KinÊtre is a research project from Microsoft Research Cambridge that allows novice users to scan physical objects and bring them to life in seconds by using their own bodies to animate them. This system has a multitude of potential uses for interactive storytelling, physical gaming, or more immersive communications.
“When we started this,” says creator Jiawen Chen, “we were thinking of using it as a more effective way of doing set dressing and prop placement in movies for a preview. Studios have large collections of shapes, and it’s pretty tedious to move them into place exactly. We wanted to be able to quickly walk around and grab things and twist them around. Then we realized we can do many more fun things.” I’ll bet.
Pretty darn cool, though if that Kinect dodgeball demo isn’t Centrifugal Bumble-Puppy come to life, I don’t know what is.
Here’s more info on using a Kinect as a 3D scanner: