This seems like the kind of specific, repeatable workflow that’ll scale & create a lot of real-world value (for home owners, contractors, decorators, paint companies, and more). In this thread Justine Moore talks about how to do it (before, y’know, someone utterly streamlines it ~3 min from now!):
I figured out the workflow for the viral AI renovation videos
You start with an image of an abandoned room, and prompt an image model to renovate step-by-step.
Then use a video model for transitions between each frame.
Well, after years and years of trying to make it happen, Google has now shipped the ability to upload a selfie & see yourself in a variety of outfits. You can try it here.
U.S. shoppers, say goodbye to bad dressing room lighting. You can now use Nano Banana (our Gemini 2.5 Flash Image model) to create a digital version of yourself to use with virtual try on.
As I’m fond of noting, only thing more incredible than witchcraft like this is just how little notice people now take of it. ÂŻ\_(ă)_/ÂŻ But Imma keep noticing!
Two years ago (i.e. an AI eternity, obvs), I was duly impressed when, walking around a model train show with my son, DALLâ˘E was able to create art kinda-sorta in the style of vintage boxes we beheld:
Seeing a vintage model train display, I asked it to create a logo on that style. It started poorly, then got good. pic.twitter.com/v7qL8Xnqpp
I still think that’s amazingâand it is!âbut check out how far we’ve come. At a similar gathering yesterday, I took the photo below…
…and then uploaded it to Gemini with the following prompt: âPlease create a stack of vintage toy car boxes using the style shown in the attached picture. The cars should be a silver 1990 Mazda Miata, a red 2003 Volkswagen Eurovan, a blue 2024 Volvo XC90, and a gray 2023 BMW 330.â And boom, head shot, here’s what it made:
I find all this just preposterously wonderful, and I hope I always do.
As Einstein is said to have remarked, “There are only two ways to live your life: one is as though nothing is a miracle, the other is as though everything is.”
Me: “What is the most ridiculous question I asked this year?” Bot-lord: “Thatâs like trying to choose the weirdest scene in a David Lynch filmâfun, but doomed.â
JesĂşs Ramirez has forgotten, as the saying goes, more about Photoshop than most people will ever know. So, encountering some hilarious & annoying Remove Tool fails…
.@Photoshop AI fail: trying to remove my sons heads (to enable further compositing), I get back… whatever the F these are. pic.twitter.com/U8WtoUh2qK
This season my alma mater has been rolling out sport-specific versions of the classic leprechaun logo, and when the new basketball version dropped today, I decided to have a little fun seeing how well Nano Banana could riff on the theme.
My quick take: It’s pretty great, though applying sequential turns may cause the style to drift farther from the original (more testing needed).
I generally love shallow depth of field & creamy bokeh, but this short overview makes a compelling case for why Spielberg has almost always gone in the opposite direction:
Interestingâif not wholly unexpectedâfinding: People dig what generative systems create, but only if they don’t know how the pixel-sausage was made. ÂŻ\_(ă)_/ÂŻ
AI created visual ads got 20% more clicks than ads created by human experts as part of their jobs… unless people knew the ads are AI-created, which lowers click-throughs to 31% less than human-made ads
(00:00) Introduction to Stewart Butterfield (04:58) Stewartâs current life and reflections (06:44) Understanding utility curves (10:13) The concept of divine discontent (15:11) The importance of taste in product design (19:03) Tilting your umbrella (28:32) Balancing friction and comprehension (45:07) The value of constant dissatisfaction (47:06) Embracing continuous improvement (50:03) The complexity of making things work (54:27) Parkinsonâs law and organizational growth (01:03:17) Hyper-realistic work-like activities (01:13:23) Advice on when to pivot (01:18:36) The importance of generosity in leadership (01:26:34) The ownerâs delusion
Being crazy-superstitious when it comes to college football, I must always repay Notre Dame for every score by doing a number of push-ups equivalent to the current point total.
In a normal game, determining the cumulative number of reps is pretty easy (e.g. 7 + 14 + 21), but when the team is able to pour it on, the mathâand the burnâget challenging. So, I used Gemini the other day to whip up this little counter app, which it did in one shot! Days of Miracles & Wonder, Vol. â.
