The ever thoughtful Blaise Agüera y Arcas (CTO of Technology & Society at Google) recently sat down for a conversation with the similarly deep-thinking Dan Faggella. I love that I was able to get Gemini to render a high-level view of the talk:
Creating clean vectors has proven to be an elusive goal. Firefly in Illustrator still (to my knowledge) just generates bitmaps which then get vectorized. Therefore this tweet caught my attention:
Free-form SVG generation has always been an incredibly hard problem – a challenge I’ve worked on for two years. But with #Gemini3, everything has changed! Now, everyone is designer.
In my very limited testing so far, however, results have been, well, impressionistic. 🙂
Here’s a direct comparison of my friend Kevin’s image (which I received as an image) vectorized via Image Trace (way more points than I’d like, but generally high fidelity), vs. the same one converted to SVG via Gemini(clean code/lines, but large deviation from the source drawing):
But hey, give it time. For now I love seeing the progress!
Passion is contagious, and I love when people deeply care what they’re bringing into the world. I had no idea I could find the details of fast-food chicken so interesting, but dang if founder Todd Graves’s enthusiasm doesn’t jump right off the screen. Seriously, give it a watch!
Nice clip for any product maker.
(also highlights how every business is complex when you get into the details – it is useful to remember this because many in tech give the excuse “oh, my product is complex and special” – EVERYTHING is complex and it’s your job to deal with that) https://t.co/zgd4uAsGsl
I’m reminded of Richard Feynman’s keen observation:
More tangentially, this gets me thinking back to my actor friends’ appreciation of Don Cheadle’s craft in this scene from Boogie Nights. “I could watch that guy pick out donuts all day!” And even though I can’t grok the work nearly as deeply as they do, I love how much they love it.
My buddy Bilawal recently sat down with Canva cofounder & Chief Product Officer Cameron Adams for an informative conversation. These points, among others, caught my attention:
“Canva is a goal-achievement machine.” That is, users approach it with particular outcomes in mind (e.g. land your first customer, get your first investment), and the feature development team works back from those goals. As the old saying goes, “People don’t want a quarter-inch drill, they want a quarter-inch hole”—i.e. a specific outcome.
They seek to reduce the gap between idea & outcome. This reminded me of the first Adobe promo I saw more than 30 years ago: “Imagine what you can create. Create what you can imagine.”
Measuring the achievement of goals is critical. That includes gathering insights from audience response.
They’re pursuing a three-tiered AI strategy: homegrown foundational models that they need to own (based on deep insight into user behavior); partnerships with state-of-the-art models (e.g. GPT, Veo); and a rich ecosystem and app marketplace (hosting image & music generation and more).
“When you think about AI as a collaborator, it opens up a whole palette of different interactions & product experiences you can deliver.” No single modality (e.g. prompting alone) is ideal for everything from ideation to creation to refinement.
What’s it like to author at a higher level of abstraction? “It’s a dance,” and it’s still a work in progress.
What’s the role of personalization? Responsive content. Personalizing messaging has been a huge driver of Canva’s growth, and they want to bring similar tools & best practices to everyone.
“The real crux of Canva is storytelling.” Video is now used by tens of millions of people. Across media (video, images, presentations), the same challenges appear: Properly complete your idea. Make fine-grained edits. Bring in others & get their feedback.
“Knowing the start & the end, but less of the middle.” AI-enabled tools can remove production drudgery, but one’s starting point & desired outcome remain essential. Start: Fundamental understanding of what works. Ideas, thinking creatively. Elements of editorship & taste are essential. Later: It’s how you express this, measure impact, take insights into the creation loop.
00:00 – Canva’s $32B Empire the future of Design 02:26 – Design for Everyone: Canva’s Origin Story 04:19 – Why Canva Bet on the Web 07:29 – How Have Canva Users Changed Over the Years? 12:14 – Why Canva Isn’t Just Unbundling Adobe 14:50 – Canva’s AI Strategy Explained 18:12 – What Does Designing With AI Look Like? 22:55 – Scaling Content with Sheets, Data, and AI 27:17 – What is Canva Code? 29:38 – How Does Canva Fit Into Today’s AI Ecosystem? 32:35 – Why Adobe and Microsoft Should Be Worried 37:52 – Will Canva Expand Into Video Creation? 41:10 – Will AI Eliminate or Expand Creative Jobs?
