I will repeat it until I go blue: this kind of interactive model (in this instance from Runway) is either the future of Photoshop, or the replacement for it. There is no third way.
Wow—until now I had no idea how much the Nolan brothers owed to Michael Mann & “Heat.” This great vid (ignore the dumb poster frame) offers some striking shot comparisons & parallel narrative choices. I think you’ll get sucked in.
As I showed last week (i.e. ~3 million years ago in AI time!), it’s now possible to use AI to choreograph the creation of complex animations using After Effects:
GPT-6 can now control After Effects directly, designing any motion graphic you want from a simple style reference and building it out layer… pic.twitter.com/dzSfYtLzDw
Here’s a solid 8-minute tutorial on how to get up and running:
Summary courtesy of Gemini:
The three-step workflow:
Storyboarding (1:50 – 4:05): Before building, use Astra to generate a storyboard. This ensures visual alignment and prevents inefficient prompting loops. You can also provide reference videos for Astra to analyze and use as stylistic inspiration.
Prompting & Building (4:05 – 6:23): Provide a detailed prompt to Codex describing your desired scenes (beats) and effects. You can use provided templates from the creator’s GitHub repository. The AI will then generate scripts, perform the animation in After Effects, and automatically check its own work before presenting the final project.
Editing (6:23 – 7:52): Finalize your project using follow-up prompts to refine specific graphics, transitions, or audio. The creator emphasizes the importance of human oversight, especially for managing transition speeds between scenes.
Cool work from Gabi on the Firefly team; see details in the tweet.
Ironically, Adobe shipped interactive expression control six years ago (!) in Neural Filters, and I left Google to return to work on that stuff at Adobe. The quality & generalizability of GANs let us down, however. It’s great to see continued progress now.
Quick prototype for character expressions at scale done with GPT Image 2.5! Made with a 5×5 image in @AdobeFirefly Boards. Used Claude extract each image and pull it into a little interface. pic.twitter.com/Tkck1AGf4R
I can’t say I grok the name, but whatever: not unlike Canva’s Magic Layers feature, Ad Delayer promises, “The ad you already paid for becomes a working source file again.”
– Recovers a layered, editable composition from a finished flat ad – Headlines come back as SVG text, so localizing a variant is a structural edit, not a re-creation – Layers arrive typed and ordered pic.twitter.com/cWWGKGZGr1
I’m a fan of these guys. Charles is awesome, and my friend Philip (with whom I got my start in his pre-ILM/Pixar days) is leading product design. I’m excited to try out their “semantic scene architecture,” which promises to focus on outcomes rather than inputs:
My cofounder @cmigos (ex-Apple & Unity) shows how to animate cameras in Intangible’s semantic scene architecture.
Watch him stage the action, track a subject, and move the camera in 3D like he’s directing on set.
Insane that 3D worlds can be conjured straight from language, then rendered natively or used as guidance for AI-based rendering. Check out this demo from my former Adobe teammate Tom:
I had an early access to GPT-6 Astra and I can say, everyone in the world now has a 3D designer at their fingertips. I gave it an image of a house and asked to create it in 3D with all the details including toys, appliances and furniture. This a full 3D model reconstruction in… pic.twitter.com/VuBOPQH0Ht
Astra is very good at 3D modeling, and I can’t wait for all of you to experience it, for now here is a little walkthrough on how I built the demo house for our launch blog post. From a Blender scene to a Unreal Engine 5 walkable experience. Thread. pic.twitter.com/xGqe5iXoRv
I guess we’re allowed to talk about it now… Astra has absolutely blown my mind. I did get early access to test it out and it’s definitely felt like the biggest leap we’ve seen in a long time!