Introduced my son to vibe coding with @GeminiApp by whipping up a push-up counter for @NDFootball. (RIP my pecs!) #GoIrish
Thereâs almost no limit to my insane love of practical animal puppetry (usually the sillier, the betterâe.g. Triumph, The Falconer), so I naturally loved this peek behind the scenes of Apple’s new spot:
Puppeteers dressed like blueberries. Individually placed whiskers. An entire forest built 3 feet off the ground. And so much more.
Bonus: Check out this look into the making of a similarly great Portland tourism commercial:
I can’t think of a more burn-worthy app than Concur (whose “value prop” to enterprises, I swear, includes the amount they’ll save when employees give up rather than actually get reimbursed).
Thatâs awesome!
Given my inability to get even a single expense reimbursed at Microsoft, plus similar struggles at Adobe, I hope you wonât mind if I get a little Daenerys-style catharsis on Concur (via @GeminiApp, natch). pic.twitter.com/128VExTDoS
The only thing more amazing is just how little wonderment these advances attract. We metabolizeâand trivializeâbreakthroughs at an astonishing rate.
The ever thoughtful Blaise AgĂźera y Arcas (CTO of Technology & Society at Google) recently sat down for a conversation with the similarly deep-thinking Dan Faggella. I love that I was able to get Gemini to render a high-level view of the talk:
Creating clean vectors has proven to be an elusive goal. Firefly in Illustrator still (to my knowledge) just generates bitmaps which then get vectorized. Therefore this tweet caught my attention:
Free-form SVG generation has always been an incredibly hard problem â a challenge I’ve worked on for two years. But with #Gemini3, everything has changed! Now, everyone is designer.
In my very limited testing so far, however, results have been, well, impressionistic. đ
Here’s a direct comparison of my friend Kevin’s image (which I received as an image) vectorized via Image Trace (way more points than I’d like, but generally high fidelity), vs. the same one converted to SVG via Gemini(clean code/lines, but large deviation from the source drawing):
But hey, give it time. For now I love seeing the progress!
Passion is contagious, and I love when people deeply care what they’re bringing into the world. I had no idea I could find the details of fast-food chicken so interesting, but dang if founder Todd Graves’s enthusiasm doesn’t jump right off the screen. Seriously, give it a watch!
Nice clip for any product maker.
(also highlights how every business is complex when you get into the details – it is useful to remember this because many in tech give the excuse âoh, my product is complex and specialâ – EVERYTHING is complex and itâs your job to deal with that) https://t.co/zgd4uAsGsl
I’m reminded of Richard Feynman’s keen observation:
More tangentially, this gets me thinking back to my actor friends’ appreciation of Don Cheadle’s craft in this scene from Boogie Nights. “I could watch that guy pick out donuts all day!” And even though I can’t grok the work nearly as deeply as they do, I love how much they love it.
My buddy Bilawal recently sat down with Canva cofounder & Chief Product Officer Cameron Adams for an informative conversation. These points, among others, caught my attention:
“Canva is a goal-achievement machine.â That is, users approach it with particular outcomes in mind (e.g. land your first customer, get your first investment), and the feature development team works back from those goals. As the old saying goes, “People don’t want a quarter-inch drill, they want a quarter-inch hole”âi.e. a specific outcome.
They seek to reduce the gap between idea & outcome. This reminded me of the first Adobe promo I saw more than 30 years ago: âImagine what you can create. Create what you can imagine.â
Measuring the achievement of goals is critical. That includes gathering insights from audience response.
They’re pursuing a three-tiered AI strategy: homegrown foundational models that they need to own (based on deep insight into user behavior); partnerships with state-of-the-art models (e.g. GPT, Veo); and a rich ecosystem and app marketplace (hosting image & music generation and more).
âWhen you think about AI as a collaborator, it opens up a whole palette of different interactions & product experiences you can deliver.â No single modality (e.g. prompting alone) is ideal for everything from ideation to creation to refinement.
Whatâs it like to author at a higher level of abstraction? “It’s a dance,” and it’s still a work in progress.
