“We Built The Matrix to Train You for What’s Coming”

My friend Bilawal got to sit down with VFX pioneer John Gaeta to discuss “A new language of perception,” Bullet Time, groundbreaking photogrammetry, the coming Big Bang/golden age of storytelling, chasing “a feeling of limitlessness,” and much more.

In this conversation:

— How Matrix VFX techniques became the prototypes for AI filmmaking tools, game engines, and AR/VR systems
— How The Matrix team sourced PhD thesis films from university labs to invent new 3D capture techniques
— Why “universal capture” from Matrix 2 & 3 was the precursor to modern volumetric video and 3D avatars
— The Matrix 4 experiments with Unreal Engine that almost launched a transmedia universe based on The Animatrix
— Why dystopian sci-fi becomes infrastructure (and what that means for AI safety)
— Where John is building next: Escape.art and the future of interactive storytelling

00:00 – Intro: The Matrix’s 25-Year Secret Plan
01:04 – Solving the “God’s Eye” Problem
03:15 – Recruiting PhD Students to Invent Bullet Time
06:11 – How Sci-Fi Becomes a Roadmap for Reality
07:54 – Matrix 2/3: Inventing “Universal Capture”
09:47 – Matrix 4: Stepping Inside the “Real” Matrix
14:40 – Building a City-Scale Simulation in Unreal Engine 5
16:47 – The AI Animatrix Prequel Hollywood Killed
18:55 – How Hollywood Kills Innovation
22:03 – Gen AI: A New “Golden Age for Expression”
26:11 – AI Isn’t Efficiency, It’s “Permission”
28:04 – A New Platform Bypassing Gatekeepers
35:28 – The Future: AI Agents as Your Sixth Sense
41:01 – John’s Warning: The Simulation Is Here