sneak: Iris Blur

Hardware-accelerated selective blurs with direct manipulation? Yes please.

For your convenience I’ve grouped these sneak-peek videos in a single category.
Side note–and I debate whether to mention this: there’s no real need to comment (as someone does on every sneak), “What, that’s all there is…?”–because no, that’s not all there is. A peek is, by definition, “a quick and typically furtive look.” It’s just meant to pique your interest, not to show a whole product release (or even a whole feature).

13 thoughts on “ sneak: Iris Blur

  1. Nifty for quicky jobs. For real accuracy, you need depth maps or some kind of way to pick out other items in the focal plane yet not in the center of the “focus area”. Or maybe you just use one of those Lytro cameras.

  2. It’s interesting to see what kind of features show up first in photoshop (healing brush, content-aware fill), and which ones show up first in iPhoto (red-eye reduction) and instagram-like iPhone apps (fake lens blur). Cool to see Adobe making Photoshop a better tool while not being above taking cues from popular consumer apps. And it looks like your depth blur is way more powerful/realistic than other ones I’ve seen!

  3. well it´s physical incorrect and everybody with some clue sees that in a millisecond.
    so it´s useless for professionells.

    1. First you haven’t seen the actual released product. Second it might not be for “professionals” then but rather creatives who can realize the potential of technology and use it to actually create something while the others while away the time trying explain why it can’t or shouldn’t be done.

  4. This is basically a simplification upon Camera Blur that can take an alpha channel to do the blur. With Camera Blur you can build a z-depth map.
    With this, it’s just simpler, even though not as accurate.

  5. Correction, I meant “Lens Blur”, not “Camera Blur”
    [Blur Gallery uses a true spatially varying blur. It does not approximate the blur with a blend, as I believe Lens Blur does. Each blur type (field, iris, tilt shift) forms a spatially varying radius field (mask) with a maximum blur radius set by the blur amount slider. –J.]

  6. Oops. My comment was directed at 3213232 not rick. Obviously I am not a professional on this blog software …

Leave a Reply

Your email address will not be published. Required fields are marked *