Category Archives: Illustration

Illustrator CS6 is now a 64-bit Cocoa app

You can now use all the RAM on your system–great if you’re working with big, complex files. Other highlights include:

Gaussian blur received special attention and has been specifically optimized in CS6. As a result, other effects with operations that depend on Gaussian blur have also been enhanced, so you’ll see performance improvements in both drop shadows and inner glows. […]

You’ll notice a nimble, lively touch when you work with multiple artboards and threaded text. Creative tools such as the Bristle Brush have been optimized for both speed and efficiency so you can work fluidly, even when you generate immensely complex designs composed of hundreds of overlapping transparent paths.

And it’s not just Adobe saying it. Here’s Jean-Claude Tremblay writing for CreativePro.com:

It feels as if Illustrator has been re-energized… Modifying these effects in Preview mode is almost in real time. This speed increase and better reliability might not be the sexiest features, but at the end of a day, I’ll be glad I can do more and faster.

The reworked UI also offers efficiency tweaks, including inline editing of layer names (yeah!) and keyboard navigation of font lists.

Sneak Peek: Gradient strokes in Illustrator CS6

From the simple (e.g. adding a sheen to the edge of an iOS button) to the ambitious (check out that motorcycle!), gradients in paths can be amazingly useful:

I’ve been (im)patiently awaiting this one for years. Combining transparency with gradients, plus reshaping strokes via the Width tool (introduced in CS5) and Pencil is incredibly powerful. You can create some amazingly subtle shaded regions using just vectors.
I think gradient strokes will go a long way to democratizing the power that’s lingered in AI’s potent but often inscrutable Gradient Mesh tool, and I can’t wait to see & show more.

Adobe Ideas gets new features on iOS, Android

Adobe Ideas 1.6 for iOS is now live in the App Store. New features:

  • Easily pick up colors using the new Eyedropper tool
  • Choose colors using new HSB and RGB color pickers
  • Drag and drop to save your own color themes
  • Name your ideas to distinguish them on your device and for easier sharing
  • Use up to 10 drawing layers for each sketch at no extra cost

 

Ideas 1.5.1 for Android is live in Google Play. This version will also be bundled with the new Samsung Galaxy Note 10.1 tablet. New features:

  • Bug fixes, including a fix for a problem with sign-in to the Creative Cloud on Android 4.0 (ICS)
  • Support for Samsung Galaxy Note 10.1 S-Pen

 

Motion graphics: A Hunter S. Thompson homage… for a bookstore?

“It is not very often that we have the opportunity to create a graphic equivalent of a drug-fueled rant bringing all of our collective skills to bear,” writes the team at Buck. “And it is almost unfathomable that we could actually do something like this and benefit a good cause.”

The project promotes Good Books, an online bookseller that passes all its profits through to Oxfam. [Via Russell Williams]

Design: Truthful posters, Saul meets Spider-Man, & more

Collaborative drawing: Is there a "there" there?

The $4 Sketchshare enables realtime collaborative drawing, complete with voice chat among participants. Here’s a quick demo:

Do people actually do collaborative, realtime document editing–and if so, under what circumstances? Painter tried it in the 90’s with NetPainter (which only I & John Derry, who worked at Fractal back then, seem to remember), and I’ve seen tons of tools come & go over the years. Drawing is, for most people, difficult; we feel weird being watched; and we don’t like to watch others draw badly (or maybe even draw well in realtime).
And yet, and yet… I remain kind of fascinated by Layer Tennis, Mixel, and other collaboration efforts. Are there specific, real-world cases where you’d use tools like these–e.g. when brainstorming/moodboarding with teammates? And if so, do you use such tools (and if not, why not?).
In a slightly related vein, Draw Something makes collaborative drawing into a game (sort of mobile Pictionary), and apparently 2 million people are using it every day (!!).

Time & Tide

Canada’s Bay of Fundy features a high tide that can be 50+ feet higher than low tide. Check out this time lapse:

In an old, obscure corner of my career, I was a Navy Midshipman who spent a month on the USS Zephyr. (Would you have guessed?) I sat on a dock in Alaska, sketching the aft 25mm cannon (below), which I’d just unsuccessfully shot at some seagulls (thankfully I missed). I tend to draw each part methodically, and I kept kicking myself as I failed to get the perspective right among the various pieces. Finally I realized that the tide was lowering the ship so fast that the lines were rapidly changing. Not a great place to draw in pen!

[Via]

Design tools: Gesty & UI Toolkit

Of potential interest to Web/screen designers:

  • Gesty is a set of vector gesture icons useful for UI/UX designers, manuals publishers and many other creators.” $4.99 [Via]
  • The $8 UI Toolkit offers “20 Photoshop Styles, 94 Vector Glyphs, 40 Background Patterns, Shadow Creator Action, 130 Custom Shapes, 10 Ring Indicators, 10 High-Res Photo Textures, 34 Common UI Symbols.” [Via Jason Santa Maria]

The Icon Handbook

Designer Jon Hicks (famous for things like creating the Firefox icon via Fireworks) has written The Icon Handbook:

I’ve set out to create the manual, reference guide and coffee table book that I always desired… Along the way, I talk to icon designers such as Susan Kare, David Lanham and Gedeon Maheux of the Iconfactory and many more about their process behind well known icons.

