Illustration: The UI design of Rogue One

“Do you know how hard it is,” my buddy Phil asked me a few years back while creating on-screen graphics for Episodes II & III, “to use After Effects to exactly match analog graphics from the 70’s?” He noted that back in the day, production designers could literally whack a CRT to generate static, skipping, and other effects that he now had to laboriously recreate using keyframes, expressions, etc.

I’m reminded of this seeing the gritty GUIs that design firm Blind created for Rogue One and The Force Awakens. Super cool (and likely highly under-appreciated) stuff.

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