I asked it to make me a humanoid wolf in Blender, it used computer use, took control… pic.twitter.com/NFW9K073EJ
It seems I’m on something of a Photoshop kick lately (something something you can take the boy out of West 10, but…), so I’ll mention a couple of interesting-sounding enhancements that have landed in the latest release:
Instruct Edit with Masks, powered by Firefly Image 5, understands the full context of your image so you no longer need to precisely mark every edit area yourself. Just describe the precise edits you’re looking for — such as opening closed eyes or placing a hat on a specific person’s head — with simple prompts. The unmasked areas remain untouched so your other important elements, like faces, logos, or brand assets, are protected.
Light Adjustment Layer gives you professional-grade lighting controls — Exposure, Contrast, Highlights, Shadows, Whites, and Blacks — in a new non-destructive adjustment layer, so you get Camera Raw-level results without ever leaving your Photoshop layers workflow.
Markup lets you visually communicate edits by drawing directly on an image to show the model what you want — select areas to recolor, sketch arrows to indicate position, or brush in rough shapes to suggest new elements — so you can get results that more closely match your vision while reducing the ambiguity of text-only prompts.
See, I just take Gemini to the dog park, but my teammate Genevieve took it all the way to the pool on vacation. There are levels to this stuff. 🙂
But seriously: this is a really nice visualization of the new clip-extension feature, among other things. That’s how the scene can run a full 30 seconds.
Fun with Omni 1.1 Flash by the pool video gen can be very finicky, but this new version feels extra good – more creative control with first/last frames, the ability to extend scenes, faster drafting at 360p – give it a shot! pic.twitter.com/BPzoOE33vv
I’m not sure whether that’s true, but I am sure that the future—and increasingly, the present—of image creation and editing will look at lot and feel like this:
What a cool approach to creative control. Looking forward to checking it out!
Photoshop has a new Assisted Editor (beta) with a feature called Tune where YOU create a slider to manipulate an image any way you want. It’s so impressive! Try it now in the full version of Ps and let me know what you think! pic.twitter.com/OPulCm2EkM
“It started as a slightly ridiculous question,” says Bilawal Sidhu: “How much of the planet can you make sense of from public data and a browser tab?
Being able to navigate & understand the world with a Jarvis-style UI is just magical.
Once aircraft, vessels, satellites, active fires, earthquakes, traffic, public cameras and physical infrastructure live on the same photorealistic 3D globe, it stops feeling like a pile of dashboards. It feels like a command center.
In this video I walk through the whole thing: ask the planet what’s happening over a cluster of military flights; jump into cockpit mode; voice-fly to points of interest, draw real boundaries and routes; move from city traffic into street cameras; inspect the physical internet; tune into radio around the world; and replay a recent Falcon 9 launch.
I’ll say it again: Forget the video component per se: interactivity like this is either the future of Photoshop, or it’s the replacement for Photoshop. There’s no third way.
Meet Higgsfield Relight
Add professional lighting to any shot after you shoot it:
> Drag lights around your subject from any angle > Set color and brightness for each one > Change the mood of an entire scene
Come build beautiful things with higher resolutions (and lower: 360p is great for fast, cheap drafts), clip extension (up to 10s at a time, up to 40s total), better support for audio and video references, improved frame interpolation (specifying first/last frames), and more. Let’s tell great stories together. 🙂
More creative control with start and end frames. This helps keep the characters and narrative consistent as you thoughtfully transition between frames.
Elevate your rough cuts into polished pieces. Export crisp video in 1080p or 4K, ready for high-end digital, social, or broadcast editing workflows.
Draft videos quickly and upscale for quality. Test out concepts and compositions at a faster, lower-credit 360p resolution before committing to a full-resolution render. Once you have a clip you’re happy with, you can then download it in 720p resolution. This is particularly helpful in the Google Flow app — you can quickly draft videos on your phone on the go, and upscale your favorite versions.
See this thread for great examples, and please let me know if you have questions or requests. Onward!