Whatâs the role of personalization? Responsive content. Personalizing messaging has been a huge driver of Canva’s growth, and they want to bring similar tools & best practices to everyone.
âThe real crux of Canva is storytelling.â Video is now used by tens of millions of people. Across media (video, images, presentations), the same challenges appear: Properly complete your idea. Make fine-grained edits. Bring in others & get their feedback.
“Knowing the start & the end, but less of the middle.” AI-enabled tools can remove production drudgery, but one’s starting point & desired outcome remain essential. Start: Fundamental understanding of what works. Ideas, thinking creatively. Elements of editorship & taste are essential. Later: It’s how you express this, measure impact, take insights into the creation loop.
00:00 â Canvaâs $32B Empire the future of Design 02:26 â Design for Everyone: Canvaâs Origin Story 04:19 â Why Canva Bet on the Web 07:29 â How Have Canva Users Changed Over the Years? 12:14 â Why Canva Isnât Just Unbundling Adobe 14:50 â Canvaâs AI Strategy Explained 18:12 â What Does Designing With AI Look Like? 22:55 â Scaling Content with Sheets, Data, and AI 27:17 â What is Canva Code? 29:38 â How Does Canva Fit Into Today’s AI Ecosystem? 32:35 â Why Adobe and Microsoft Should Be Worried 37:52 â Will Canva Expand Into Video Creation? 41:10 â Will AI Eliminate or Expand Creative Jobs?
On Friday I got to meet Dr. Fei-Fei Li, “the godmother of AI,” at the launch party for her new company, World Labs (see her launch blog post). We got to chat a bit about a paradox of complexity: that as computer models for perceiving & representing the world grow massively more sophisticated, the interfaces for doing common thingsâe.g. moving a person in a photoâcan get radically simpler & more intentional. I’ll have more to say about this soon.
Meanwhile, here’s her fascinating & wide-ranging conversation with Lenny Rachitsky. I’m always a sucker for a good Platonic allegory-of-the-cave reference. đ
From the YouTube summary:
(00:00) Introduction to Dr. Fei-Fei Li (05:31) The evolution of AI (09:37) The birth of ImageNet (17:25) The rise of deep learning (23:53) The future of AI and AGI (29:51) Introduction to world models (40:45) The bitter lesson in AI and robotics (48:02) Introducing Marble, a revolutionary product (51:00) Applications and use cases of Marble (01:01:01) The founderâs journey and insights (01:10:05) Human-centered AI at Stanford (01:14:24) The role of AI in various professions (01:18:16) Conclusion and final thoughts
And here’s Gemini’s solid summary of their discussion of world models:
The Motivation: While LLMs are inspiring, they lack the spatial intelligence and world understanding that humans use daily. This ability to reason about the physical worldâunderstanding objects, movement, and situational awarenessâis essential for tasks like first response or even just tidying a kitchen 32:23.
The Concept: A world model is described as the lynchpin connecting visual intelligence, robotics, and other forms of intelligence beyond language 33:32. It is a foundational model that allows an agent (human or robot) to:
Create worlds in their mind’s eye through prompting 35:01.
Interact with that world by browsing, walking, picking up objects, or changing things 35:12.
Reason within the world, such as a robot planning its path 35:31.
The Application: World models are considered the key missing piece for building effective embodied AI, especially robots 36:08. Beyond robotics, the technology is expected to unlock major advances in scientific discovery (like deducing 3D structures from 2D data) 37:48, games, and design 37:31.
The Product: Dr. Li co-founded World Labs to pursue this mission 34:25. Their first product, Marble, is a generative model that outputs genuinely 3D worlds which users can navigate and explore 49:11. Current use cases include virtual production/VFX, game development, and creating synthetic data for robotic simulation 53:05.
