Up my alley, or way up my alley?? 🙂
View this post on Instagram
Up my alley, or way up my alley?? 🙂
View this post on Instagram
Great stuff, as always, from 99 Percent Invisible:
Having taken the kids (and dog!) to the Las Vegas Museum of Neon (photos), now I want to drop by its Warsaw counterpart:

I hope you’ve been able to spend at least some warm times with friends & family this holiday season, and here’s to a great new year of crackling creativity:
“From big-city go-getter to small-town goat-getter…” and the obligatory near-beards are in full effect:
If you or folks you know might be a good fit for one or more of these roles, please check ’em out & pass along info. Here’s some context from design director Mike Davidson.
————
These positions are United States only, Redmond-preferred, but we’ll also consider the Bay Area and other locations:
These positions are specifically in our lovely Mountain View office:

Happy Halloween, y’all!
You know I love some stop-motion animation, and the vibe & copywriting here are more cheeky & charming than just about anything I’ve seen in a while:
Heh—charming vaporwave & chiptune:
Peeps of a certain age & demographic see these & get immediate PBS/WGBH vibes:
“Tell me about a product you hate that you use regularly.” I asked this question of hundreds of Google PM candidates I interviewed, and it was always a great bozo detector. Most people don’t have much of an answer—no real passion or perspective. I want to know not just what sucks, but why it sucks.
If I were asked the same question, I’d immediately say “Every car infotainment system ever made.” As Tolstoy might say, “Each one is unhappy in its own way.” The most interesting thing, I think, isn’t just to talk about the crappy mismatched & competing experiences, but rather about why every system I’ve ever used sucks. The answer can’t be “Every person at every company is a moron”—so what is it?
So much comes down to the structure of the industry, with hardware & software being made by a mishmash of corporate frenemies, all contending with a soup of regulations, risk aversion (one recall can destroy the profitability of a whole product line), and surprisingly bargain-bin electronics.
Despite all that, talented folks continue to fight the good fight, and I enjoyed John LePore’s speculative designs that reinterpret the instrument clusters of classic cars (from Corvettes to DeLoreans) through Apple’s latest CarPlay framework:
No, YOU’RE obsessed with instrument clusters pic.twitter.com/deE0YgAhGY
— John LePore (@JohnnyMotion) June 26, 2024
Uizard (“Wizard”), which was recently acquired by Miro, has rolled out Autodesigner 2.0:
We take the intuitive conversational flow of ChatGPT and merge it with Uizard generative UI capabilities and drag-and-drop editor, to provide you with an intuitive UI design generator. You can turn a couple of ideas into a digital product design concept in a flash!
I’m really curious to see how the application of LLMs & conversational AI reshapes the design process, from ideation & collaboration to execution, deployment, and learning—and I’d love to hear your thoughts! Meanwhile here’s a very concise look at how Autodesigner works:
And if that piques your interest, here’s a more in-depth look:
99% Invisible is back at it, uncovering hidden but fascinating bits of design in action. This time around it’s concerned with the art of movie title & poster design—specifically with how to deal with actors who insist on being top billed. In the case of the otherwise forgotten movie Outrageous Fortune:
Two different prints of the movie were made, one listing Shelley Long’s name first and the other listing Bette Midler’s name first. Not only that, two different covers to take-home products (LaserDisc and VHS) were also made, with different names first. The art was mirrored, so that the names aligned with the actors images.
One interesting pattern that’s emerged is to place one actor’s name in the lower left & another in the upper right—thus deliberately conflicting with normal reading order in English:

Anyway, as always with this show, just trust me—the subject is way more interesting than you might think.
Man do I ever love these guys. Do yourself a solid and listen to this quick, accessible history covering the design of the ’68 games in Mexico City—one inexorably wrapped up in political conflict & civic design. It’s great.

