Google acquires wearable AR display tech

I got a rude awakening a couple of years ago while working in Google’s AR group: the kind of displays that could fit into “glasses that look like glasses” (i.e. not Glass-style unicorn protuberances) had really tiny fields of view, crummy resolution, short battery life, and more. I knew that my efforts to enable cloud-raytraced Volvos & Stormtroopers & whatnot wouldn’t last long in a world that prioritized Asteroids-quality vector graphics on a display the size of a 3″x5″ index card held at arm’s length.

Having been out of that world for a year+ now, I have no inside info on how Google’s hardware efforts have been evolving, but I’m glad to see that they’re making a serious (billion-dollar+) investment in buying more compelling display tech. Per The Verge,

According to Raxium’s website, a Super AMOLED screen on your phone has a pixel pitch (the distance between the center of one pixel, and the center of another pixel next to it) of about 50 microns, while its MicroLED could manage around 3.5 microns. It also boasts of “unprecedented efficiency” that’s more than five times better than any world record.

How does any of this compare to what we’ll see out of Apple, Meta, Snap, etc.? I have no idea, but at least parts of the future promise to be fun.

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