Once you’re gone you can never come back… — Neil Young
Luke Wroblewski (designer, writer, & coincidentally my boss) shares a bunch of interesting details on how best to ask users for their permission to access location, etc. (e.g. “The double dialog,” a decoy that gauges whether you’ll say no; if so they try again later)
Territory Studio nailed a tricky middle ground (futuristic but not fanciful) in crafting some great-looking interfaces for The Martian. Take a look:
Working closely with NASA, Territory developed a series of deft and elegant concepts that combine factual integrity and filmic narrative, yet are forward looking and pushing NASA’s current UI conventions as much as possible.
Territory’s plot-based graphics includes identities and visual languages for each set, and include images, text, code, engineering schematics, 3D visualisations based on authentic satellite images showing Martian terrain, weather, and mission equipment served across consoles, navigation and communication systems, laptops, mobiles, tablets, and arm screens throughout.
In all Territory delivered around 400 screens for on-set playback, most of them featuring interactive elements. With 85 screens on the NASA Mission Control set alone, a number of which were 6mx18m wall screens, there are many moments in which the graphics become a dynamic bridge between Earth and Mars, narrative and action, audience and characters.
Super fun, pre-animated, sometimes looping, customizable Fake User Interface assets, as editable After Effects comps. Just drag and drop to quickly create and customize FUI layouts to suit your projects.
It could be cool, but I find myself getting old & jaded. The Leap Motion sensor has yet to take off, and I’m reminded of Logitech’s NuLOOQ Navigator. It was announced some 9 years ago, drove Adobe tools in similar ways, and failed to find traction in the market (though it’s evidently been superseded by the SpacePilot Pro).
Having an excessive interest in keyboard shortcuts (I once wrote an edition of a book dedicate to this subject), I’m delighted to see some welcome tweaks arriving in Photoshop CC. According to Julieanne Kost’s blog:
Cmd-comma hides/shows the currently selected layer(s)
Cmd-opt-comma shows all layers
Cmd-slash locks/unlocks the currently selected layer(s)
Cmd-opt-slash unlocks all layers
(On Windows substitute Ctrl-Alt for Cmd-Opt) [Via Jeff Tranberry]
If “Double knuckle knock” becomes more than, I dunno, presumably some gross phrase you’d find on Urban Dictionary, you may thank the folks at Qeexo:
FingerSense is an enhancement to touch interaction that allows conventional screens to know how the finger is being used for input: fingertip, knuckle or nail. Further, our system can add support for a passive stylus with an eraser. The technology is lightweight, low-latency and cost effective.
Tethr bills itself as “The last UI kit you’ll ever need” and “The Most Beautiful iOS Design Kit Ever Made.” I’ll leave that judgement to you, but at a glance it looks like some nicely assembled PSD templates.
You don’t actually need Photoshop to leverage these templates, either: Adobe’s Web-based Project Parfait can extract content “as 8-bit PNG, 32-bit PNG, JPG, and SVG images.”