He used Pixel Bender to develop this (or at least a precursor of it) http://www.subblue.com/blog/2010/12/26/geometric_organica
I just found a program called Fragmentarium that lets you explore fractals that look very similar to this one.
It’s amazing that this can be rendered in realtime through the GPU.
from his comments on the video:
“It is rendered using my own GPU based raytracer written in GLSL. All the shapes are the result of the fractal formulas, no modelling involved :)”
“Each frame takes about half a second to render at HD 720 resolution with 4x antialiasing. Without the AA it is quick enough for interactive tweaking of the parameters.”
WOW.
I wanna see the WebGL version!
[You and me both. –J.]
The webGL version of Fractal Lab is now available at
http://fractal.io/
He used Pixel Bender to develop this (or at least a precursor of it)
http://www.subblue.com/blog/2010/12/26/geometric_organica
I just found a program called Fragmentarium that lets you explore fractals that look very similar to this one.
It’s amazing that this can be rendered in realtime through the GPU.
from his comments on the video:
“It is rendered using my own GPU based raytracer written in GLSL. All the shapes are the result of the fractal formulas, no modelling involved :)”
“Each frame takes about half a second to render at HD 720 resolution with 4x antialiasing. Without the AA it is quick enough for interactive tweaking of the parameters.”
Marvellous! Will you make a colour version?