Oh man, I wish I could say that my high school art career didn’t involve a whole bunch of these things, but OMG it sure did. :-p
Many, many years ago, I delighted in experimenting with vector copies of famous logos I could download from the, um, copyright-agnostic Logotypes.ru. That site seems to be gone now, but this quick vid highlights some others you might find useful:
I’ll bet that the myriad effects shown here—from Magritte-like negative space to buildings vibing to the beat—were far trickier to pull off than one might guess from their matter-of-fact presentation, and I love how simply & organically they come together:
Last year I posted about the Imaginary Forces’ beautiful, eerie title sequence for Amazon’s Jack Ryan series, and now School of Motion has sat down for an in-depth discussion with creative director Karin Fong. They talk about a wide range of topics, including AI & its possible impacts towards the 1:09 mark.
Here’s a look behind the scenes of the Jack Ryan sequence:
My friend Kevin McMahon got tapped to help the research team put their shimmering smart fabric onto the red carpet:
View this post on Instagram
Here’s a glimpse behind the scenes:
View this post on Instagram
Who’s up for a high-speed challenge in both engineering & filmmaking? Check out some truly impressive examples of both:
[Via Nate Boermann]
Stunning work from Legosteeze. Make sure to click the arrows on the post to see all the clips (amazingly based on real-world footage!):
View this post on Instagram
View this post on Instagram
[Via Cristobal Garcia]
Wes Anderson & crew are back to making delightful miniature worlds, this time for “The Wonderful Story of Henry Sugar.” Enjoy three charming minutes, won’t you?
I’ve been struck by the beautiful, uncanny parallels drawn in the title sequence for Amazon’s “Jack Ryan” series:
It comes as no surprise to learn that they were made by Imaginary Forces, whose work I’ve admired since the 90’s. Check out this great behind-the-scenes piece from creative director Karin Fong & team:
Apropos of nothing, really, but just because I love hypnotic design, here’s a lovely old-ish MTV spot:
I always love a good dive into learning not just the what and the how of how things—in this case materials from the US federal government—was designed, but why things were done that way.
This video’s all about the briefly groovy period in which Federal designers let it all hang out. From the NASA Worm, to the EPA’s funkadelic graphics, to, heck, the Department of Labor acting like it just took mushrooms, this was an unquestionably adventurous period. And then it stopped. What went wrong?
The Federal Graphics Improvement Program was an NEA initiative started under Richard Nixon, and its brief reign inspired design conventions, logo revamps, and graphics standards manuals. But it was also just a cash infusion rather than a bureaucratic overhaul. And as a result, we only remember toasty Federal Graphic Design, rather than enjoy its enduring legacy.
This is specifically designed to break my brain, isn’t it? Check out Jordan Fridal’s amazing MOCs that imagine World War 2-era aircraft in the style of Star Wars vehicles, all rendered in Lego! The Leia nose art below is just <chef’s kiss>.
[Via Henry Nack, naturally 😌]
One of the great pleasures of parenting is, of course, getting to see your kids’ interests and knowledge grow, and yesterday my 13yo budding photographer Henry and I were discussing the concept of mise en scène. In looking up a proper explanation for him, I found this great article & video, which Kubrick/Shining lovers in particular will enjoy:
If I had just upsetting amounts of disposable income, I might have to get this for my son. 🙃
Beautiful, haunting mutations, envisioned by Elastic:
“I strongly believe that animation skills are going to be the next big thing in UI design,” says designer Michal Malewicz. Check out his full set of predictions for the year ahead:
Hey friends—Happy New Year! I hope you’ve been able to get a little restful downtime, as I’ve done. I thought it’d be nice to ease back into things with these lovely titles from For All Mankind, which I’ve belatedly started watching & which I’m quite enjoying. The work is by Imaginary Forces, whom I’ve admired ever since seeing founder Kyle Cooper speak in the 90’s:
From the creators:
Lines deviate and converge in a graphic, tactile world that pays homage to the past while hinting at the “what if?” future explored throughout the series. Like the show logo itself, these lines weave and merge to create stylised representations of human exploration—badges, almost— ultimately reminding us of the common thread we share.
Life’s like a mayonnaise soda…
What good is seeing eye chocolate…
— Lou Reed
The marketers at Heinz had a little fun noticing that an AI image-making app (DALL•E, I’m guessing) tended to interpret requests for “ketchup” in the style of Heinz’s iconic bottle. Check it out:
Whether or not you’re celebrating Christmas, I hope that you’re having a restful day & keeping warm with family & friends. Enjoy a couple of tidbits from the Nacks—including some Lego stop motion…
…and that heartwarming Christmas classic, Die Hard. 😅
The 3D and Immersive Design Team at Adobe is looking for a design intern who will help envision and build the future of Adobe’s 3D and MR creative tools.
With the Adobe Substance 3D Collection and Adobe Aero, we’re making big moves in 3D, but it is still early days! This is a huge opportunity space to shape the future of 3D and AR at Adobe. We believe that tools shape our world, and by building the tools that power 3D creativity we can have an outsized impact on our world.
Interesting, and of course inevitable:
“This emerging tech isn’t perfect yet, so we got some weird results along with ones that looked like Heinz—but that was part of the fun. We then started plugging in ketchup combination phrases like ‘impressionist painting of a ketchup bottle’ or ‘ketchup tarot card’ and the results still largely resembled Heinz. We ultimately found that no matter how we were asking, we were still seeing results that looked like Heinz.”
Pass the Kemp!

