Great CGI storytelling

Here’s a little inspiration for your Friday. Filmmaker Bruce Branit has created World Builder, in which “a strange man builds a world using holographic tools for the woman he loves.” I’ve embedded it below, but it’s worth hitting the full-screen viewing button (next to the Vimeo logo).

This is how smooth and effortless I’d like Photoshop to feel.
Bruce was one half of the two-man team that produced the excellent 405: The Movie on their desktop computers back in 2000 (more info). Thanks to reader Cris DeRaud for the link.

6 thoughts on “Great CGI storytelling

  1. Yo John. The Photoshop already has that smooth and effortless feel for me, and for many other long-time users. Working in it really satisfies me and recharges me, it does NOT drain my energy.
    There are few more details i would like to see in PS, but that is just me being nitpicky =)
    (for example: when i draw gradient, i would like to see VERTICAL on the main line, so i can see where will the gradient extend)

  2. A sweet little film, and very well executed. But it does point out the problem with 3D modeling today. I mean, you have to put every little rivit on the mailboxes?
    At least with Photoshop you get to start with a photo (assuming that’s the direction you’re coming from). But 3D apps all start with a blank grid.
    I mean, imagine if writers had to first invent every word they were going to use?
    3D work currently takes too broad a skill set, one that 99% of potential users can’t/won’t possess. This is why the CGI credits for most movies are 10 minutes long.
    Bravo for Mr. Branit, but creations like this will elude the rest of us until developers realize that the modelers and renderers are not the tools we need, we need mailboxes (and buildings, and flowers, etc.).

  3. Speaking of “smooth and effortless” and PS, I must say I’ve grown to love the hand-pan-toss-scroll (or whatever you call it!) which you’ve created. I miss it much when running PS on my aging laptop, which doesn’t have enough graphics cojones to run in OpenGL mode. It’s a little thing — which matters a great deal when one pans around inside huge files half the day.
    [Cool! I’ve passed your feedback along to the team. Nice to know that the little things make a positive difference. –J.]

  4. Nice to see some more work from Bruce Bannit. He really knows how to tell a story, not just be clever with effects.
    Oh and to completely rid of the clumsy mouse would be fantastic.
    ” Nice to know that the little things make a positive difference. –J.”
    It the little things that make the biggest differences usually. Spacbar preview in Bridge CS4 being a prime example.
    And probably why the most requested improvement to PS in Scott Kelby’s survey was to get rid of the default red for a stroke line.
    “The devil is in the detail.”
    Lots of detail that all users would benefit from in PS, gets overlooked every upgrade in favour of flashy feautures used in reality by a much smaller fraction of PS users.

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