Demo: Interactive prototype creation using Photoshop

Following up on Thursday’s post, here’s a short video demonstrating Composite:

I’m really curious about what interface designers think of all this. Is it a promising direction—one that the Photoshop team should work to facilitate?

7 thoughts on “Demo: Interactive prototype creation using Photoshop

  1. Yes, I think the Photoshop team should pursue on baking his functionality in. POP app is another one, and I think it’s either free or .99, can’t remember. You can either take photos and then draw hot spots or bring in your photoshop comps via your camera roll (I use Instashare to do this).
    The branding and design of this composite app is great, but it seems a bit too complex to use, not sure about spending the 10 bucks to find out. They should have a limited demo for people to try out.
    If you guys do work on implementing this feature, please have it work for iPads too, not too many options at all for this type of stuff on tablets, yet customer usage is really high….go figure.

  2. it definitely interesting i just think the number of cases when it would actually be beneficial might be somewhat limited

    1. This is actually great for testing ideas and interactions on the actual device before getting into the development stage. I personally use the POP app for this, which is similar. This is also good for showing a proof-of-concept to internal teams or stakeholders when pitching an idea. Apple’s Quartz Composer is great for mobile apps, but has a much steeper learning curve. If you’re designing these on a regular basis, there’s actually lots of use cases for this type of functionality.

  3. Thanks for the mention John! We really think prototyping is becoming an important part of a designers workflow–especially on native-platforms like iOS where changing something isn’t as easy as on the web. The other thing we believe is that prototyping needs to be hassle-free—and integrating it in the design-tool is the way to go. Who wants to re-export comps or re-define tap-zones? Prototypes are all about making changes, you need to figure out what works and what doesn’t. Having an updated prototype a tap away is extremely powerful in our opinion.

  4. What on earth is this achieving?
    Apart from being plug-ugly, it is an extremely slow way to do what I can do more quickly and usefully with a pen on the back of an envelope!

  5. Please invest more in mockup tools for indesign.
    Part of the design process is changing the design constantly. Indesign offers much quicker ways to change designs completely.

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