On Friday I got to meet Dr. Fei-Fei Li, “the godmother of AI,” at the launch party for her new company, World Labs (see her launch blog post). We got to chat a bit about a paradox of complexity: that as computer models for perceiving & representing the world grow massively more sophisticated, the interfaces for doing common things—e.g. moving a person in a photo—can get radically simpler & more intentional. I’ll have more to say about this soon.
Meanwhile, here’s her fascinating & wide-ranging conversation with Lenny Rachitsky. I’m always a sucker for a good Platonic allegory-of-the-cave reference. 🙂
From the YouTube summary:
(00:00) Introduction to Dr. Fei-Fei Li (05:31) The evolution of AI (09:37) The birth of ImageNet (17:25) The rise of deep learning (23:53) The future of AI and AGI (29:51) Introduction to world models (40:45) The bitter lesson in AI and robotics (48:02) Introducing Marble, a revolutionary product (51:00) Applications and use cases of Marble (01:01:01) The founder’s journey and insights (01:10:05) Human-centered AI at Stanford (01:14:24) The role of AI in various professions (01:18:16) Conclusion and final thoughts
And here’s Gemini’s solid summary of their discussion of world models:
The Motivation: While LLMs are inspiring, they lack the spatial intelligence and world understanding that humans use daily. This ability to reason about the physical world—understanding objects, movement, and situational awareness—is essential for tasks like first response or even just tidying a kitchen 32:23.
The Concept: A world model is described as the lynchpin connecting visual intelligence, robotics, and other forms of intelligence beyond language 33:32. It is a foundational model that allows an agent (human or robot) to:
Create worlds in their mind’s eye through prompting 35:01.
Interact with that world by browsing, walking, picking up objects, or changing things 35:12.
Reason within the world, such as a robot planning its path 35:31.
The Application: World models are considered the key missing piece for building effective embodied AI, especially robots 36:08. Beyond robotics, the technology is expected to unlock major advances in scientific discovery (like deducing 3D structures from 2D data) 37:48, games, and design 37:31.
The Product: Dr. Li co-founded World Labs to pursue this mission 34:25. Their first product, Marble, is a generative model that outputs genuinely 3D worlds which users can navigate and explore 49:11. Current use cases include virtual production/VFX, game development, and creating synthetic data for robotic simulation 53:05.
I’m not fully sure what this rather eye-popping little demo says about how our brains perceive reality, and thus what we can & cannot trust, but dang if it isn’t interesting:
I was so chuffed to text my wife from the Adobe MAX keynote and report that the next-gen video editor she’d kicked off as PM several years ago has now come to the world, at least in partial form, as the new Firefly Video Editor (currently accepting requests for access). Here our pal Dave Werner provides a characteristically charming tour:
My old pal Sam is one of the most thoughtful, down-to-earth guys you’re ever likely to meet in the design community, and if you’re looking for a calm but re-energizing way to spend a couple of minutes, I think you’ll really enjoy his seven-minute talk below. I won’t spoil anything, but do trust me. 🙂
I thought this was a pretty interesting & thoughtful conversation. It’s interesting to think about ways to evaluate & reward process (hard work through challenges) and not just product (final projects, tests, etc.). AI obviously enables a lot of skipping the former in pursuit of the latter—but (shocker!) people then don’t build knowhow around solving problems, or even remember (much less feel pride in) the artifacts they produce.
The issues go a lot deeper, to the very philosophy of education itself. So we sat down and talked to a lot of teachers — you’ll hear many of their voices throughout this episode — and we kept hearing one cri du coeur again and again: What are we even doing here? What’s the point?
Links, courtesy of the Verge team:
A majority of high school students use gen AI for schoolwork | College Board
About a quarter of teens have used ChatGPT for schoolwork | Pew Research
Check out MotionStream, “a streaming (real-time, long-duration) video generation system with motion controls, unlocking new possibilities for interactive content generation.” It’s said to run at 29fps on a single H100 GPU (!).
