watching the model turn them into vector graphics https://t.co/kmhRjJbg1q pic.twitter.com/a6yB8qJ3XF
— Justine Moore (@venturetwins) September 17, 2026

(de)Face it: world models are the future
I will repeat it until I go blue: this kind of interactive model (in this instance from Runway) is either the future of Photoshop, or the replacement for it. There is no third way.
user inter-face pic.twitter.com/4D8eUPnAwX
— Always Generating (@notiansans) September 17, 2026
“Heat” -> “The Dark Knight”
Wow—until now I had no idea how much the Nolan brothers owed to Michael Mann & “Heat.” This great vid (ignore the dumb poster frame) offers some striking shot comparisons & parallel narrative choices. I think you’ll get sucked in.
Google Pics makes Nano Banana even more powerful
Check it out at pics.new.
Tutorial: Use Astra to drive After Effects
As I showed last week (i.e. ~3 million years ago in AI time!), it’s now possible to use AI to choreograph the creation of complex animations using After Effects:
Seriously…GPT 6 can do this now?
Here are the prompts i used: https://t.co/UVeZrYttn2
Try out Higgsfield: https://t.co/TqemDrxPBJ
GPT-6 can now control After Effects directly, designing any motion graphic you want from a simple style reference and building it out layer… pic.twitter.com/dzSfYtLzDw
— Rourke Heath (@rourke_heath) September 10, 2026
Here’s a solid 8-minute tutorial on how to get up and running:
Summary courtesy of Gemini:
The three-step workflow:
- Storyboarding (1:50 – 4:05): Before building, use Astra to generate a storyboard. This ensures visual alignment and prevents inefficient prompting loops. You can also provide reference videos for Astra to analyze and use as stylistic inspiration.
- Prompting & Building (4:05 – 6:23): Provide a detailed prompt to Codex describing your desired scenes (beats) and effects. You can use provided templates from the creator’s GitHub repository. The AI will then generate scripts, perform the animation in After Effects, and automatically check its own work before presenting the final project.
- Editing (6:23 – 7:52): Finalize your project using follow-up prompts to refine specific graphics, transitions, or audio. The creator emphasizes the importance of human oversight, especially for managing transition speeds between scenes.
A little prototype expression-changer
Cool work from Gabi on the Firefly team; see details in the tweet.
Ironically, Adobe shipped interactive expression control six years ago (!) in Neural Filters, and I left Google to return to work on that stuff at Adobe. The quality & generalizability of GANs let us down, however. It’s great to see continued progress now.
Quick prototype for character expressions at scale done with GPT Image 2.5! Made with a 5×5 image in @AdobeFirefly Boards. Used Claude extract each image and pull it into a little interface. pic.twitter.com/Tkck1AGf4R
— Gabi C. Duncombe (@gcduncombe) September 10, 2026
Go flat->layered with “Ad Delayer”
I can’t say I grok the name, but whatever: not unlike Canva’s Magic Layers feature, Ad Delayer promises, “The ad you already paid for becomes a working source file again.”
Ad Delayer from @bria_ai_ is now live on fal
– Recovers a layered, editable composition from a finished flat ad
– Headlines come back as SVG text, so localizing a variant is a structural edit, not a re-creation
– Layers arrive typed and ordered pic.twitter.com/cWWGKGZGr1— fal (@fal) September 9, 2026
Controlling a generative scene via Intangible 3D
I’m a fan of these guys. Charles is awesome, and my friend Philip (with whom I got my start in his pre-ILM/Pixar days) is leading product design. I’m excited to try out their “semantic scene architecture,” which promises to focus on outcomes rather than inputs:
My cofounder @cmigos (ex-Apple & Unity) shows how to animate cameras in Intangible’s semantic scene architecture.
Watch him stage the action, track a subject, and move the camera in 3D like he’s directing on set.
Then diffusion models render the precise shot he wants. https://t.co/GssIEa2khs pic.twitter.com/wU8zK9HR41
— Bharat Vasan (@bharatvasan) September 9, 2026
“AI Ruined My Life”
GPT Astra driving AE & Premiere Pro
Desire to know more intensifies…
Editors used to spend HOURS to clean up in post-production.
AI can do that in a single prompt.
GPT-6 Astra + Higgsfield + After Effects. pic.twitter.com/nygLyHkhbs
— Higgsfield AI (@higgsfield_ai) September 7, 2026
Early feedback on @OpenAI ‘s GPT-6 Astra from a video editor
I have a strong feeling this is going to change EVERYTHING…
A concrete example: it recreated one of my edits completely on its own.
