Old Man Nack would’ve killed for this back in his designer days:
As Design Taxi writes,
“Material Theming” effectively fixes a core gripe of the original “Material Design”: that virtually every Android app looks the “same,” or made by Google, which isn’t ideal for brands.
The tool is currently available on Sketch, and you can use it by downloading the “Material” plugin on the app. Google aims to expand the system regularly, and will roll out new options such as animations, depth controls, and textures, next.
First, here’s a 1-minute intro:
And here’s the 4-minute overview of the new Material.io site, full of templates, design studies, and more:
[YouTube 1 & 2] [Via]
Help me, Bavarian Motor Works, you’re my only hope…
HoloActive Touch appears to float in air, and also provides actual felt, tactile feedback in response to interactions.
As for the tech used to make the interface feel somewhat physical, even though you’re just poking around in mid-air, we’ve heard it might be sourced from Ultrahaptics, a company whose whole mission is to make it possible to feel things including “invisible buttons and dials” when you want them to be tangible, and then not when you don’t.
Four years ago Adobe showed off a prototype of voice-driven photo editing:
Now they’re back, showing a slicker but shallower (?) version of the same idea:
Well, we’ll see. Hopefully there’s a lot more to the Adobe tech. Meanwhile, I’m reminded of various VR photo-related demos. After donning a mask & shuffling around a room waving wands in the air like a goof, you realize, “Oh… so I just did the equivalent of zooming in & showing the caption?!”
Who f’ing cares?
You know what would be actually worth a damn? Let me say, “Okay, take all my shots where Henry is making the ‘Henry Face,’ then make an animated face collage made up of those faces—and while you’re at it, P-shop him into a bunch of funny scenes.” Don’t give me a novel but cumbersome rehash, gimme some GD superpowers already.
But hey, they’re making a new Blade Runner, so maybe now Ryan Gosling will edit his pics by voice, and they’ll bring back talking cameras, and in the words of Stephen Colbert, “It’s funny because nothing matters.“
Seriously (unless, of course, the UI demo is just some elaborate trolling). I can’t wait for social media to let you apply a “Facepalm” reaction by literally jamming your phone/palm against your face. Check out the demo & read on for details:
(Of course, in the current political climate I can’t help but think, “Great, I’m glad this is the critically important shit we spend our biggest brains on.”)
Here’s a rather nifty use of a phone’s back-facing camera to enable gesture-based control in a Google Cardboard-style VR rig:
My friend Andy notes, “It’s fun to think of a future of people waving their fingers around in public with no externally visible context… WE’LL ALL BE WIZARDS!”
TechCrunch offers a handful of additional details.
Once you’re gone you can never come back… — Neil Young
Luke Wroblewski (designer, writer, & coincidentally my boss) shares a bunch of interesting details on how best to ask users for their permission to access location, etc. (e.g. “The double dialog,” a decoy that gauges whether you’ll say no; if so they try again later)
Territory Studio nailed a tricky middle ground (futuristic but not fanciful) in crafting some great-looking interfaces for The Martian. Take a look:
Working closely with NASA, Territory developed a series of deft and elegant concepts that combine factual integrity and filmic narrative, yet are forward looking and pushing NASA’s current UI conventions as much as possible.
Territory’s plot-based graphics includes identities and visual languages for each set, and include images, text, code, engineering schematics, 3D visualisations based on authentic satellite images showing Martian terrain, weather, and mission equipment served across consoles, navigation and communication systems, laptops, mobiles, tablets, and arm screens throughout.
In all Territory delivered around 400 screens for on-set playback, most of them featuring interactive elements. With 85 screens on the NASA Mission Control set alone, a number of which were 6mx18m wall screens, there are many moments in which the graphics become a dynamic bridge between Earth and Mars, narrative and action, audience and characters.
I’m loving Peter Quinn’s bouncing, tongue-in-cheek interface elements:
Super fun, pre-animated, sometimes looping, customizable Fake User Interface assets, as editable After Effects comps. Just drag and drop to quickly create and customize FUI layouts to suit your projects.
[Vimeo] [Via Justin Maxwell]
Please tell me this is emitted by an R2 unit. The concept:
And here’s the current hardware in action:
For yet more check out the Verge’s up-close report.