I’m not fully sure what this rather eye-popping little demo says about how our brains perceive reality, and thus what we can & cannot trust, but dang if it isn’t interesting:
I was so chuffed to text my wife from the Adobe MAX keynote and report that the next-gen video editor she’d kicked off as PM several years ago has now come to the world, at least in partial form, as the new Firefly Video Editor (currently accepting requests for access). Here our pal Dave Werner provides a characteristically charming tour:
My old pal Sam is one of the most thoughtful, down-to-earth guys you’re ever likely to meet in the design community, and if you’re looking for a calm but re-energizing way to spend a couple of minutes, I think you’ll really enjoy his seven-minute talk below. I won’t spoil anything, but do trust me. đ
And here’s a little visual summary courtesy of NotebookLM:
I thought this was a pretty interesting & thoughtful conversation. It’s interesting to think about ways to evaluate & reward process (hard work through challenges) and not just product (final projects, tests, etc.). AI obviously enables a lot of skipping the former in pursuit of the latterâbut (shocker!) people then don’t build knowhow around solving problems, or even remember (much less feel pride in) the artifacts they produce.
The issues go a lot deeper, to the very philosophy of education itself. So we sat down and talked to a lot of teachers â youâll hear many of their voices throughout this episode â and we kept hearing one cri du coeur again and again: What are we even doing here? Whatâs the point?
Links, courtesy of the Verge team:
A majority of high school students use gen AI for schoolwork | College Board
About a quarter of teens have used ChatGPT for schoolwork | Pew Research
Check out MotionStream, “a streaming (real-time, long-duration) video generation system with motion controls, unlocking new possibilities for interactive content generation.” It’s said to run at 29fps on a single H100 GPU (!).
MotionStream: Real-time, interactive video generation with mouse-based motion control; runs at 29 FPS with 0.4s latency on one H100; uses point tracks to control object/camera motion and enables real-time video editing.https://t.co/fFi9iB9ty7pic.twitter.com/zKb9u3bj9g
What I’m really wondering, though, it whether/when/how an interactive interface like this can come to Photoshop & other image-editing environments. I’m not yet sure how the dots connect, but could it be paired with something like this model?
Qwen Image Multiple Angles LoRA is an exquisitely trained LoRA!Ëââ§ę°á
Keep character and scenes consistent, and flies the camera around! Open source got there! One of the best LoRAs I’ve come across lately pic.twitter.com/1mkmCpXgIY
Oh man, this parody of the messaging around AI-justified (?) price increases is 100% pitch perfect. (“It’s the corporate music that sends me into a rage.”)
My friend Bilawal got to sit down with VFX pioneer John Gaeta to discuss “A new language of perception,” Bullet Time, groundbreaking photogrammetry, the coming Big Bang/golden age of storytelling, chasing “a feeling of limitlessness,” and much more.
In this conversation:
â How Matrix VFX techniques became the prototypes for AI filmmaking tools, game engines, and AR/VR systems â How The Matrix team sourced PhD thesis films from university labs to invent new 3D capture techniques â Why “universal capture” from Matrix 2 & 3 was the precursor to modern volumetric video and 3D avatars â The Matrix 4 experiments with Unreal Engine that almost launched a transmedia universe based on The Animatrix â Why dystopian sci-fi becomes infrastructure (and what that means for AI safety) â Where John is building next: Escape.art and the future of interactive storytelling
I’m pleased to see that as promised back in May, Photoshop has added a “Dynamic Text” toggle that automatically resizes the size of the letters in each line to produce a visually “packed” look:
Results can be really cool, but because the model has no knowledge of the meaning and importance of each word, they can sometimes look pretty dumb. Here’s my canonical example, which visually emphasizes exactly the wrong thing:
I continue to want to see the best of both worlds, with a layout engine taking into account the meaning & thus visual importance of wordsâlike what my team shipped last year:
I’m absolutely confident that this can be done. I mean, just look at the kind of complex layouts I was knocking out in Ideogram a year ago.
The missing ingredient is just the link between image layouts & editabilityâprovided either by bitmap->native conversion (often hard, but doable in some cases), or by in-place editing (e.g. change “Merry Christmas” to “Happy New Year” on a sign, then regenerate the image using the same style & dimensions)âor both.
