I am, as the kids would say, there for this documentary:
The film is comprised entirely of archival footage and audio:
Miller and his team collaborated with NASA and the National Archives (NARA) to locate all of the existing footage from the Apollo 11 mission. In the course of sourcing all of the known imagery, NARA staff members made a discovery that changed the course of the project — an unprocessed collection of 65mm footage, never before seen by the public. Unbeknownst to even the NARA archivists, the reels contained wide format scenes of the Saturn V launch, the inside of the Launch Control Center and post-mission activities aboard the USS Hornet aircraft carrier.
The find resulted in the project evolving from one of only filmmaking to one of also film curation and historic preservation. The resulting transfer — from which the documentary was cut — is the highest resolution, highest quality digital collection of Apollo 11 footage in existence.
I also loved this music video made using mission audio & imagery:
Terrific work from Tarsicio Sañudo, who according to PetaPixel “shot thousands of RAW photos with his DJI Mavic 2 Pro over the course of two months.” He mentions using After Effects for post-capture stabilization.
Being able to preset one’s flight path on a map seems like a great way to set up shots that transition from day to night—especially cool when done with hyperlapses. Now to find a sufficiently interesting area in which to try it. See below for a demo/tutorial.
Oh, and there’s a really significant (for me, anyway) tweak hanging out in the corresponding firmware update: “Fixed issue: could not open Sphere panorama photos in Facebook.” The absence of the correct metadata was an ongoing pain that prevented me from seeing panos as interactive in Google Photos or making them interactive on Facebook. I haven’t yet installed the update, but I have my fingers crossed. [Update: It works!]
Whoa—apparently Irish Wonder Twin Powers involve an insane work ethic for finding interesting earthly patterns:
I was getting a sense of deja vu watching this, and PetaPixel helpfully writes,
If project reminds you of “Arena” by Páraic McGloughlin, there’s a good reason for that: Páraic is Kevin’s twin brother and the two had originally planned to create a single collaborative video before splitting and working independently on two separate videos while working in the same office.
Allegorithmic’s Substance family of tools are used in the vast majority of AAA games, including Call of Duty, Assassin’s Creed, and Forza. They’re increasingly being used for visual effects and animation in entertainment, including in award-winning, popular movies like Blade Runner 2049, Pacific Rim Uprising, and Tomb Raider. And they’re being adopted in the fields of design, product visualization, retail and marketing. [artwork gallery]
I’m curious to see how this goes. We introduced 3D painting to Photoshop some 12 (!!) years ago, but in retrospect we (or at least I) were naive about the sheer amount of investment & complexity it would entail. Will this acquisition finally help lower complexity & barriers to entry? We shall see.
I once argued that “Photoshop 3D is not (just) about 3D,” but rather about building a general way to import, render, and manipulate non-native content. So little of that dream has come to pass… But hey, it’s a new day, and in the end we shall all be dead. 🙂
I’m intrigued by the wealth of enhancements arriving in Procreate for iPad, including new tapered strokes & “QuickShapes.” These remind me of shape-recognition tech in Adobe apps that dates back 20+ years to early Flash, but which is cleverly executed here (enabling quick movement & manipulation of what’s drawn):
Wearing a Magic Leap One headset connected to a Wacom Intuos Pro pen tablet, designers can use the separate three-button Pro Pen 3D stylus to control their content on a platform called Spacebridge, which streams 3D data into a spatial computing environment. The program allows multiple people in a room to interact with the content, with the ability to view, scale, move, and sketch in the same environment.
Check out the rest of the Verge article for details. I very much look forward to seeing how this develops.