All posts by jnack

“Emu Edit” enables instructional image editing

This tech—or something much like it—is going to be a very BFD. Imagine simply describing the change you’d like to see in your image—and then seeing it.

[Generative models] still face limitations when it comes to offering precise control. That’s why we’re introducing Emu Edit, a novel approach that aims to streamline various image manipulation tasks and bring enhanced capabilities and precision to image editing.

Emu Edit is capable of free-form editing through instructions, encompassing tasks such as local and global editing, removing and adding a background, color and geometry transformations, detection and segmentation, and more. […]

Emu Edit precisely follows instructions, ensuring that pixels in the input image unrelated to the instructions remain untouched. For instance, when adding the text “Aloha!” to a baseball cap, the cap itself should remain unchanged.

Read more here & here.

And for some conceptually related (but technically distinct) ideas, see previous: Iterative creation with ChatGPT.

NBA goes NeRF

Here’s a great look at how the scrappy team behind has helped enable beautiful volumetric captures of Phoenix Suns players soaring through the air:

Go behind the scenes of the innovative collaboration between Profectum Media and the Phoenix Suns to discover how we overcame technological and creative challenges to produce the first 3D bullet time neural radiance field NeRF effect in a major sports NBA arena video. This involved not just custom-building a 48 GoPro multi-cam volumetric rig but also integrating advanced AI tools from Luma AI to capture athletes in stunning, frozen-in-time 3D visual sequences. This venture is more than just a glimpse behind the scenes – it’s a peek into the evolving world of sports entertainment and the future of spatial capture.

Phat Splats

If you keep hearing about “Gaussian Splatting” & wondering “WTAF,” check out this nice primer from my buddy Bilawal:

There’s also Two-Minute Papers, offering a characteristically charming & accessible overview:

Iterative creation with ChatGPT

I’m really digging the experience of (optionally) taking a photo, feeding it into ChatGPT, and then riffing my way towards an interesting visual outcome. Here’s a gallery in which you can see some of the journeys I’ve undertaken recently.

  • Image->description->image quality is often pretty hit-or-miss. Even so, it’s such a compelling possibility that I keep wanting to try it (e.g. seeing a leaf on the ground, wanting to try turning it into a stingray).
  • The system attempts to maintain various image properties (e.g. pose, color, style) while varying others (e.g. turning the attached vehicle from a box truck to a tanker while maintaining its general orientation plus specifics like featuring three Holstein cows).
  • Overall text creation is vastly improved vs. previous models, though it can still derail. It’s striking that one can iteratively improve a particular line of text (e.g. “Make sure that the second line says ‘TRAIN’“).

The Young & The Spiderverse

Man, I’m inspired—and TBH a little jealous—seeing 14yo creator Preston Mutanga creating amazing 3D animations, as he’s apparently been doing for fully half his life. I think you’ll enjoy the short talk he gave covering his passions:

The presentation will take the audience on a journey, a journey across the Spider-Verse where a self-taught, young, talented 14-year-old kid used Blender, to create high-quality LEGO animations of movie trailers. Through the use of social media, this young artist’s passion and skill caught the attention of Hollywood producers, leading to a life-changing invitation to animate in a new Hollywood movie.

Hands up for Res Up ⬆️

Speaking of increasing resolution, check out this sneak peek from Adobe MAX:

It’s a video upscaling tool that uses diffusion-based technology and artificial intelligence to convert low-resolution videos to high-resolution videos for applications. Users can directly upscale low-resolution videos to high resolution. They can also zoom-in and crop videos and upscale them to full resolution with high-fidelity visual details and temporal consistency. This is great for those looking to bring new life into older videos or to prevent blurry videos when playing scaled versions on HD screens.

Adventures in Upsampling

Interesting recent finds:

  • Google Zoom Enhance. “Using generative AI, Zoom Enhance intelligently fills in the gaps between pixels and predicts fine details, opening up more possibilities when it comes to framing and flexibility to focus on the most important part of your photo.”
  • Nick St. Pierre writes, “I just upscaled an image in MJ by 4x, then used Topaz Photo AI to upscale that by another 6x. The final image is 682MP and 32000×21333 pixels large.”
  • Here’s a thread of 10 Midjourney upsampling examples, including a direct comparison against Topaz.