Gemini Omni 1.1 Flash is our newest multimodal model for video generation and editing. It delivers a new suite of creative capabilities and controls for developers
Something something how to get a-head in generative video…? 🙂
messing around with cartoon physics in omni flash. it is just too good – the character consistency, the sound effects, all of it !! pic.twitter.com/qrlvSqijT8
Donkman Effeminate Forklifts FTW! :-p (I have no idea how she made it through this copy without completely cracking up—and per the comments, neither does she!)
Like so many folks in the extended imaging community, I was sad to hear of the passing of Jay Maisel. Though I never got to know him well, Jay was a familiar & colorful presence in the world of Photoshop and Lightroom. See some memorable recollections from Joe McNally.
Many years ago I had the chance to drop by the iconic converted bank building in the Bowery he occupied for nearly half a century. (This must’ve been before phone cameras got good, as otherwise I’d have shot the bejesus out of the place.) It was everything you’d hope it to be.
More recently, my father-in-law (having no idea about the visit) dialed up the documentary “Jay Myself” last night, and whole family (down to my then-12yo budding photographer son) loved it. I think you would, too!
Still think that AI is all about slop-machine randomness vs. artistic control? CrossViewWarp (see details & more examples) is one of many emerging technologies challenging that view:
CrossViewWarp allows you to change the camera arc of an existing video while maintaining the motion.
Wow—provided quality & resolution can be made high enough, tell me how soon tech like this can come to Photoshop & Lightroom:
Depth-aware light injection in TypeGPU
I got a 448×448 monocular depth model down to ~8 ms on my M4 Pro across ~250 dispatches, which is fast enough to use in realtime 😀 Since the inference is written directly in TypeGPU, I can just feed the depth buffer straight into the… pic.twitter.com/txDXqc88l6
My friend Dave (Adobe designer for Firefly video) brings his characteristic wit to the tribulations of just trying to “sell some junk” in the age of AI-infused design:
Given that we’re taking our eldest son to start life as a University of Colorado Buffalo tomorrow (!), it was only fitting that we communed with a few real buffs in Yellowstone over the last few days. Here’s an Insta gallery:
Bonus wildlife from the trip: in Boise we dropped by the The World Center for Birds of Prey and got to see this handsome crew in action. (Inside-baseball detail: hopefully you’d never know that I was obliged to photograph the first owl shown through a dense set of bars on his enclosure. Nano Banana in Photoshop to the rescue!)
It’s a very imperfect analogy, but I feel like as AI video fully passes the “can this pass for real” test, we’ll break into new & more interesting territory—much as painting did once photography took the “does this replicate reality” crown.
Here’s a handful of fun, beautiful animations rendered in a variety of styles. The fact of them being powered by new models is kind of incidental—as it should be: all that matters is what moves people & what helps artists do that.
Just think for a moment about the potential Seedance 2.5 has for children’s storytelling.
Bringing an animated story to life for your kids has never been easier.
Today, a solar eclipse over Poland. The first such one in 72 years. The last time people looked up at the sky like that was in 1954 – through soot-covered glass, on Constitution Square in Warsaw. I froze that moment and flew through it with a camera. All the way to the sun. Zdzisław Wdowiński / PAP, 1954
Dziś zaćmienie słońca nad Polską. Pierwsze takie od 72 lat.
Ostatni raz ludzie patrzyli tak w niebo w 1954 roku – przez zakopcone szkiełka, na Placu Konstytucji w Warszawie.
Zamroziłem tamten moment i przeleciałem przez niego kamerą. Aż do słońca.
Greetings from the midst of our bittersweet (but mostly very sweet!) roadtrip to take Finn off to college in Boulder. Me being me, I of course brought our Lego selves to use in making arguably cringey (#jeezdad) family pics. I don’t have a precise match for our newly modded van, so I brought the closest equivalent & then gave Gemini a reference image to use with Nano Banana. Not bad, robot—not bad at all:
I have no words for this kind of witchcraft. In case the embedded tweet doesn’t show up in English, here’s a translation:
Wow. Maciej Dobrodziej – a digital creator – has “brought to life” one of Warsaw’s most famous photographs. The photo of a girl running in the rain on Puławska Street was taken by Zbigniew Siemaszko in 1968. Fun fact: After many years, it was possible to find Ms. Grażyna, who is the heroine of the photo. She recognized herself upon seeing… the photograph on FB.
