Interesting multitouch ideas: 10/GUI & BumpTop

Speaking of multitouch, the folks at 10/GUI have some interesting ideas on how to make multitouch practical on the desktop. If nothing else the ergonomic observations are spot on.

Then there’s BumpTop, which has been around for a few years & which is now available for download. It’s cool, but as I’ve written previously, I have a hard time imagining it’ll get widely adopted. Here’s the demo:


9 thoughts on “Interesting multitouch ideas: 10/GUI & BumpTop

  1. John,
    I sell images to istock. I have noticed many of my images seem to be refused from blown out highlights.
    In Camera Raw I am VERY careful to process my images with no white is a value above 247. Yet when I bring them into Photoshop CS4 I do see blown highlights with the threshold adjustment layer at values at 255.
    What gives? This should would seamlessly from Camera Raw to CS4? Please help me with this!

  2. The 10/gui is an interesting idea, but it has 2 fatal flaws to my mind. The first is that the keyboard and multitouch surface are contiguous, meaning that you are going to need an awful lot of space on your desk to put the thing. Also, because the keyboard is positioned far away, you’ll need to stretch in order to type, placing strain on the shoulders and upper arms. The second problem is that the ‘local and global edges’ are placed on the little fingers. I’d imagine that these edges would see a lot of use, and consequently apply strain to the weakest part of the hand.
    I’d say that the solution to these problems is to embed a low power screen (some kind of e-ink display would be ideal) into the multitouch surface and have it display a keyboard. There would be an area at the bottom, just below where the space bar would traditionally be, which would switch between ‘mouse’, keyboard and any other tools you might need and also fulfil the function that the 10/gui’s local edge provides. You could program the surface to display anything you wanted, so it could also free the screen from the traditional clutter of toolbars and palettes.
    Just need someone to build the thing now 😉

  3. With many OS starting to increase support for Multi-touch will adobe allow for multi-touch with in there programs. Considering your latest flash player including the tech it would be cool if you guys moved the other programs in that direction.

  4. If nothing else the ergonomic observations are spot on.
    But that’s really where it ends and then they even do not consider half the things of relevance in that area alone. Additionally they utterly avoid the real issues of proposing OS integration and application handling as well as human-machine interaction. You know, I could put together presentations 10 times as long and twice as fancy and it would still just be misinformation without any real value. It would, in essence, be the same as those mock UIs you see in films – looks cool, but doesn’t work for real work. It’s just another over-conceptualized idea, nothing more. To begin with, the most evident flaw is to even assume everybody would use 5/10 fingers when that couldn’t be further from the truth…

  5. The 10gui video was a little close to an advertisement for my taste. Interesting concept and execution, but deliberately misrepresenting the current state of UI development to make the case for your own product rubs me the wrong way.

  6. but deliberately misrepresenting the current state of UI development to make the case for your own product rubs me the wrong way.
    Well put. After all, they are using the “windows” terminology all the way. I wouldn’t say it’s an advertisement, though. It’s more like a graphic designers view on the matter. It all looks neat and nice and has some fancy animation, but it doesn’t take a holistic approach to the underlying changes in paradigms that would be necessary. In that regard it’s no better than what e.g. bump-top does – add an alternate user-interface on top of an existing operating system just to add more confusion for the user. It’s simply all wrong.

  7. If the touch area moves sideways – to both sides for each hand – to the keyboard, then problem solved. You’ll have a longer keyboard still.

Leave a Reply

Your email address will not be published. Required fields are marked *