Demos: Using Generative AI in Illustrator

If you’ve been sleeping on Text to Vector, check out this handful of quick how-to vids that’ll get you up to speed:

Sneak peek: Project Glyph Ease

Easy as ABC, 123?

Project Glyph Ease uses generative AI to create stylized and customized letters in vector format, which can later be used and edited. All a designer needs to do is create three reference letters in a chosen style from existing vector shapes or ones they hand draw on paper, and this technology automatically create the remaining letters in a consistent style. Once created, designers have flexibility to edit the new font since the letters will appear as live text that can be scaled, rotated or moved in the project.

Project Primrose: Animated fabric (!) from Adobe

The week before MAX, my teammate Christine had a bit of a cough, and folks were suddenly concerned about the Project Primrose sneak: it’d be awfully hard to swap out presenters when the demo surface is a bespoke dress made by & for exactly one person. Thankfully good health prevailed, and she was able to showcase Project Primrose:

Here’s a bit more info about the tech:

We propose reflective light-diffuser modules for non-emissive flexible display systems. Our system leverages reflective-backed polymer-dispersed liquid crystal (PDLC), an electroactive material commonly used in smart window applications. This low-power non-emissive material can be cut to any shape, and dynamically diffuses light. We present the design & fabrication of two exemplar artifacts, a canvas and a handbag, that use the reflective light-diffuser modules. 

Reflect on this: Project See Through burns through glare

Marc Levoy (professor emeritus at Stanford) was instrumental in delivering the revolutionary Night Sight mode on Pixel 3 phones—and by extension on all the phones that quickly copied their published techniques. After leaving Google for Adobe, he’s been leading a research team that’s just shown off the reflection-zapping Project See Through:

Today, it’s difficult or impossible to manually remove reflections. Project See Through simplifies the process of cleaning up reflections by using artificial intelligence. Reflections are automatically removed, and optionally saved as separate images for editing purposes. This gives users more control over when and how reflections appear in their photos.

Check out my MAX talk on the potential of Generative AI in education

I got to spend 30 minutes chatting with educator & author Matt Miller last week, riffing on some tough but important questions around weighty, fascinating stuff like what makes us human, what we value around creativity, and how we can all navigate the creative disruptions that surround us.

Hear how Adobe generative AI solutions are designed to continually evolve, develop, and empower educators and students from kindergarten to university level. Generative AI is expected to have a significant impact on the creativity of students. It has the potential to act as a powerful tool that can inspire and enhance the creative process by generating new and unique ideas. Join Matt Miller, author and educator, and John Nack, principal product manager at Adobe, for this exciting discussion.

In this session, you’ll:

  • Learn how Adobe approaches generative AI
  • Hear experts discuss how AI affects teaching and learning
  • Discover how AI can make learning more personalized and accessible

What if 3D were actually approachable?

That’s the promise of Adobe’s Project Neo—which you can sign up to test & use now! Check out the awesome sneak peek they presented at MAX:

Incorporating 3D elements into 2D designs (infographics, posters, logos or even websites) can be difficult to master, and often requires designers to learn new workflows or technical skills.

Project Neo enables designers to create 2D content by using 3D shapes without having to learn traditional 3D creation tools and methods. This technology leverages the best of 3D principles so designers can create 2D shapes with one, two or three-point perspectives easily and quickly. Designers using this technology are also able to collaborate with their stakeholders and make edits to mockups at the vector level so they can quickly make changes to projects.

What’s even better than Generative Fill? GenFill that moves.

Back in the day, I dreaded demoing Photoshop ahead of the After Effects team: we’d do something cool, and they’d make that cool thing move. I hear echoes of that in Project Fast Fill—generative fill for video.