Bonus points go to the app & model that enable generation with transparency (for easy compositing), or conversion to vectorsâor, again, Âżporque no los dos? đ
I recently shared a really helpful video from JesĂşs Ramirez that showed practical uses for each model inside Photoshop (e.g. text editing via Flux). Now here’s a direct comparison from Colin Smith, highlighting these strengths:
Flux: Realistic, detailed; doesn’t produce unwanted shifts in regions that should stay unchanged. Tends to maintain more of the original image, such as hair or background elements.
Nano Banana: Smooth & pleasing (if sometimes a bit “Disney”); good at following complex prompts. May be better at removing objects.
These specific examples are great, but I continue to wish for more standardized evals that would help produce objective measures across models. I’m investigating the state of the art there. More to share soon, I hope!
Improvements to imaging continues its breakneck pace, as engines evolve from “simple” text-to-image (which we considered miraculous just three years agoâand which I still kinda do, TBH) to understanding time & space.
Now Emu (see project page, code) can create entire multi-page/image narratives, turn 2D images into 3D worlds, and more. Check it out:
Weâve been thinking a lot about how generative AI can make editing feel faster, smarter, and more intuitive without losing the control creators love.
I’m down in LA having tons of great conversations around AI and the future of creativity. If you want to chat, please hit me up. firstname dot lastname at gmail.
“Nodes, nodes, nodes!” â my exasperated then-10yo coming home from learning Unreal at summer camp đ
Love ’em or hate ’em, these UI building blocks seem to be everywhere these daysâincluding in Runway’s new Workflows environment:
Introducing Workflows, a new way to build your own tools inside of Runway.
Now you can create your own custom node-based workflows chaining together multiple models, modalities and intermediary steps for even more control of your generations. Build the Workflows that work for⌠pic.twitter.com/5VHABPj8et
Alloy is AI Prototyping built for Product Management: ⤠Capture your product from the browser in one click ⤠Chat to build your feature ideas in minutes ⤠Share a link with teammates and customers ⤠30+ integrations for PM teams: Linear, Notion, Jira Product Discovery, and more
Check out the brief demo:
Itâs official â Iâm excited to introduce Alloy (@alloy_app), the worldâs first tool for prototypes that look exactly like your product.
All year, PMs and designers have struggled with off-brand prototypes â built with âapp builderâ tools that look nothing like their existing⌠pic.twitter.com/DztKl2HtQg
Twitter (yes, always “Twitter”) can be useful, but a ton of the AI-related posts there are often fairly superficial and/or impractical rehashes of eye candy that garners attention & not much else.
By contrast, Photoshop expert JesĂşs Ramirez has put together a really solid, nutrient-dense tourâcomplete with all his promptsâthat I think you’ll find immediately useful. Dive on in, or jump directly to one of the topics linked below.
I particularly like this demo of using Flux to modify the text in an image:
I really enjoyed Jon Stewart’s super accessible, thoughtful conversation with AI pioneer Geoffrey Hinton. Now I’m constantly going to be thinking about edge detectors, neurons, and beaks!
I was initially surprised to see VSCO tapping into Flux for generative smarts, but it makes sense: they’re leaning on it to add really good object removalâand not, at least for the moment, to make larger changes. It’ll be interesting to see how their user community responds, and whether they’ll tip some additional toes into these waters (e.g. for creative relighting).
I had a great time chatting with my fellow former Adobe PM Demian Borba about all things AI (creativity, ethics, ownership, value, and more). You can check out the conversation below, and in case it’s of interest, I used Gemini inside YouTube to create a summary of topics we discussed.
Creative Director Alexia Adana constantly explores new expressive tech & writes thoughtfully about her findings. I was kind of charmed to see her deploying the latest tools to form sort of a self-promotional AI herald (below), riding ahead with her tidings:
The team at BFL is celebrating some of the most interesting, creative uses of the Flux model. Having helped bring the Vanishing Point tool to Photoshop, and always having been interested in building more such tech, this one caught my eye:
Best Overall Winner
Perspective Control using Vanishing Points (jschoormans) Just like Renaissance artists who start with perspective grids, this Kontext LoRa lets you control the exact perspective point in AI-generated images. pic.twitter.com/phAY41KYdP