Category Archives: Illustration

“It’s like cat videos directed by Martin Scorsese.”

Dios mío, it’s the Nicolas Cage Art Party.

We will be featuring many wonderful* works of art by a local and international lineup of artists depicting the various incarnations of one of history’s most magical actors and public figures.

Always good when “wonderful” requires an asterisk.

Croft promises a range of musical acts, including one that comes with an interpretive dancer named “Beany.” Beany, it should be added, is a bearded man who weighs 300 pounds.

Check out more images if you dare/hate your eyeballs.

NewImage

 

 

 

Kickstarter: “Beware of Images”

Graphic designer Sergio Toporek is Kickstarting Beware of Images, a “fully animated, feature-length film about the history, technology, regulation and social effects of media.” I found his story & that of the project interesting:

The control over symbols and their dissemination channels represent power. Religious institutions, governments and corporations understand this power and have exploited it to advance their interests. Unfortunately, these practices are at the root of many of our social, ecological and financial concerns. […]

No medium is inherently good or evil, and all have the potential to be beneficial and constructive cultural agents. Whether such potential is fulfilled or not, depends greatly on our understanding of the markets, industries and regulations under which they operate. Education is the only way we will be able to shift the present power balance, from corporate interests towards the public good.

“Not the guy from Duck Dynasty”—heh.

Come make some delightful music & visuals—right here, right now.

Turn on your speakers, click the box below, and then press letters on your keyboard:

The Fox Is Black writes,

The project is a collaboration between Jono Brandel, who has a knack for combining design with computer wizardry, and Lullatone, a musical duo based out of Nagoya, Japan. Together they’ve made abeautiful fusion of technology, design, art, and music that I’ve rarely seen achieved.

A giant Photoshop eraser vs. London

Years ago, I told a certain Photoshop engineer that when it came to girls, “Man, you’re so transparent, I can see a little checkerboard right through you!”

Riffing on that same visual idiom, this project by Guus Ter Beek & Tayfun Sarier is brilliantly simple. Designboom writes, “[T]he giant playful labels illustrate the familiar grey and white checkerboard pattern, visible when using the eraser tool in photoshop. Eliminating graffitti from traffic signs, color from mailboxes and portions of billboards, the intervention seemingly reveals a concealed world beneath our own.”

Eraser2Eraser1

[Via Joe Ault]

Short film: “Putt-Putt Perfection”

Illustrator Mickey Duzyj & friends tell the entirely charming story of an extremely rare thing—a perfect game of putt-putt:

From Grantland:

On April 9, 2011, at a tournament in Richmond, Virginia, an IT manager named Rick Baird notched 18 straight hole-in-one shots to record a perfect putt-putt score. In more than 50 years of sanctioned competition, it was just the third time that anyone had achieved the feat.

Putt-putt is different from miniature golf. It’s played only on official courses; there are no pirate ships, no windmills, and no holes that cannot be conquered with one stroke — if you execute the perfect shot. On that day in 2011, Baird executed the perfect shot 18 times in a row.

[YouTube]

From Chaplin to the Dude: Illustrated homages to film

Cinemagraphics is Pier Paolo’s charming little love letter to the history of film:

 

Motionographer writes,

Pay close attention to the music, as it pays homage to the soundtracks of each film by subtly weaving their overtures into the electronic tapestry of the short’s audio.

Along similar lines, here’s a rather brilliant set of 8-bit movie GIFs

Lebowski

I love the Total Recall & Pulp Fiction ones especially!

[Vimeo] [Via Christian Cantrell]

Animation: Nest Rush Hour Rewards

The Nest team has been visiting Google HQ this week, and I found this quick video interesting both for the animation/visual storytelling and for the tech it covers. (Don’t worry, I’m not going to become some kind of corporate shill/spokesweasel. I would’ve blogged this at Adobe, too.)

We couldn’t be happier with our Nest thermostat & smoke detectors. Now if I ever get some time, the Micronaxx & I are going to reenact the Office Space printer scene, this time staring our bag of heinous & deposed former smoke detectors. Stay tuned.

Sprucing up the joint

Many thanks to Dave Werner for helping me evolve & migrate my old blog’s visual identity (it’s an ocelot, not that you ever wondered), replacing the bone-stock WordPress header. Little did I know when I blogged the portfolio of terrific young designer in 2006 that he’d pop out of the woodwork six and a half years later, taking a job on my team at Adobe. (That’s not unlike how we met Camera Raw brainiac Eric Chan.) Every so often this whole time-to-make-the-donuts thing pays off just a bit. 🙂

Canvas & DrawQuest bite the dust

Maybe it’s good that I never talked Adobe into building a “Photoshop Tennis” app—one centered on enabling iterative, back-and-forth image compositing & remixing among friends & strangers. That’s the vision with which I started the app that became Photoshop Touch, and I was enthusiastic about Mixel (“social collaging for everyone”).

