Category Archives: 3D

Vid2Actor: Turning video of humans into posable 3D models

As I’m on a kick sharing recent work from Ira Kemelmacher-Shlizerman & team, here’s another banger:

Given an “in-the-wild” video, we train a deep network with the video frames to produce an animatable human representation.

This can be rendered from any camera view in any body pose, enabling applications such as motion re-targeting and bullet-time rendering without the need for rigged 3D meshes.

I look forward (?) to the not-so-distant day when a 3D-extracted Trevor Lawrence hucks a touchdown to Cleatus the Fox Sports Robot. Grand slam!!

Time lapses come to Google Earth

It’s really cool to see the Goog leveraging its immense corpus of not just 2D or 3D, but actually 4D (time-based), data to depict our planetary home.

In the biggest update to Google Earth since 2017, you can now see our planet in an entirely new dimension — time. With Timelapse in Google Earth, 24 million satellite photos from the past 37 years have been compiled into an interactive 4D experience. Now anyone can watch time unfold and witness nearly four decades of planetary change. […]

We’ve also uploaded more than 800 Timelapse videos in both 2D and 3D for public use. You can select any video you want as a ready-to-use MP4 video or sit back and watch the videos on YouTube

Try the interactive version, and see the video overview below.

See humanity’s impact on the Earth through a global time-lapse video of the planet since 1984.

Of 3D Pets & Molten Pups

The Epic team behind the hyper-realistic, Web-hosted MetaHuman Creator—which is now available for early access—rolled out the tongue-in-cheek “MetaPet Creator” for April Fool’s. Artist Jelena Jovanovic offers a peek behind the scenes.

Elsewhere I put my pal Seamus (who’s presently sawing logs on the couch next to me) through NVIDIA’s somewhat wacky GANimal prototype app, attempting to mutate him into various breeds—with semi-Brundlefly results. 👀

Sketchfab enables easy 3D content migration from Google Poly

I was sorry to see the announcement that Google’s Poly 3D repository is going away, but I’m happy to see the great folks at Sketchfab stepping up to help creators easily migrate their content:

Poly-to-Sketchfab will help members of the Poly community easily transfer their models to Sketchfab before Poly closes its doors this summer. We’re happy to welcome the Poly community to Sketchfab and look forward to exploring their 3D creations.

Our Poly-to-Sketchfab app connects to both your Poly and Sketchfab accounts, presents you with a list of models that can be transferred, and then copies the models that you select from Poly to Sketchfab.

3D dronie!

Inspired by the awesome work of photogrammetry expert Azad Balabanian, I used my drone at the Trona Pinnacles to capture some video loops as I sat atop one of the structures. My VFX-expert friend & fellow Google PM Bilawal Singh Sidhu used it to whip up this fun, interactive 3D portrait:

The file is big enough that I’ve had some trouble loading it on my iPhone. If that affects you as well, check out this quick screen recording:

The facial fidelity isn’t on par with the crazy little 3D prints of my head I got made 15 (!) years ago—but for for footage coming from an automated flying robot, I’ll take it. 🤘😛

AR: Super high-res car interiors arrive in Google Search

Imagine loading multi-gigabyte 3D models nearly instantaneously into your mobile device, then placing them into your driveway and stepping inside. That’s what we’ve now enabled via Google Search on Android:

Take it for a spin via the models listed below, and please let us know what you think!

Volvo: Volvo XC40, Volvo XC40 Recharge, Volvo XC60, Volvo XC90

Porsche: Porsche 911, Porsche Cayenne, Porsche Macan, Porsche Panamera, Porsche Taycan

Fiat Chrysler: Jeep Wrangler 4xE

Guido Quaroni joins Adobe

Awesome Dad-flex: Telling your tiny, Cars-loving kids that you know Guido the forklift. 😌

Granted, it was a little confusing to explain that I knew the voice of the cartoon forklift & that he was actually a brainy Italian guy who worked at Pixar—but it worked. In any case, now Guido Quaroni—who spent 20 years at Pixar & who was always a fantastic host during Adobe customer visits—has now joined the Big Red A:

“I’ve been a customer of Adobe’s software for a number of years, and I always admired Adobe’s commitment to provide top of the line tools to creatives,” said Quaroni. “When I heard about Adobe’s renewed interest in entering into the 3D market, given how much more pervasive the consumption of 3D content is becoming, I knew it was something I wanted to be a part of. I’m excited to be joining the Adobe team to help accelerate and grow their 3D offerings for creatives worldwide.”

I remain proud to have delivered, at Guido’s urging, perhaps the most arcane feature request ever: he asked for per-layer timestamps in Photoshop so that Pixar’s rendering pipeline could discern which layers had actually been changed by artists, thereby saving a lot of rendering time. We got this done, and somehow it gives me roughly as much pleasure as having delivered a photo editor that’s used by hundreds of millions of people every month. 😌

Anyway, here’s to great things for Guido, Adobe, and 3D creators everywhere!

AR: Google & Fiat-Chrysler bring super detailed models to your driveway

Psst—wanna see a multi-gig, super detailed 3D model appear in your driveway almost instantaneously?

I’m delighted to say that our work in cloud-rendered streaming 3D is paying off via this year’s virtual CES show. Per the Google Cloud blog:

As part of Fiat Chrysler’s Virtual Showroom CES event, you can experience the new innovative 2021 Jeep Wrangler 4xe by scanning a QR code with your phone. You can then see an Augmented Reality (AR) model of the Wrangler right in front of you—conveniently in your own driveway or in any open space. Check out what the car looks like from any angle, in different colors, and even step inside to see the interior with incredible details.

A bit on how it works:

The Cloud AR tech uses a combination of edge computing and AR technology to offload the computing power needed to display large 3D files, rendered by Unreal Engine, and stream them down to AR-enabled devices using Google’s Scene Viewer. Using powerful rendering servers with gaming-console-grade GPUs, memory, and processors located geographically near the user, we’re able to deliver a powerful but low friction, low latency experience.

This rendering hardware allows us to load models with tens of millions of triangles and textures up to 4k, allowing the content we serve to be orders of magnitude larger than what’s served on mobile devices (i.e., on-device rendered assets).

And to try it out:

Scan the QR code below, or check out the FCA CES website. Depending on your OS, device, and network strength, you will see either a photorealistic, cloud-streamed AR model or an on-device 3D car model, both of which can then be placed in your physical environment.

AR_Wrangler-4xe.jpg