Blender + Stable Diffusion = 🪄

Easy placement/movement of 3D primitives -> realistic/illustrative rendering has long struck me as extremely promising. Using tech like StyleGAN to render from 3D can produce interesting results, but it’s been difficult to bring the level of quality & consistency up to what Adobe users demand.

Now with Stable Diffusion (and, one hopes, other diffusion models in the future) attached to Blender (and, one hopes, other object manipulation tools), the vision is getting closer to reality:

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