Project Fast Fill harnesses Generative Fill, powered by Adobe Firefly, to bring generative AI technology into video editing applications. This makes it easy for users to use simple text prompts to perform texture replacement in videos, even for complex surfaces and varying light conditions. Users can use this tool to edit an object on a single frame and that edit will automatically propagate into the rest of the video’s frames, saving video editors a significant amount of texture editing time.

Check it out:

Adobe Project Posable: 3D humans guiding image generation

Roughly 1,000 years ago (i.e. this past April!),  I gave an early sneak peek at the 3D-to-image work we’ve been doing around Firefly. Now at MAX, my teammate Yi Zhou has demonstrated some additional ways we could put the core tech to work—by adding posable humans to the scene.

Project Poseable makes it easy for anyone to quickly design 3D prototypes and storyboards in minutes with generative AI.

Instead of having to spend time editing the details of a scene — the background, different angles and poses of individual characters, or the way the character interacts with surrounding objects in the scene — users can tap into AI-based character posing models and use image generation models to easily render 3D character scenes.

Check it out:

Generative Match: It’s Pablos all the way down…

Here’s a fun little tutorial from my teammate Kris on using reference images to style your prompt (in this case, her pet turtle Pablo). And meanwhile, here’s a little gallery of good style reference images (courtesy of my fellow PM Lee) that you’re welcome to download and use in your creations.

Important protections for creators in Generative Match

I’m really happy & proud that Firefly now enables uploading your own images & mixing them into your creations. For months & months, this has been users’ number 1 feature request.

But with power comes responsibility, of course, and we’ve spent a lot of time thinking about ways to discourage misuse of the tech (i.e. how do we keep this from becoming a rip-off engine?). I’m glad to say that we’ve invested in some good guidelines & guardrails:

First, we require users to confirm they have the right to use any work that they upload to Generative Match as a reference image.

Second, if an image’s Content Credentials include tags indicating that the image shouldn’t be used as a style reference, users won’t be able to use it with Generative Match. We will be rolling out the ability to add these tags to assets as part of the Content Credentials framework within our flagship products.

Third, when a reference image is used to generate an asset, we save a thumbnail of the image to help ensure that the use of Generative Match meets our terms of service. We also note that a reference image was used in the asset’s Content Credentials. Storing the reference image provides an important dose of accountability.

To be clear, these protections are just first steps, and we plan to do more to strengthen protections. In the meantime, your feedback is most welcome!

Introducing Generative Match in Firefly

Hey everyone—I’m just back from Adobe MAX, and hopefully my blog is back from some WordPress database shenanigans that have kept me from posting.

I don’t know what the site will enable right now, so I’ll start by simply pointing to a great 30-second tour of my favorite new feature in Firefly, Generative Match. It enables you to upload your own image as a style reference, or to pick one that Adobe provides, and mix it together with your prompt and other parameters.

You can then optionally share the resulting recipe (via “Copy link” in the Share menu that appears over results), complete with the image ingredient; try this example. This goes well beyond what one can do with just copying/pasting a prompt, and as we introduce more multimodal inputs (3D object, sketching, etc.), it’ll become all the more powerful.

All images below were generated with the following prompt: a studio portrait of a fluffy llama, hyperrealistic, shot on a white cyclorama + various style images:

Google promises interactive creation of dynamic, looping videos

My old teammates Richard Tucker, Noah Snavely, and co. have been busy. Check out this quick video & interactive demo:

80lv notes,

According to the team, they trained the prior using a dataset of motion trajectories extracted from real-life video sequences that featured natural, oscillating motions like those seen in trees, flowers, candles, and wind-blown clothing. These trajectories can then be applied to convert static images into smooth-looping dynamic videos, slow-motion clips, or interactive experiences that allow users to interact with the elements within the image.

“Sky Dachshunds!” The future of creativity?

Here are four minutes that I promise you won’t regret spending as Nathan Shipley demonstrates DALL•E 3 working inside ChatGPT to build up an entire visual world:

I mean, seriously, the demo runs through creating:

  • Ideas
  • Initial visuals
  • Logos
  • Apparel featuring the logos
  • Game art
  • Box copy
  • Games visualized in multiple styles
  • 3D action figures
  • and more.