This week the creators of Canvas pulled the plug on it, just like the Mixel creators before them. If people want to mash up images together, no one’s yet found the magic recipe. (I’ve grown similarly skeptical about collaborative drawing and filmmaking. I want to be proven heinously, laughably wrong… but we’ll see.)

Meanwhile the Canvas creators also announced the demise of DrawQuest, a social, gameified drawing tool. DrawQuest actually got more active use than I would have guessed: “Launched a year ago to inspire people to take on daily bouts of creativity through drawing challenges, it reached 1.4 million downloads, 550,000 registered users, 400,000 monthly users, 25,000 daily users, and 8 million drawings.” Pretty impressive for an iPad-only creation app!

It’s hard to make a living here, though. As TechCrunch points out, the creators “found that selling paint brushes in a drawing app is a lot harder than selling extra lives in Candy Crush.” That sucks.

Appin’ ain’t easy, and I salute these guys for taking some swings & at least discerning a pocket of interest. As always I’m eager to hear your thoughts on these developments.

Dreamworks tablet for kids teaches animation

I would have gone so friggin’ bananas for this as a kid*—bananas, I tell you. Via Fast Company:

In a feature called “Be An Artist,” DreamWorks animators lead a video tutorial, teaching kids how to draw characters from its movies and shows. The lesson can play in a small window as the child sketches, or on a larger separate display screen. […]

Celebrity chefs share their recipes, chart-topping musicians their chord progressions. Here, some of Hollywood’s top animators teach kids how to draw their creations–Shrek, Po, the star of Kung Fu Panda, various animals from Madagascar–using the same pressure-sensitive tablet stylus that the professionals use on the job. […]

The project resonated with Jeffrey Katzenberg, the studio’s CEO and co-founder. “He sees it as an opportunity to teach kids how to tell stories and how to draw,” says Mitchell. “It’s not what they all get in school.”

*I slummed with an Etch-A-Sketch Animator and drove myself insane making too-ambitious flipbook animations with index cards.

Lovely, impressive animation: The Bear & the Hare

Festive & fun:

But what’s really interesting is the ‘making of’ piece:

Elliot and Yves took the two most traditional and time-honored animation processes – stop-motion and traditional hand-drawn 2D animation – and combined them to create something innovative and unique. Their aim was to do almost everything in camera, using real lighting, lens and film craft to build a world where the audience can see and feel the painstaking work behind it. The 2D animation’s physical interaction with the set and the human imperfections inherent in the process create a hand-crafted piece full of heart and integrity.

The animation process involved constant shifts between 2D and 3D worlds. In order to achieve this complicated combination the whole film was first created in Blinkink Studios as a 3D previsualisation animatic with all the sets and characters built to scale. This allowed everything to be developed and planned alongside the modelmakers and animators, thus integrating the different disciplines and processes before the set was built or the characters were printed.

Aaron Blaise (Brother Bear, The Lion King, Mulan) and his team of veteran Disney animators at Premise Entertainment in Orlando, Florida, designed and animated the characters. The 2D-animation frames were printed onto mounted paper and cut with a laser. Each frame (nearly 4,000 in total) was then individually hand-labelled before going on set. Feature-film stop-frame animators then spent 6 weeks bringing the world to life.

[Vimeo 1, 2] [Via Steve Guilhamet]

Sketchable: A new painting tool from Photoshop kids

The sons of Mac painting pioneer & Photoshop GPU/brushes maven Jerry Harris have released Sketchable, a fast new painting tool for Windows 8:
https://www.youtube.com/watch?v=cODTMUdu4oQ
Digital painting trailblazer John Derry (one of the original authors of Painter) writes,

Silicon Benders is the brother team of Miles & Ryan Harris. Painting apps appear to run in the brothers’ genes: their dad is Jerry Harris, co-author (with Keith McGregor) of early Mac paint app PixelPaint Pro, the first full-color paint application for the Macintosh. Jerry is now a Principal Computer Scientist on the Adobe Photoshop team.
Sketchable is designed to be easy to pick up and start using with a minimal learning curve. It is a particularly pressure-sensitive savvy app offering a wide range of expressibility in concert with its tools. Sketchable has a simple interface with plenty of room for expansion. I have a feeling we’ll be seeing this app grow over time. Highly Recommended!