MotionStream: Real-time, interactive video generation with mouse-based motion control; runs at 29 FPS with 0.4s latency on one H100; uses point tracks to control object/camera motion and enables real-time video editing.https://t.co/fFi9iB9ty7pic.twitter.com/zKb9u3bj9g
What I’m really wondering, though, it whether/when/how an interactive interface like this can come to Photoshop & other image-editing environments. I’m not yet sure how the dots connect, but could it be paired with something like this model?
Qwen Image Multiple Angles LoRA is an exquisitely trained LoRA!˚₊‧꒰ა
Keep character and scenes consistent, and flies the camera around! Open source got there! One of the best LoRAs I’ve come across lately pic.twitter.com/1mkmCpXgIY
Oh man, this parody of the messaging around AI-justified (?) price increases is 100% pitch perfect. (“It’s the corporate music that sends me into a rage.”)
My friend Bilawal got to sit down with VFX pioneer John Gaeta to discuss “A new language of perception,” Bullet Time, groundbreaking photogrammetry, the coming Big Bang/golden age of storytelling, chasing “a feeling of limitlessness,” and much more.
In this conversation:
— How Matrix VFX techniques became the prototypes for AI filmmaking tools, game engines, and AR/VR systems — How The Matrix team sourced PhD thesis films from university labs to invent new 3D capture techniques — Why “universal capture” from Matrix 2 & 3 was the precursor to modern volumetric video and 3D avatars — The Matrix 4 experiments with Unreal Engine that almost launched a transmedia universe based on The Animatrix — Why dystopian sci-fi becomes infrastructure (and what that means for AI safety) — Where John is building next: Escape.art and the future of interactive storytelling
I’m pleased to see that as promised back in May, Photoshop has added a “Dynamic Text” toggle that automatically resizes the size of the letters in each line to produce a visually “packed” look:
Results can be really cool, but because the model has no knowledge of the meaning and importance of each word, they can sometimes look pretty dumb. Here’s my canonical example, which visually emphasizes exactly the wrong thing:
I continue to want to see the best of both worlds, with a layout engine taking into account the meaning & thus visual importance of words—like what my team shipped last year:
I’m absolutely confident that this can be done. I mean, just look at the kind of complex layouts I was knocking out in Ideogram a year ago.
The missing ingredient is just the link between image layouts & editability—provided either by bitmap->native conversion (often hard, but doable in some cases), or by in-place editing (e.g. change “Merry Christmas” to “Happy New Year” on a sign, then regenerate the image using the same style & dimensions)—or both.
Bonus points go to the app & model that enable generation with transparency (for easy compositing), or conversion to vectors—or, again, ¿porque no los dos? 🙂
I recently shared a really helpful video from Jesús Ramirez that showed practical uses for each model inside Photoshop (e.g. text editing via Flux). Now here’s a direct comparison from Colin Smith, highlighting these strengths:
Flux: Realistic, detailed; doesn’t produce unwanted shifts in regions that should stay unchanged. Tends to maintain more of the original image, such as hair or background elements.
Nano Banana: Smooth & pleasing (if sometimes a bit “Disney”); good at following complex prompts. May be better at removing objects.
These specific examples are great, but I continue to wish for more standardized evals that would help produce objective measures across models. I’m investigating the state of the art there. More to share soon, I hope!
Improvements to imaging continues its breakneck pace, as engines evolve from “simple” text-to-image (which we considered miraculous just three years ago—and which I still kinda do, TBH) to understanding time & space.
Now Emu (see project page, code) can create entire multi-page/image narratives, turn 2D images into 3D worlds, and more. Check it out:
I’m down in LA having tons of great conversations around AI and the future of creativity. If you want to chat, please hit me up. firstname dot lastname at gmail.
“Nodes, nodes, nodes!” — my exasperated then-10yo coming home from learning Unreal at summer camp 🙂
Love ’em or hate ’em, these UI building blocks seem to be everywhere these days—including in Runway’s new Workflows environment:
Introducing Workflows, a new way to build your own tools inside of Runway.