[Via Aaron Hertzmann]
“Oh my God… Who is this Dave Werner guy and what kind of government lab built him?” So I raved back in 2006 (!). Dave was only a student back then, but his potential was obvious, and I’m so happy he reached out in 2012 and became the designer on my then-team. Now 10 years later, he reflects on his journey in this characteristically charming, inventive little video:
Apropos of nothing (but who cares, I’m still on vacation 😛), I really dig the ways these guys make beats with a theremin (?) and drum kit:
“Not a single keyframe of animation was set in the making of the title, created by tweaking and bending the alignment knobs of a vintage TV,” writes Anthony Vitagliano. “Instead, I shot it using a vintage Montgomery Ward ‘Airline’ Portable Television, an iPhone, and a patchwork of cables and converters in my basement.”
Check out the results:
See Anthony’s site for high-res captures of the frames.
Hmm—dunno whether I’d prefer carrying this little dude over just pocketing a battery pack or two—but I dig the idea & message:
Once set up on its tripod, the 3-pound, 40-watt device automatically rotates towards the wind and starts charging its 5V, 12,000 mAh battery. (Alternatively it can charge your device directly via USB.) The company says that in peak conditions, the Shine Turbine can generate enough juice to charge a smartphone in just 20 minutes.
I have just four words for this: Guaranteed To End Well. 😅🚁💀
I have no idea whether this is brilliant, terrible, or somewhere in between, but it’s interesting as a piece of design. Come on, let’s get yoked:
This kind of loving madness reminds me fondly of the papercraft animations that Adobe’s Russell Brown used to do for things like the Star Wars intro crawl.
I’ve admired Theo Jansen’s weird & wonderful Strandbeest creations since discovering them some 15 years ago, even getting to meet some in person in SF with the kids in 2016:
Now these creatures are heading into the sky! Check out the vid below, or jump ahead to roughly ~2:35 to see the latest (initial Freudian typo: “lateest,” which I quite like!):
The San Francisco Soapbox Derby—going on tomorrow in McLaren Park—looks like a blast:
Here’s hoping that this year’s participants can capture some of past years’ old-school hippie charm. 😌

Did you think there is a world in which I don’t post this, my friend?
Happily, there is no such world. 😝
Per Digital Trends,
The coaster was constructed from just under 90,000 individual Legos, and Chairudo estimates that it took him about 800 hours to build. The mammoth replica is more than 21 feet long, four feet wide, and almost five feet tall, with a total track length of 85 feet. It’s so big, Chairudo had to rent a separate room just to construct it.
Could this thing actually work? That’s hard to imagine, but the basic promise is amazing:
I know only what I’ve seen here, but this combination wireless charger & DSLR-style camera grip seems very thoughtfully designed. Its ability to function as a phone stand (e.g. for use while videoconferencing) while charging puts it over the top.
Honestly, I don’t know whether these movie tributes are made with really good CGI or really good brick work, but either way I love ’em!