To test this, I simply asked it to reproduce an edit in @Adobe Premiere Pro. I… pic.twitter.com/yq2UfaEv00
— Eric Ker (@EricKerArt) September 7, 2026
Taking a surreal spin
Somewhere Christopher Nolan is rotating in an Inception level like this:
As surreal as it gets!
Incredible prompt pic.twitter.com/z0cFEdYOq0
— Umesh (@umesh_ai) August 30, 2026
Preserving LA’s commercial design history
I love this effort to make our visual past more accessible:
“Everyone in the world now has a 3D designer at their fingertips”
Insane that 3D worlds can be conjured straight from language, then rendered natively or used as guidance for AI-based rendering. Check out this demo from my former Adobe teammate Tom:
I had an early access to GPT-6 Astra and I can say, everyone in the world now has a 3D designer at their fingertips.
I gave it an image of a house and asked to create it in 3D with all the details including toys, appliances and furniture. This a full 3D model reconstruction in… pic.twitter.com/VuBOPQH0Ht— Tom Krcha (@tomkrcha) September 3, 2026
Days of Miracles & Wonder, man—always.
Behind-the-scenes thread:
Astra is very good at 3D modeling, and I can’t wait for all of you to experience it, for now here is a little walkthrough on how I built the demo house for our launch blog post. From a Blender scene to a Unreal Engine 5 walkable experience. Thread. pic.twitter.com/xGqe5iXoRv
— Thomas Ricouard (@Dimillian) September 3, 2026
And yet more magic:
I guess we’re allowed to talk about it now… Astra has absolutely blown my mind. I did get early access to test it out and it’s definitely felt like the biggest leap we’ve seen in a long time!
I asked it to make me a humanoid wolf in Blender, it used computer use, took control… pic.twitter.com/NFW9K073EJ
— Matt Wolfe (@mreflow) September 3, 2026
From Treadmill to Tightrope: Performance -> Animation
This node-based workflow from creator “Enigmatic E” turns human movement into a guide for video—in this case, of a Ninja Turtle:
This is a creative technologist in the truest sense. Startups and studios can’t hire enough of this person. https://t.co/IWMC9bZxO4
— Bilawal Sidhu (@bilawalsidhu) September 1, 2026

Photoshop combines generative imaging & masking
It seems I’m on something of a Photoshop kick lately (something something you can take the boy out of West 10, but…), so I’ll mention a couple of interesting-sounding enhancements that have landed in the latest release:
- Instruct Edit with Masks, powered by Firefly Image 5, understands the full context of your image so you no longer need to precisely mark every edit area yourself. Just describe the precise edits you’re looking for — such as opening closed eyes or placing a hat on a specific person’s head — with simple prompts. The unmasked areas remain untouched so your other important elements, like faces, logos, or brand assets, are protected.
- Light Adjustment Layer gives you professional-grade lighting controls — Exposure, Contrast, Highlights, Shadows, Whites, and Blacks — in a new non-destructive adjustment layer, so you get Camera Raw-level results without ever leaving your Photoshop layers workflow.
- Markup lets you visually communicate edits by drawing directly on an image to show the model what you want — select areas to recolor, sketch arrows to indicate position, or brush in rough shapes to suggest new elements — so you can get results that more closely match your vision while reducing the ambiguity of text-only prompts.

Omni Flash: Poolside AI
See, I just take Gemini to the dog park, but my teammate Genevieve took it all the way to the pool on vacation. There are levels to this stuff. 🙂
But seriously: this is a really nice visualization of the new clip-extension feature, among other things. That’s how the scene can run a full 30 seconds.
Fun with Omni 1.1 Flash by the pool video gen can be very finicky, but this new version feels extra good – more creative control with first/last frames, the ability to extend scenes, faster drafting at 360p – give it a shot! pic.twitter.com/BPzoOE33vv
— genevieveh@ (@genevieve__h) September 1, 2026
Visualizing a truly physical, semantically aware Photoshop
“Where we’re going, we won’t need layers…”
I’m not sure whether that’s true, but I am sure that the future—and increasingly, the present—of image creation and editing will look at lot and feel like this:
How it should feel: pic.twitter.com/lFHGi2QpjZ
— John Nack (@jnack) August 31, 2026
New Photoshop “Tune” feature offers generative control
What a cool approach to creative control. Looking forward to checking it out!
