Damned if I know what’s going on here, but I like it:
TELEPHONEME | MK12 from MK12 on Vimeo.
[Via]
A sad, touching remembrance from a veteran:
I began a solo week of Mr. Mom duty in the park yesterday, trying so hard not to be this guy:
In six work days at Adobe, Margot has logged more miles than I have in a year; madness. Go get ’em, champ.
Liquify + Pixel Bender: Nifty.
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A calorie readout on grandma paired with a droning Eurotrash beat? That’s good eating.
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I’d show this video to our kids, but I’m not sure they’re ready to trip their faces off:
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The AI 15.0.1 update (Mac, Win) fixes a number of problems, including the following:
With just a few gradients & glows, Eran Hilleli brings amazing atmosphere to a highly geometrical world; fullscreen viewing is a must:
Digital painting pioneer John Derry has just released a Lynda.com title, Photoshop CS5: Painting with the Mixer Brush, going into depth on how to wring the most out of this new tool. And building on the success of his Artists’ Brushes set for CS5, he’s previewing a set of Dry Media Brushes. Should be some powerful, interesting stuff. For more on John’s work and his take on CS5, check out this interview.
If you do interface design work in Illustrator, check out this User Interface Design Framework, including 290 free vector icons. [Via]
As I’ve mentioned previously, pixel rendering in Illustrator CS5 is much, much improved, so I highly recommend it to Web & screen designers (and not as an Adobe employee, but rather as someone who sweated over such details & who regularly cursed Illustrator’s old behavior).
Previously:
Kevin Burg has posted an interesting article on How To Take Notes Like a Champ using the free Adobe Ideas iPad app. In a nutshell,
Adobe Ideas allows fractalesque zooming. You are able to use vast scale differences to communicate importance as well as benefit from a very flexible canvas, so you almost never run out of space taking notes.
Via David Macy, Ideas PM. For David’s perspective on what Ideas is all about, see previous.
On the off chance you’re at the ICON Conference in Los Angeles and feel like talking about tablet apps, Photoshop, digital publishing, etc., drop me a line. I’m headed out at the crack of dawn tomorrow and will be on hand through Saturday. I hope to talk to illustrators about their needs and ideas in light of new mobile drawing hardware.
The folks at Ten One Design have prototyped a pressure-sensitive stylus for use with iPads:
It’s encouraging to see this progress, but according to the developers’ notes, it sounds like Apple may disallow the inclusion of the needed library. Let’s hope the bottlenecks get removed sooner rather than later. [Via]
I find myself mocking up iPad interfaces in Illustrator (<-trendy tongue twister?) this morning, so I’m finding this collection of iPhone UI vector elements from Rusty Mitchell & the folks at Mercury Intermedia quite handy. Thanks, guys! [Update: See also Mordy Golding’s vector iPhone and components.
[Previously: iOS elements for Photoshop.]
“What would you do if you could travel back in time? Assassinate Marilyn Monroe? Go on a date with Hitler? Obviously…”
So much brown, so much wood grain… Alex Varanese has created one of my favorite things in a long time. Do yourself a favor and check it out.
My friend Matthew Richmond from Chopping Block has posted a beautifully designed slide deck on “Web Design Concepts for Non-Web Designers.”*
In this case the medium is much of the message: the slides demonstrate what can be done with the (relatively) rich typography, positioning, and transitions supported in modern browsers. It’s great to see custom fonts, rotated type, and more getting used for real, but I want to see Adobe tools enable much easier, higher fidelity support for these standards. The print designers who approached Matthew after his talk reinforced this point: We know how to design, they said, and we like our tools–but how do we transition those designs to clean Web output?
There are plenty of interesting challenges here. Translating between formats and rendering models is tricky, and much more so when the destination format is human readable/editable. Almost no one would look inside, say, an EPS file and harrumph, “Well, that’s not how I’d write PostScript”–but they absolutely do that with HTML. Even if apps generate the code well, it’s hard to know how to blend it with the coding styles of each user. But hey, no one ever said progress was gonna be easy.
* “There’s nothing more magical than a robot riding a unicorn.” — Quote o’ the week
I’ve posted some demos showing off Photoshop CS5’s new physics-simulating brush engine–but did you know that the same engine is part of Illustrator CS5 as well?
Check out this painting and behind-the-scenes info from Greg Geisler, one of the artists behind A Scanner Darkly (see previous). Greg makes amazing use of the new Bristle Brush engine. I’m also digging this illustration by Joel Cocks, done using the same tools.
Side note: When I met Greg in Austin a couple of years ago, he talked about how useful he’d find the ability to tell Illustrator to put subsequent strokes/shapes behind the current one, rather than on top of it. Apparently the Rotoshop artists use this technique extensively when tracing over imagery. I’m pleased to say that Illustrator CS5 implements the new Draw Behind mode. Here’s a brief (2-minute) demo of that feature, along with the related Draw Inside mode.
