Monthly Archives: August 2015

A nice little tweak to Google Photos web search

Now when you go to and find some results, you can expand the results cluster to show more images from that day—just as you can on iOS. (Hang tight, Android.) Just click the little downward-facing carat.

I found this really helpful the other day when I wanted to find some ancient (2002-era) images taken when my brother & I road-tripped past the Great Salt Lake. They were captured long before we had access to GPS, yet Photos recognized the landscape in a number of them & showed them when I searched for “salt lake.” I could then click the carat to see other images from that day.


SearchCarat sm

Motion graphics: “Narcos” titles

Gritty work from Digital Kitchen:


Digital Kitchen’s goal in developing a title sequence for Narcos was to focus on capturing a moment in time in the efforts to apprehend one of the most infamous drug lords in history, Pablo Escobar. Extensively researched and developed, the main title incorporates live-action footage shot on location in Colombia and Los Angeles with extensive archival imagery, including photography and video from the vaults of Escobar’s personal photographer “El Chino.”

The vibrancy of the colors used were reflective of the lavish excesses of the time and the natural beauty of Colombia.


Demo: Tips for using Adobe Character Animator

It’s so cool to see my kickass illustrator friend Dave helping to extend & exercise this new component for After Effects.

Here’s a tutorial video I made for the newly-released (and awesome) Adobe Character Animator, letting you bring Photoshop and Illustrator creations to life through webcam performance capture. I also put together a free Puppet Pack with some characters you can use to get started.


Now streaming: My course on Google Photos

I’m delighted to say that has just published my half-hour tour of Google Photos. It’s split into really small, focused chapters (e.g. explaining storage & backup options), so you can jump right to what matters most. Even if you’re not yet a member, you can see one chapter for free, and you can start a free trial to see the whole thing.


The creation process gave me a new appreciation for just how good the Lynda staff is. Scott Erickson, Susan Varnum, and Zach Bobbit were enormously patient in the studio and did heroic editing to keep me from sounding like a tongue-tied doofus. Scott in particular offered great on-the-fly direction, channeling a new user’s perspective & challenging me to rethink, streamline, & clarify. Thanks, guys; you’re a real credit to the whole organization!

Google Photos is of course rapidly developing, adding a bunch of new features in just the last few days, so it would be great to work more with the Lynda team as the product evolves. Feedback, questions, and requests are of course most welcome.

New research improves CGI skin rendering

Exciting work from USC & the Imperial College London. As Gizmodo writes,

The team of researcher has come up with a new way to capture the tiny details on the surface of various skin patches on an actor’s face at a resolution of 10 microns as they’re being stretched and deformed by a specially-designed rig. At that resolution the exact deformations of even individual skin pores is captured, and using custom software, the captured data can be mapped to the artificial skin of a CG character, making the emotions of the face so realistic you can’t tell human from computer human.

Check it out:

[YouTube] [Via Bruce Bullis]