Photoshop has a new Assisted Editor (beta) with a feature called Tune where YOU create a slider to manipulate an image any way you want. It’s so impressive! Try it now in the full version of Ps and let me know what you think! pic.twitter.com/OPulCm2EkM
— Paul Trani (@paultrani) August 27, 2026
All the benefits of AI psychosis in a once-daily pill!
Emily Mattheson, bringing the fire once again. :-p
Going inside “God’s Eye View”
“It started as a slightly ridiculous question,” says Bilawal Sidhu: “How much of the planet can you make sense of from public data and a browser tab?
Being able to navigate & understand the world with a Jarvis-style UI is just magical.
Once aircraft, vessels, satellites, active fires, earthquakes, traffic, public cameras and physical infrastructure live on the same photorealistic 3D globe, it stops feeling like a pile of dashboards. It feels like a command center.
Amazingly, he’s made the whole thing open source. I just hope my man doesn’t get black-bagged by some dudes in a panel van. :-p
In this video I walk through the whole thing: ask the planet what’s happening over a cluster of military flights; jump into cockpit mode; voice-fly to points of interest, draw real boundaries and routes; move from city traffic into street cameras; inspect the physical internet; tune into radio around the world; and replay a recent Falcon 9 launch.
Lightroom adds Generative Expand, improved masking, and more
Great to see these solid, quality-of-life enhancements:
Higgsfield relighting looks wild
I’ll say it again: Forget the video component per se: interactivity like this is either the future of Photoshop, or it’s the replacement for Photoshop. There’s no third way.
Meet Higgsfield Relight
Add professional lighting to any shot after you shoot it:
> Drag lights around your subject from any angle
> Set color and brightness for each one
> Change the mood of an entire sceneNow available on Higgsfield. pic.twitter.com/C99CfGk8yR
— Higgsfield AI (@higgsfield_ai) August 26, 2026
Gemini Omni 1.1 Flash is here! 4k, clip extension and more
Come build beautiful things with higher resolutions (and lower: 360p is great for fast, cheap drafts), clip extension (up to 10s at a time, up to 40s total), better support for audio and video references, improved frame interpolation (specifying first/last frames), and more. Let’s tell great stories together. 🙂
From the official blog:
- More creative control with start and end frames. This helps keep the characters and narrative consistent as you thoughtfully transition between frames.
- Elevate your rough cuts into polished pieces. Export crisp video in 1080p or 4K, ready for high-end digital, social, or broadcast editing workflows.
- Draft videos quickly and upscale for quality. Test out concepts and compositions at a faster, lower-credit 360p resolution before committing to a full-resolution render. Once you have a clip you’re happy with, you can then download it in 720p resolution. This is particularly helpful in the Google Flow app — you can quickly draft videos on your phone on the go, and upscale your favorite versions.
See this thread for great examples, and please let me know if you have questions or requests. Onward!
Gemini Omni 1.1 Flash is our newest multimodal model for video generation and editing. It delivers a new suite of creative capabilities and controls for developers
With this update you can:
Extend your scenes
Specify starting and ending frames of a shot
Add video… pic.twitter.com/4fDzb5PdYz— Google (@Google) August 27, 2026
Get some perspective in Figma—literally
Check out this free tool:
Built a Figma plugin that puts vectors, text, groups and frames in perspective.
Couldn’t find a good one so I made it myself.
Create custom perspective grids, spheres, logos and mockups easy
Free in Figma community pic.twitter.com/mNQPsXVwj2
— Todels ☁ (@todelsz) August 21, 2026
Re-creating Golden Age Hollywood animation
Insane levels of visual richness are becoming insanely accessible:
Releasing STUDIO 1939, my hand-painted, golden-age animation LoRA for minimax H3, open weight !
This 5-minute film? Every shot in it was generated in under 4 minutes total. Faster than it plays.
The LoRA is available now.https://t.co/mIgrdYlqDD
And the turbo H3 model… pic.twitter.com/8MylT6esyZ— Lovis Odin (@OdinLovis) August 25, 2026
Fun with Omni Flash cartoon physics
Something something how to get a-head in generative video…? 🙂
messing around with cartoon physics in omni flash. it is just too good – the character consistency, the sound effects, all of it !! pic.twitter.com/qrlvSqijT8
— Vamsi Batchu (@vamsibatchuk) August 24, 2026