The book promises to get into technical details, too, as in this excerpt about using fonts in lieu of bitmaps to present icons. I can’t wait to get a copy.

Video: Vintage Russian animation

We’re awakened every day by young boys charging in & requesting “Truck videos!”–shorthand for watching random stuff on YouTube. Somehow we unearthed this weird old gem, a Russian production from the 60’s. Fair warning: It contains one an epic ear worms so catchy that it might be a mind-control plot.

Bonus kid-hypnotizer: The guys delight in this simple old Flash 3D piece. “Toss the monster truck out the top!!”

Photo-realistic painting in Adobe Ideas

Want to annoy a photographer? Just say, “Great image! What camera did you use?” (“Telling a photographer that his camera takes great pictures is like telling a chef that his oven makes great meals,” notes Terry White.) We do well to focus more on artists than their media.
Kyle Lambert shows how far one can take even very simple tools. Kyle is a fine artist based in the UK and was formally trained as an oil painter. He currently freelances and specializes in painting, illustration and animation. He’s becoming well known for his striking character portraits and was the first artist to create photo-realistic work using Adobe Ideas. Check it out:

Check out Mixel: Social collaging for everyone

I’m delighted to see that Khoi Vinh & Scott Ostler have launched Mixel, a free & intriguing iPad app for creating, sharing, and remixing artwork. Check it:

I had the pleasure of color-commenting a Layer Tennis match in which Khoi parried with Nicholas Felton last year. Afterwards we chatted a bit about whether & how the fun of “Photoshop tennis” could be brought to a radically wider audience. I’ve been eagerly awaiting the arrival of this new project, and I got to kick the tires while swinging through New York a few weeks back.
Two bits of interesting sauce:

  • Like Instagram, Mixel lets one follow & be followed, and it can import your existing connections.
  • The app keeps all pieces separate, making it easy to find artwork, see what’s trending, etc.

Khoi’s shown remarkable restraint in crafting the editing environment. Forget about things like complex layer blending: there’s no adding text* or even simple brush strokes. That’s by design: You’re meant to communicate visually rather than verbally, and drawing skills can’t be a prerequisite. Anyone should be able to jump in & participate immediately. It’s 180 degrees from most Adobe apps (which trade simplicity for power), and I find that refreshing.
It’ll be fascinating to see who tries the app, who sticks with it, what they make, and why. Will the rough aesthetic have legs, or will the app be drawn towards refinement & complexity? How might it grow to serve particular audiences (e.g. designers wanting to brainstorm/moodboard together in small groups)? We shall see.
In any case, congrats to these guys on the launch. What do you think of Mixel?
[See also: Khoi’s philosophy on the app’s mission is well worth reading.]
* One can add images that include text, but you can’t whip out a text tool and start laying down captions. No lolcats for you!

A beautifully simple iPad app for kids

The Micronaxx (ages 3.5 & 2) spent the weekend transfixed by Harold & the Purple Crayon, a narrated version of the classic children’s book. I’ve previously shied away from elaborate, high-concept kids book-apps, figuring they distract instead of encouraging imagination. In this case, though, simplicity is key, and the lovely hidden little treats (e.g. a little crab that pops out of the sand, or–yes–a burping porcupine) are delightful.

[Via]

Friday demo/Q&A: Perspective drawing in Illustrator CS5

My neighbor is an industrial designer & can’t stop raving about perspective drawing in Illustrator CS5. If that’s up your 3-point alley, check out this session Friday at noon Pacific:

Whether you are drawing street scenes, architecture, product concepts, packaging, or even infographics, being able to craft art in perspective consistently, and accurately, is a must-have skill. In this session we’ll learn how Illustrator CS5 makes this possible with the new Perspective Drawing tools. Learn how to map 2D vector art to existing perspectives, draw in perspective, and get the skinny on some tricks to help you work.

Check out the new Wacom Inkling

“Wouldn’t it be great if your ideas could start as sketches with a ‘real’ pen on paper & immediately become electronic vector graphics?” Er–yes, please:

So, why not just sketch with regular pen & paper, then snap a photo of the results? A few things come to mind:

  • Layer creation while drawing
  • Fidelity (vs. a photo) and pressure sensitivity
  • Sequence: “As Inkling records your drawing,” the site says, “you can play it back to see how your drawing was made, stroke-by-stroke. You can use the ‘scrubber’ feature to isolate parts of your drawing to separate into individual layers.”

I haven’t tried the device, but it looks exciting. Props to Wacom for thinking in some interesting new ways.