Insane. Also charming: its extremely human inability to reliably spell “Dachshund!”

Firefly summary on The Verge

In case you missed any or all of last week’s news, here’s a quick recap:

Firefly-powered workflows that have so far been limited to the beta versions of Adobe’s apps — like Illustrator’s vector recoloring, Express text-to-image effects, and Photoshop’s Generative Fill tools — are now generally available to most users (though there are some regional restrictions in countries with strict AI laws like China).

Adobe is also launching a standalone Firefly web app that will allow users to explore some of its generative capabilities without subscribing to specific Adobe Creative Suite applications. Adobe Express Premium and the Firefly web app will be included as part of a paid Creative Cloud subscription plan.

Specifically around credits:

To help manage the compute demand (and the costs associated with generative AI), Adobe is also introducing a new credit-based system that users can “cash in” to access the fastest Firefly-powered workflows. The Firefly web app, Express Premium, and Creative Cloud paid plans will include a monthly allocation of Generative Credits starting today, with all-app Creative Cloud subscribers receiving 1,000 credits per month.

Users can still generate Firefly content if they exceed their credit limit, though the experience will be slower. Free plans for supported apps will also include a credit allocation (subject to the app), but this is a hard limit and will require customers to purchase additional credits if they’re used up before the monthly reset. Customers can buy additional Firefly Generative Credit subscription packs starting at $4.99.

How Adobe is compensating Stock creators for their contributions to Firefly

None of this AI magic would be possible without beautiful source materials from creative people, and in a new blog post and FAQ, the Adobe Stock team provides some new info:

All eligible Adobe Stock contributors with photos, vectors or illustrations in the standard and Premium collection, whose content was used to train the first commercial Firefly model will receive a Firefly bonus. This initial bonus, which will be different for each contributor, is based on the all-time total number of approved images submitted to Adobe Stock that were used for Firefly training, and the number of licenses that those images generated in the 12-month period between June 3rd, 2022, to June 2nd, 2023. The bonus is planned to pay out once a year and is currently weighted towards number of licenses issued for an image, which we consider a useful proxy for the demand and usefulness of those images. The next Firefly Bonus is planned for 2024 for new content used for training Firefly.

They’ve also provided info on what’s permissible around submitting AI-generated content:

With Adobe Firefly now commercially available, Firefly-generated works that meet our generative AI submission guidelines will now be eligible for submission to Adobe Stock. Given the proliferation of generative AI in tools like Photoshop, and many more tools and cameras to come, we anticipate that assets in the future will contain some number of generated pixels and we want to set up Adobe Stock for the future while protecting artists. We are increasing our moderation capabilities and systems to be more effective at preventing the use of creators’ names as prompts with a focus on protecting creators’ IP. Contributors who submit content that infringes or violates the IP rights of other creators will be removed from Adobe Stock.

Adobe, AI, and the FAIR act

From Dana Rao, Adobe’s General Counsel & Chief Trust Officer:

Adobe has proposed that Congress establish a new Federal Anti-Impersonation Right (the “FAIR” Act) to address this type of economic harm. Such a law would provide a right of action to an artist against those that are intentionally and commercially impersonating their work or likeness through AI tools. This protection would provide a new mechanism for artists to protect their livelihood from people misusing this new technology, without having to rely solely on laws around copyright and fair use. In this law, it’s simple: intentional impersonation using AI tools for commercial gain isn’t fair.

This is really tricky territory, as we seek to find a balance between enabling creative use of tools & protection of artists. I encourage you to read the whole post, and I’d love to hear your thoughts.

Luma adds NeRF-powered fly-throughs

“Get cinematic and professional-looking drone Flythroughs in minutes from shaky amateur recorded videos.” The results are slick:

Tangentially, here’s another impressive application of Luma tech—turning drone footage into a dramatically manipulable 3D scene: