What's your favorite tool for app prototyping?

I’m kicking off a new project (so exciting; can’t wait to tell you more), and we need to make interactive iPad prototypes to test ideas. What tool(s) do you find effective for such work?

11 thoughts on “What's your favorite tool for app prototyping?

  1. Good question.
    Some reason or another, I have not been able to get touch to work with photoshop
    I have all the apps for Ipad, been a hog, I got to have them all, but use little, lol. I guess I am not the artist type….
    My best
    Ken in KY

  2. Just in case you are looking for an idea for which to make an app for the iPad, could you please consider the following?
    Scanning a sequence of QR codes that are each made so as to contain just one Unicode character so that a telephone number can be built up without needing to press any buttons.
    I have recently produced the following two documents.
    a_simulation_about_an_idea_that_would_use_qr_codes.pdf
    experimental_table_top_for_telephoning_1200_by_800.pdf
    The pdf documents are available as attachments in the following forum thread.
    http://forum.high-logic.com/viewtopic.php?f=10&t=3818
    William Overington
    3 October 2012

  3. I have been using Antetype for a while now and am quite happy with it. Automatic/flexible layout system, consistent styles with widgets – it’s easy to create lots and lots of individual screens and still keep everything consistent.
    http://www.antetype.com

  4. We do layout mockups and interaction workflows in OmniGraffle and comps in Photoshop. Then we slice up the images, put them on an iPad with Dropbox, and build the interactive mockup right on the device with an app called Blueprint: http://itunes.apple.com/us/app/blueprint/id405203705?mt=8
    (Blueprint also has a bunch of standard widgets built in, but we usually end up making custom widgets.)

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