On the graphics side, Apple is bringing its Metal framework to OS X, making graphics rendering 40 percent more efficient. For games, drawing performance can be ten times faster. Game developer Epic showed a Metal-based game it built, called Fortnite, and said its developers saw a 70-percent reduction in CPU use compared to OpenGL.
On the professional production side, Federighi said that Adobe was able to pull an eightfold improvement in After Effects rendering. Adobe is committed to adopting Metal across its OS X apps, he said.