New research improves CGI skin rendering

Exciting work from USC & the Imperial College London. As Gizmodo writes,

The team of researcher has come up with a new way to capture the tiny details on the surface of various skin patches on an actor’s face at a resolution of 10 microns as they’re being stretched and deformed by a specially-designed rig. At that resolution the exact deformations of even individual skin pores is captured, and using custom software, the captured data can be mapped to the artificial skin of a CG character, making the emotions of the face so realistic you can’t tell human from computer human.

Check it out:

[YouTube] [Via Bruce Bullis]

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