Wow. Maciej Dobrodziej – twórca cyfrowy „ożywił” jedno z najsłynniejszych zdjęć Warszawy. Fotografie biegnącej w deszczu dziewczyny na ulicy Puławskiej zrobił Zbigniew Siemaszko w 1968 roku.
Ciekawostka: po latach udało się odnaleźć panią Grażynę, która jest bohaterką zdjęcia.… pic.twitter.com/tvNJJjlka3
“A.I. sing of arms and the man…” Wait—that was the Aeneid, but Imma go for it.
This reimagining of The Odyssey—nailing everything from casting to an apparently generated period-accurate song that actually slaps—demonstrates my long-running contention that when things become amazing enough, we can’t even process them.
People see this and neither marvel at the incredible state of technology (which has leapt forward in just the last couple of weeks), nor point out little shortcomings here & there, nor even get into another fruitless battle about the ethics of AI. Instead, at least from where I sit, I see them simply commenting on the concept & storytelling.
It’s so fun to see work from a past life enabling whole new modes of expression!
Who knew PMF for MediaPipe hand tracking would be performance art for social media 🙂
One of the unpredictable things about vibe coding is it breathes new life into tech that’s been around for ages and gives it a new audience. Threejs is another example. pic.twitter.com/QimPPiCOj7
As I walked the dogs past our new camper van a few weeks back, Pinterest happened to send me some vintage World War II aircraft art. I thought, heh, how nuts would it be to give the van shark teeth? I snapped a quick pic of the van, popped it plus one of the shark mouth designs into the Gemini app, and had Nano Banana mock up the possibilities:
This helped me bring the inimitable & indulgent Margot onboard with the idea, and soon enough I found myself in Illustrator, recreating the art the old fashioned, point-by-point way. Upon seeing the design, the local graphics shop advised me on some needed mods, so I hopped into Photoshop to oblige, invoking a dash of Generative Fill. Check out the (very real!) results.
To me this is just how AI ought to work—not as a creative replacement, but rather as an accelerant that lets us try more things & communicate ideas better.
Fill your head with sweet 80’s synth chords, using Google Omni Flash to reimagine suburbia as a sci-fi dreamscape:
Transform any scene into the Upside Down using Gemini Omni Flash in @FlowbyGoogle.
Prompt: The video starts completely normal, showing the original, unmodified scene. Immediately after the start, a slow, detail-by-detail transition into the ‘Upside Down’ dimension begins. The… pic.twitter.com/gBDARHgjR5
“Correlation is not causation,” and I hope that Internet pioneer Vint Cerf announcing his retirement from Google has nothing to do with my return. 😉
The news brings to mind a couple of fun memories:
Semi-legendary story: Some Googler was chilling in what he thought was a conference room named “Vint Cerf,” only to have the real man walk in and politely shoo him out of what was actually his office.
I’ve been trying to put my finger on exactly why the AI-related buzzword du jour gets under my skin. “Taste” is anything but new, yet I can’t stand the way it gets bandied about, like some mystic shibboleth, by grasping little growth hackers.
I’ll have more to say about this (aren’t you lucky!), but I’m reminded of my all-time favorite Steve Jobs clip. He gets at “taste” being a function of work, curiosity, and hard-won love of the excellent.
If a YouTube clip could be worn out like vinyl, I’d have done so long ago, given how many times I played it for teammates at Microsoft. Steve was right 30 years ago & he’s right now. Just buying some Aeron chairs ain’t gonna flip that switch…
Meanwhile the “Scroll World” Claude skill promises to interview you (!), then whip something up with the help of generative text-to-video tech (gotta get Omni in there!).