The icons are courtesy of painter Don Seegmiller.
[YouTube]

Incredibly detailed illustrations to fight globalization

Whether or not you agree with their politics, it’s hard not to be impressed by the nine years’ worth of work that went into Beehive Collective’s story-graphic, Mesoamérica Resiste:

Over the past thirteen years we’ve researched, drawn, and re-drawn the story of corporate-driven globalization in the Americas… Our intensive grassroots research and collaborative design process continued for several years. After the pencil work was complete, inking the final drawings took several more years, with rotating teams of illustrators and studios in multiple locations.

[Via]

Illustration: In dust we trust

Design Taxi writes,

Parking attendant Rafael Veyisov makes good use of his time while on the job by “painting” scenes on dusty cars. […]

Soon, word about Veyisov’s impressive works of art spread, with many drivers dropping off their cars with him, waiting to see what he will come up with next.

[Update: Dang—the video has gone away. (This is what I get for queueing up posts over the weekend. You can check out more photos on Design Taxi.]
dust

[YouTube]

Profile: Artist James White

I’ve long admired the highly graphical work of James White (e.g. his poster for No Country for Old Men), and now he’s featured in a new piece from Lynda.com:

https://vimeo.com/80101893

Designer James White spent a decade working for other agencies before he founded Signalnoise, a one-man design studio in Nova Scotia. He was determined to explore his own aesthetic: “Fascination, wonder, and imagination made visual.”

The move was creatively productive and financially lucrative. But when he decided to dedicate a year to his passion project—taking his own bright, pop approach to iconic movie posters like Jaws and Indiana Jones—he ran into licensing roadblocks.

In this Creative Spark, James explains how he dealt with the setbacks and found new opportunities for Signalnoise.

[Vimeo]

Profile: Erik Natzke, Generative Artist

Erik kinda makes me sick—with jealousy. He’s that exceedingly rare combination of a great artist & great technologist. His work has inspired me for more than a decade (I still keep a folder of his ancient SWF “toys”), and I’m so happy he’s now creating some groundbreaking touch tools at Adobe.

https://vimeo.com/77185119 

“What if?” Erik Natzke, generative artist and principle designer at Adobe, uses this question to constantly test what is possible at the intersection of art and technology.

In this lynda.com Creative Spark, Erik explains his quest to build tools that improve people’s ability to be creative—and to make them forget they’re using a tool to begin with.

By combining interactivity, remote collaboration, touch input, and gestures with the real-world behavior of paper, ink, and brushes, he hopes to build applications that lead to a more organic, playful, and inspiring creative experience.

[Vimeo]

Pencil, a new stylus from the makers of Paper

Looks lovely:

Per TechCrunch:

Pencil unlocks new features and enables new types of creation. When connected, the app rejects palm movements against the tablet, allowing users to draw smoothly — just as they would if they were holding a pencil, pen, or paintbrush. They can also blend colors directly on the page using their fingers, or fix mistakes with Pencil’s eraser.

[Vimeo]

An Illustrator artboard trick I didn't know

My colleague Rick Borstein asked,

One thing I like about Photoshop is that I can create a new document at the dimensions of the item on the clipboard.

It would be great to have this feature in Illustrator. I am often extracting logos and want to create a new AI file with an artboard of the same dimensions as the clipboard item.

It turns out you can paste an image into Illustrator, then double-click the pasted image using the Artboard Tool. That’ll automatically create the art board at that size. Alternately, you can make an action: Select All > Object menu > Artboards > Fit to Selected Art

[Thanks to Rufus Deuchler & Ton Frederiks]

"An iOS 7 App Icon Template for Obsessive Designers"

Courtney Starr of Savvy Apps writes,

The iOS 7 OCD app icon template is different than others in the fact that each app icon is its own independent smart object. This allows you to design your app icons at the exact sizes that they’ll be used. Another huge difference in our template is that the grid is uniquely crafted for each app icon. Thus, yielding pixel perfect values at every size.

You can grab the template from GitHub.

A Lexus that draws you as you drive

So vain that being seen in a normal luxury car makes you itch? Why not have your car lovingly draw & redraw your face in front of you as you drive? Check it out:

http://www.youtube.com/watch?v=e8cqJptwNVI

The IS 300h hybrid vehicle has a screen that uses special software developed for the Art is Motion project that measures the driver’s driving style, such as the ratio of hybrid and fuel use, and speed and acceleration styles, and converts that data into digital brush strokes to generate portraits. 

Maybe soon the car will self-drive you to a restaurant where they’ve got glass tables so you can watch yourself while you are eating.

[YouTube]