Now you can create your own custom node-based workflows chaining together multiple models, modalities and intermediary steps for even more control of your generations. Build the Workflows that work for… pic.twitter.com/5VHABPj8et
Alloy is AI Prototyping built for Product Management: ➤ Capture your product from the browser in one click ➤ Chat to build your feature ideas in minutes ➤ Share a link with teammates and customers ➤ 30+ integrations for PM teams: Linear, Notion, Jira Product Discovery, and more
Check out the brief demo:
It’s official – I’m excited to introduce Alloy (@alloy_app), the world’s first tool for prototypes that look exactly like your product.
All year, PMs and designers have struggled with off-brand prototypes – built with “app builder” tools that look nothing like their existing… pic.twitter.com/DztKl2HtQg
Twitter (yes, always “Twitter”) can be useful, but a ton of the AI-related posts there are often fairly superficial and/or impractical rehashes of eye candy that garners attention & not much else.
By contrast, Photoshop expert Jesús Ramirez has put together a really solid, nutrient-dense tour—complete with all his prompts—that I think you’ll find immediately useful. Dive on in, or jump directly to one of the topics linked below.
I particularly like this demo of using Flux to modify the text in an image:
I really enjoyed Jon Stewart’s super accessible, thoughtful conversation with AI pioneer Geoffrey Hinton. Now I’m constantly going to be thinking about edge detectors, neurons, and beaks!
I was initially surprised to see VSCO tapping into Flux for generative smarts, but it makes sense: they’re leaning on it to add really good object removal—and not, at least for the moment, to make larger changes. It’ll be interesting to see how their user community responds, and whether they’ll tip some additional toes into these waters (e.g. for creative relighting).
I had a great time chatting with my fellow former Adobe PM Demian Borba about all things AI (creativity, ethics, ownership, value, and more). You can check out the conversation below, and in case it’s of interest, I used Gemini inside YouTube to create a summary of topics we discussed.
Creative Director Alexia Adana constantly explores new expressive tech & writes thoughtfully about her findings. I was kind of charmed to see her deploying the latest tools to form sort of a self-promotional AI herald (below), riding ahead with her tidings:
The team at BFL is celebrating some of the most interesting, creative uses of the Flux model. Having helped bring the Vanishing Point tool to Photoshop, and always having been interested in building more such tech, this one caught my eye:
Best Overall Winner
Perspective Control using Vanishing Points (jschoormans) Just like Renaissance artists who start with perspective grids, this Kontext LoRa lets you control the exact perspective point in AI-generated images. pic.twitter.com/phAY41KYdP
Back when I worked in Google Research, my teammates developed fast models divide images & video into segments (people, animals, sky, etc.). I’m delighted that they’ve now brought this tech to Snapseed:
The new Object Brush in Snapseed on iOS, accessible in the “Adjust” tool, now lets you edit objects intuitively. It allows you to simply draw a stroke on the object you want to edit and then adjust how you want it to look, separate from the rest of the image.
Check out the team blog post for lots of technical details on how the model was trained.
The underlying model powers a wide range of image editing and manipulation tasks and serves as a foundational technology for intuitive selective editing. It has also been shipped in the new Chromebook Plus 14 to power AI image editing in the Gallery app. Next, we plan to integrate it across more image and creative editing products at Google.
I was pleasantly surprised to see my old Google Photos manager David Lieb pop up in this brief clip from Y Combinator, where he now works, discussing how the current batch of AI-enabled apps somewhat resembles the original “horseless carriages.” It’s fun to contemplate what’ll come next.
“A few weeks ago,” writes John Gruber, “designer James Barnard made this TikTok video about what seemed to be a few mistakes in HBO’s logo. He got a bunch of crap from commenters arguing that they weren’t mistakes at all. Then he heard from the designer of the original version of the logo, from the 1970s.”
