I’m a fan of these guys. Charles is awesome, and my friend Philip (with whom I got my start in his pre-ILM/Pixar days) is leading product design. I’m excited to try out their “semantic scene architecture,” which promises to focus on outcomes rather than inputs:
My cofounder @cmigos (ex-Apple & Unity) shows how to animate cameras in Intangible’s semantic scene architecture.
Watch him stage the action, track a subject, and move the camera in 3D like he’s directing on set.
Then diffusion models render the precise shot he wants. https://t.co/GssIEa2khs pic.twitter.com/wU8zK9HR41
— Bharat Vasan (@bharatvasan) September 9, 2026