When I started working at Adobe nearly 10 years ago, I got up in the Illustrator PM’s face. AI9 had just implemented Pixel Preview mode for Web and screen designers, but the feature was maddeningly incomplete. I made my point forcefully, and over the years Illustrator has made improvements (e.g. enabling inside/outside/center placement of strokes), but the job just wasn’t done.
Until now.
You can now set up a document so that all art automatically snaps to pixel boundaries, meaning that, for example, 1-pixel black strokes will remain 1 pixel in width instead of looking like blurry 2-pixel gray strokes. You can also snap objects selectively to the grid, and you can choose among anti-aliasing options on text. See the Illustrator help docs for more info, or better yet, watch this three-minute video:
But don’t take my (or Mordy’s) word for it. Recently the noted Web designer Jon Hicks (creator of the Firefox logo, among other things) was unhappy with Illustrator for Web work. What a difference a month & a version make:
Digital painter John Derry has been pushing the boundaries of computers & painting for 25 years, and he’s now created a great tour of his favorite painting features in Photoshop CS5. I love seeing how a real artist puts the tools to work.
(Full-screen viewing recommended, naturally.)
Ever wonder what goes into the creation of Creative Suite product icons, splash screens, and other branding? Designer Veerle Pieters chats with Adobe design lead Shawn Cheris about project goals, the great designers who inspired their work, and more.
I’m always kind of amazed at how much passionate commentary these designs tend to elicit. To this day no post of mine has drawn remotely as many comments as the one where I revealed the CS3 icons.
For what it’s worth–my own subjective opinion–I think the CS5 designs are a great improvement over the CS4 ones, which I disliked relative to CS3. (I used to joke that we could “upgrade” various bits of CS3-branded swag–T-shirts, coffee mugs, etc.–simply by mailing people a Sharpie & telling them to blot out the white text.)
Oh, and as with the past several releases, Photoshop remains the one team that insists on listing team members’ names on the splash screen. In the spirit of the original Macintosh team signing the computer case, we believe that artists sign their work. (Plus, when you have access to a name like Seetharaman Narayanan, you don’t hide that light under a basket!)
Digital painter John Derry writes,
I’ve put together a quick video that simultaneously demonstrates Photoshop CS5’s painting capabilities as both a “from scratch” tool and photo interpretation tool. Which one is faster? Watch to find out!
[Previously: Sneak peek of new Photoshop technologies, including painting.]
David Macy, artist & product manager for Adobe Illustrator and the new Adobe Ideas for iPad, shares his thoughts on the goals of the new project. –J.
Its pretty darn hard to beat pencil and paper for jotting visual ideas down quickly. That’s why this great combination travels with many artists everywhere they go.
Adobe has explored, and even prototyped a variety of thoughts related to digital sketching for some time, but we could never believe that they would compete with a pencil and a nice sketchbook. Aside from the precision and tactile feel of a pencil, there was always the problem of needing a computer. Even if we built the most elegant sketching application one could imagine, would our creative customers be convinced to pull out a laptop to sketch on in the park or in a café? OK, sure some would, but I think most would find it just too cumbersome.
And, oh yeah – there’s that issue of using a trackpad or mouse to draw with. I love my Wacom tablet too, but by the time I fish through my bag for the tablet and USB cable and wake my laptop, I could have already done some nice doodling on the nearest napkin.
I love it when technology changes in unexpected ways. When we saw what the latest smart phones could do, and heard the super-un-secret rumors of this year’s crop of tablet devices, we new that something very important had changed. Portable, high resolution, multi-touch devices are destined to be a close companion of many digitally savvy creatives. This simple realization was the birth of Adobe® Ideas.
Simply stated, Adobe Ideas is a digital sketchbook, meant to help you with exploring and realizing your creative ideas.
OK, sounds great, but can it compete with pencil and paper? Nah – at least not for the basics of drawing. A capacitive touch-screen without pressure sensitivity and without a fine-point stylus* isn’t going to win if you just talk about plain and simple drawing.
But if you add a resizable pencil tip, color mixing, transparency, zooming, the ability to drop in photos, automatic color extraction from photos, 50 steps of undo, and a vector file format compatible with Illustrator and Photoshop, then you’re talking about a great start on the concept of a digital sketchbook.
And, yes this is just the start. The small team that’s behind Adobe Ideas is having too much fun now, so we plan on revving the app frequently and adding other functions that relate to creative ideation, probably some of them as “premium” features. What ideas come to your mind?
*Check out the Pogo stylus for one that’ll be better than your fingertip.
Adobe Ideas, the company’s first iPad app, is now live on the Apple App Store. Here’s a set of full-res screenshots.
This free app helps you sketch out ideas, annotate photographs, extract color themes from photographs, and more. Sketches created in Adobe Ideas can be emailed as a PDF for editing in Adobe Illustrator or Photoshop or viewing with any PDF viewer.
Key features:
We’re eager to hear your feedback. It’ll be interesting to rethink what an app should be, especially as Adobe tools are known for being big and feature-rich as opposed to light & tightly focused. Where should the Ideas team take the app from here? What else would you like to see Adobe bring to tablets?
[Update: Check out the comments for links to more good resources, as well as this collection from Veer.]