Check out these surprisingly interesting three minutes of logo design history:
@barnardco “Who. Cares? Unfollowed” This is how a *lot* of people responded to my post about the mistake in the HBO logo. For those that didn’t see it, the H and the B of the logo don’t line up at the top of the official vector version from the website. Not only that, but the original designer @Gerard Huerta700 got in touch! Long story short, we’re all good, and Designerrrs™ community members can watch my interview with Gerard Huerta where we talk about this and his illustrious career! #hbo#typography#logodesign#logo#designtok original sound – James Barnard
As much as one can be said to enjoy thinking through the details of how to evaluate AI (and it actually can be kinda fun!), I enjoyed this in-depth guide from Hamel Husain & Shreya Shankar.
All year I’ve been focusing pretty intently on how to tease out the details of what makes image creation & editing models “good” (e.g. spelling, human realism, prompt alignment, detail preservation, and more). This talk pops up a level, focusing more on holistic analysis of end-to-end experiences. If you’re doing that kind of work, or even if you just want to better understand the kind of thing that’s super interesting to hiring managers now, I think you’ll find watching this to be time well spent.
I’m so happy to see Adobe greatly accelerating the pace of 3p API integrations!
FLUX.1 Kontext [Pro] is now in Photoshop!
Starting today, creators worldwide can use FLUX.1 Kontext [Pro] directly inside @Photoshop – no more switching between apps or manually exporting files.
Microsoft VP Aparna Chennapragada, who recruited me to Microsoft after I reported to her at Google, recently wrote a thoughtful piece about building trust through transparency. Specifically around AI agents, we want less of this…
…and more of this:
I agree completely. Having some thoughtful back-and-forth makes me feel better understood & therefore more confident in my assistant’s work.
And feel here is a big deal. As Maya Angelou said, “People won’t remember what you said, or even what you did, but they’ll remember how you made them *feel*. Microsoft AI leader (and previously DeepMind cofounder) Mustafa Suleyman totally gets this.
Conversely, I just saw a founder advertising his product as “visual storytelling on autopilot.” I get the intent, but I find the phrasing oxymoronic: would any worthwhile “story” be generated by autopilot? Yuck.
When apps try to do too much with my sparse input, seeing the results makes me feel like Neven Mrgan did upon receiving AI-generated slop from a friend: “I was repelled, as if digital anthrax had poured out of the app.” I don’t even want to read such content, much less share it, much less be judged on it.
So yeah, apps: ditch autopilot & instead take the time to show interest & ask good questions. “Slow is smooth, and smooth is fast”—and a little thoughtfulness up front will save me time while increasing my pride of ownership.
In addition to adding support for vertical video & greater character consistency, the new Veo-powered storytelling tool now includes direct image creation & manipulation via tiny, tiny fruit:
This new feature… it’s bananas
You can now edit and refine your images directly in Flow using prompts. @NanoBanana maintains the likeness of a subject or scene across different lighting, environments, artistic styles, and more.
This paper seems really promising. From textbooks it promises to make:
— Mind maps if you think visually — Audio lessons with simulated teacher conversations — Interactive timelines — Quizzes that change based on where you’re struggling
BREAKING: Google Research just dropped the textbook killer.
Its called “Learn Your Way” and it uses LearnLM to transform any PDF into 5 personalized learning formats. Students using it scored 78% vs 67% on retention tests.
— Artificial Intelligence (AI) • ChatGPT (@chatgptricks) September 22, 2025
More details:
This is going to revolutionize education
Google just launched “Learn Your Way” that basically takes whatever boring chapter you’re supposed to read and rebuilds it around stuff you actually give a damn about.
In today’s episode Ammaar Reshi shows exactly how he uses AI to prototype ideas for the new Google AI Studio. He shares his Figma files and two example prototypes (including how he vibe-coded his own version of AI Studio in a couple of days). We also go deep into:
— 4 lessons for vibe-coding like a pro — When to rely on mockups vs. AI prototypes — Ammaar’s step-by-step process for prompting — How Ammaar thinks about the fidelity of his prototypes — a lot more
Apropos of the song featured in my previous post, in case you haven’t already beheld the ludicrous majesty of the Peacemaker Season 2 intros, well, stop cheating yourself!
Better still, here’s a peek behind the scenes of creating this inspired mayhem: