Category Archives: 3D

More visual trickery

  • Street artist Julian Beever creates eye-popping photorealistic chalk art that makes pedestrians swerve out of the way. [Via] More examples are on Beever’s site and in this BBC article.
  • Platinum FMD achieves photorealism of a different sort via Photoshop & 3D tools. [Via] See also their illustrations.
  • The bad news: Your ride is beset by thieves. The good news: The thieves are really quite stupid. The solution: Virtually stollen wheels.
    [See also previous examples]

  • Optical illusions in space & on the street

    The work of two artists is opposite & complementary, creating flatness in space & depth in flatness:

    • Felice Varini creates 2D images in 3D space, producing the appearance of flat shapes when seen from a particular spot. Samples of his work are collected here and here, and an animation on his own site depicts how the illusions emerge & disintegrate based on one’s perspective.
    • Kurt Wenner rightly calls himself a “Master Street Painter,” producing amazing images that create the illusion of depth on asphalt, concrete, and stone. On his site he discusses the impermanence of his medium, comparing fragile chalk renderings to music & calling their creation a performance.

    [Obligatory, if completely tenuous, Photoshop-related tie-in: anyone remember the impossible object that formed the original icon for Photoshop plug-ins?] [Thanks to Marc Pawliger for the links.]

    Optical illusions in space & on the street

    The work of two artists is opposite & complementary, creating flatness in space & depth in flatness:

    • Felice Varini creates 2D images in 3D space, producing the appearance of flat shapes when seen from a particular spot. Samples of his work are collected here and here, and an animation on his own site depicts how the illusions emerge & disintegrate based on one’s perspective.
    • Kurt Wenner rightly calls himself a “Master Street Painter,” producing amazing images that create the illusion of depth on asphalt, concrete, and stone. On his site he discusses the impermanence of his medium, comparing fragile chalk renderings to music & calling their creation a performance.

    [Obligatory, if completely tenuous, Photoshop-related tie-in: anyone remember the impossible object that formed the original icon for Photoshop plug-ins?] [Thanks to Marc Pawliger for the links.]