I built a skill to let my Claude Code build premium landing pages like this in one shot. The 3 sites in the video are one-shot results, ~$10-15 each.
How it works is intriguing enough to quote at length from the GitHub page:
—–
It leans on Higgsfield for the art: cohesive isometric diorama scenes (GPT Image 2 — via Higgsfield, or the Codex CLI on a ChatGPT subscription) and the camera flights themselves (Seedance or Kling image-to-video — only models that can frame-lock a seam), scrubbed by scroll position — the same technique behind Apple’s scroll-through product pages. The camera genuinely moves; scroll only drives time. It’s framework-agnostic: you get the Higgsfield pipeline, the prompt templates, and a portable vanilla-JS scrub engine that drops into plain HTML, Next.js, Vue, or a Python-served page — nothing assumes a stack.
When invoked, the skill:
Interviews you — the subject/industry + pitch, a brand kit (import from a URL, hand it over, or have it proposed), art direction, the ordered scenes the camera visits, whether you want the mobile version (a second chain rendered natively in 9:16 portrait — composed for phones, not a crop of the landscape film), and the budget — render tiers and stills source shown with estimated credit costs, approved before anything generates.
Generates the assets — one still per scene, one “dive-in” camera clip per scene, and the connector clips that join consecutive scenes, generated from the actual rendered frames of their neighbours so every seam is frame-identical. Mobile opt-in renders a parallel portrait chain the same way, frame-locked against its own 9:16 renders.
Wires it up — a config-driven scroll engine that plays the whole chain as one flight, serving the portrait clips and posters automatically on phones.
jnack.com/BlowingYourMindClearOutYourAss—that’s the URL I picked, back circa 2005 (when men were men & we had to self-host all our videos!), to express my admiration for Nelson Chu’s Moxi watercolor app. Harnessing graphics processors to create realtime natural-media simulations has been a passion of his for the better part of 30 years.
We hosted Nelson as a summer intern on Photoshop, but we could never quite manage to marry this tech to the, ah, somewhat vintage underpinnings of PS. Later he launched a refined version as Expresii:
It remains, to my eye, just incredibly cool—never mind that its target audience will seemingly forever be limited to those with serious painting ambitions and abilities.
I thought of all this upon seeing the procedural Damage Control. Here too I dreamed of offering godlike command of realistic materials & motion:
— Miettinen Jesse – Embrace FX (@JesseMiettinen) July 14, 2026
All this stuff has remained so niche, but I think a day is coming—very soon, I hope—when realtime world models (think Google Genie, which is the realtime 3D cousin of our new Gemini Omni) make this kind of grounded manipulation absolutely ubiquitous. We shall see!
You love to see it! Here’s to many, many more fun collaborations like this—even if we inadvertently guarantee that Russell can never retire, because he remains so charmed by trying one more thing. 🙂
I love seeing my old friend & Adobe design partner Dave (mentioned innumerable times here over the years) showing off the expressive power of the collaboration so many Adobe & Google friends have been nurturing over the last several months. We have the first fruits showing now in Firefly Boards (try it now!), and there’s so much more we have in mind.
I’ve never cared much about the company name in my email address. All that stuff is always just a means to an end—a way of aligning incentives so we can help people make the world more fun and beautiful. I feel so grateful to have found a spot to stand among friends & continue this work—and we’re just getting started.
…So says my friend Chris Perry, who welcomed me to Google 12 years ago and who was essential in shipping the first feature I worked on there—face painting for the 2014 World Cup:
Smash cut to 2026: Chris has just left Big G to start his own company, but we’re still inviting people to paint their faces—and to do so much more—for the World Cup. Opening Gemini today, I saw this smorgasbord of Nano Banana-powered templates:
Finn & Henry (pictured up top) are now far too old and, critically, too cool to abide my applying any patriotic AI to them—but you can give it a try with pics of you & yours. 🙂