Category Archives: 3D

Honda goes Tron + more good motion graphics

Some nice motion graphics work to share:

  • The ad campaign for the new Honda Civic features a rad homage to the movie Tron; check it out in high or low res. [Via]
  • Meanwhile the campaign for Honda’s new CR-V features some beautiful, understated 3D work from design shop Superfad. I really like Coffee and Popcorn spots. More here.
  • Director Michel Gondry does amazing work*, and now his video for the White Stripes’ The Hardest Button to Button has been honored with a terrific Simpsons spoof. [Via Russell Williams]
  • And speaking of bands, album covers come alive (and are quickly killed off) in this ultra-(cartoonishly)violent battle of the bands. [Via]

* [Seriously, if you like this stuff at all, treat yourself to this little collection of his work. It’ll be the best $15 you’ve spent all week.]

3D data capture takes a leap

Veteran engineer Steve Perlman has unveiled Contour, a system for capturing facial details in 3D space. The system goes beyond traditional motion capture methods by covering actors’ faces in phosphorescent powder, then recording their movements from multiple angles. The NYT story features a quick video of the results, and Studio Daily’s got more background on these developments.
Speaking of 3D capture,

  • Human Eyes offers photographers a system for creating 3D data using off-the-shelf equipment; here’s an example of the output.
  • Capture devices continue to decrease in size and price. Next Engine’s 3D desktop scanner costs $2,495 and is about the size of a cereal box. [Via]
  • Microsoft researchers this week unveiled Photosynth, a system for analyzing a large number of 2D photos to generate a 3D fly-through. They depict related research in this video.
  • Hardware makers continue to step up and deliver hilariously large amounts of processing power, as with this 80 billion pixel-per-second Nvidia expansion unit. (Somewhat of a bummer, the $17k box is not equipped with actual tank treads or a smokestack.)

Developments like these, combined with tools like Acrobat 3D driving proliferation, mean we’ll be seeing more & more approachable, practical 3D implementations. Interesting times ahead.
PS–On a more analog 3D tip, check out Richard Sweeney’s beautiful paper sculptures. [Via]

Bumpin' 3D desktop interface

BumpTop brings some fresh thinking to the 20+ year old metaphor of desktop organization. Check out this video to see how it combines 3D, physics, pie menus, and pen savvy to improve file handling.
Cool as it is, however, I was struck by what Merlin Mann has already written up: namely, that the future belongs to file management based on searching. It just isn’t possible for a traditional file system metaphor, no matter how slick, to keep pace with an explosion of data. We see this again and again:

  • Google cruised past Yahoo (i.e. Yet Another Hierarchical Officious Oracle) when categorization couldn’t scale.
  • Smart folders (i.e. saved searches) in email take over when you can’t keep switching among your zillion mailboxes.
  • Desktop-level searching like Spotlight, Google Desktop Search, and Vista’s built-in engine become essential when your number of files overwhelms your ability to categorize them meaningfully.

Maybe, then, the future belongs to slick, forward-thinking UIs that rest atop great search plumbing. This, I think, is where Adobe could make a difference. Why not enable developers to create powerful, lightweight interfaces as they do in Flash (e.g. Felix Turner’s Flickr Related Tag Browser) and use those on the desktop in tools like Bridge? Flickr has thrived by becoming skinnable in interesting ways. There’s no reason that local file management should be less innovative.
For more info on BumpTop, see also the personal site of researcher Bill Buxton. [Thanks to Joel Bryant of Wacom for the link.]

More visual trickery

  • Street artist Julian Beever creates eye-popping photorealistic chalk art that makes pedestrians swerve out of the way. [Via] More examples are on Beever’s site and in this BBC article.
  • Platinum FMD achieves photorealism of a different sort via Photoshop & 3D tools. [Via] See also their illustrations.
  • The bad news: Your ride is beset by thieves. The good news: The thieves are really quite stupid. The solution: Virtually stollen wheels.
    [See also previous examples]

  • Optical illusions in space & on the street

    The work of two artists is opposite & complementary, creating flatness in space & depth in flatness:

    • Felice Varini creates 2D images in 3D space, producing the appearance of flat shapes when seen from a particular spot. Samples of his work are collected here and here, and an animation on his own site depicts how the illusions emerge & disintegrate based on one’s perspective.
    • Kurt Wenner rightly calls himself a “Master Street Painter,” producing amazing images that create the illusion of depth on asphalt, concrete, and stone. On his site he discusses the impermanence of his medium, comparing fragile chalk renderings to music & calling their creation a performance.

    [Obligatory, if completely tenuous, Photoshop-related tie-in: anyone remember the impossible object that formed the original icon for Photoshop plug-ins?] [Thanks to Marc Pawliger for the links.]

    Optical illusions in space & on the street

    The work of two artists is opposite & complementary, creating flatness in space & depth in flatness:

    • Felice Varini creates 2D images in 3D space, producing the appearance of flat shapes when seen from a particular spot. Samples of his work are collected here and here, and an animation on his own site depicts how the illusions emerge & disintegrate based on one’s perspective.
    • Kurt Wenner rightly calls himself a “Master Street Painter,” producing amazing images that create the illusion of depth on asphalt, concrete, and stone. On his site he discusses the impermanence of his medium, comparing fragile chalk renderings to music & calling their creation a performance.

    [Obligatory, if completely tenuous, Photoshop-related tie-in: anyone remember the impossible object that formed the original icon for Photoshop plug-ins?] [Thanks to Marc Pawliger for the links.]