Category Archives: 3D

Painting a McLaren with lasers

They kinda had me at “Marshmallow Laser Feast,” but boy this is beautiful:

Working with McLaren we were able to process their wind tunnel airflow data and score out paths for individual trails of light. Each frame was then sliced into 650 frames that represent depths of 3D space and a plasma screen, mounted on a motion control rig, was used as a 3D light printer to play back the 650 slices as it moved through the space. We then repeated the move a thousand times for each frame of the animation and with each frame the camera, mounted on another motion control rig, moved a few millimeters so that over the course of the shoot we were able to create the effect of a moving camera.

[Via Adam Pratt & Gizmodo]

A 3D print of your head, delivered by flying drone

Really? Really

[I]t’s all part of an interactive art experience by ReAllocate called Project: Blue Sky.

Before looking up to see a UAV, festival-goers will have previously visited ReAllocate’s ‘dome’ to complete the first part of the art experience. At the dome, visitors can interact with a photo booth fitted with Kinect cameras, where with 3D software, their photos will be turned into 3D models. Instead of waiting for the models, attendees can leave the dome with a GPS transponder, free to enjoy other aspects of the festival.


By the way, in case you’ve ever wondered what my Twitter avatar is (and, oddly, some have), it’s a pair of 3D prints of my head. #oddJobPerks
[Via John Dowdell]

Valve Source Filmmaker

They’re just giving away this new storytelling tool?? From the site:

The Source Filmmaker (SFM) is the movie-making tool built and used by us here at Valve to make movies inside the Source game engine. Because the SFM uses the same assets as the game, anything that exists in the game can be used in the movie, and vice versa. By utilizing the hardware rendering power of a modern gaming PC, the SFM allows storytellers to work in a what-you-see-is-what-you-get environment so they can iterate in the context of what it will feel like for the final audience.


These are the days of miracles & wonder.

(T)ether: A spatially-aware system for animation & annotation

Hey, it’s the return of my (not at all) beloved Nintendo Power Glove!
Cynical take: “Oh, you were bitching that UIs requiring you to lift your hands & touch a screen would make you tired? Wait’ll you have to hold up an iPad in one hand just so you can re-create Lawnmower Man! You’ll be built like Jeff Fahey in no time, tuffy!”
Actual take: Cool!

Check out the project site for more info.
[Via Dave Simons]

"Photoshop Dimensions" magazine now available

Very cool: free*, and right from the Photoshop 3D team:

Photoshop Dimensions is the magazine of 3D in Adobe® Photoshop®. Whether you are new to 3D in Photoshop or an old hand, Photoshop Dimensions will show you new and exciting ways to add another dimension to your work. Photoshop Dimensions is written by leading authorities and experts who truly understand Photoshop’s powerful 3D features.

In this free issue of Photoshop Dimensions, we look at the many changes made to Photoshop’s 3D tools in CS 6 that will speed-up your workflow and expand your capabilities.

Grab it for iPad from the App Store. Amazon (Kindle), B&N (Nook) and PDF versions are also available; check out the site for links.

*Update: The first version is free, and the second costs $4.99.

New videos cover 3D in CS6

Photoshop team member Daniel Presedo has posted a series of short videos meant to make you productive quickly using Photoshop CS6’s totally revamped 3D tools.  Photoshop PM Zorana Gee writes:

I’m really excited about the overhaul of the 3D features in Photoshop CS6 beta (Extended). The main focus we have is with performance (both interactivity as well as performance) and usability. You’ll notice that we added some great additions like live, re-editable 3D type; easy extrude operations; a single tool (the Move Tool) to adjust the position of all the elements in your scene; and many other great additions. Designers wanting to integrate 3D objects into their composites or create simple 3D geometries from type, paths, etc. will find that 3D in Photoshop is really powerful and fun to use.

Please let us know if you have specific tutorials you’d like to see and myself as well as some folks from the team will be happy to start sharing them.

Demo: Lighting Effects in CS6

For years, at the start of every Photoshop cycle, some version of the following conversation repeated itself:
“People really love Lighting Effects, but we haven’t touched it in *years*.”
“Yeah, there’s so much cool stuff we could do there! This should really be a major investment.”
“Ah, but we can’t this time… Could we at least just make the dang preview window bigger?”
“Well, that code was written on punch cards during the Nixon Administration, and the effect should really just work on canvas (no preview window at all), so really we should rewrite everything, but…”

…and so on.
At last, though, the team has had time to deliver something that’s worth the wait. Check out the goodness in action:

Mind-blowing 3D projection

What the… what??

It was all shot in single takes, recorded in real time:

In the past, projection mapping worked only from a single, static view point, and thus was very limited. By attaching the PlayStation Move to the camera, we can track projections to screens in real time, enhancing the effect of spatial deformation and false perspective on the projections and allowing viewers to look round (virtual) corners, bend walls, create a hole in the wall, or remove the walls altogether to reveal vast expanses of virtual worlds.

Check out the fascinating making-of piece:

[Via Felix Baum]

New free 3D sculpting app for iPad

Autodesk’s latest offering looks pretty nifty:

CG Channel writes,

The app, which is currently available for free, offers basic sculpting and detailing tools. The geometry can be textured by importing images or capturing them with the iPad 2 camera and ‘stencilling’ them onto its surface.

123D Sculpt offers 17 base models. Five further packs of four are available from the App Store for $0.99 each.

[Via Jerry Harris]

VW's Augmented Reality

Check out this tool for visualizing & playing with a Golf Cabriolet:

That’s nice and all, but I’m so advanced that for the last 11 years I’ve been able to just look out the window to see the same dusty Golf materialize in front of me. (It’s okay to be jealous. 😉 #120hpRealUltimatePower)

Solar-powered 3D printing with sand

If you thought yesterday’s 3D printing example was even remotely cool, you must see the “Solar Sinter,” below. The clip unfolds slowly, offering that deserty “my brain’s cooking in my skull” sense of time, but it’s worth the wait.

“By using the sun’s rays instead of a laser,” writes creator Markus Kayser, “and sand instead of resins, I had the basis of an entirely new solar-powered machine and production process for making glass objects that taps into the abundant supplies of sun and sand to be found in the deserts of the world.”
[Via]

64-bit Flash Player 11 accelerates 3D, more

You can download a beta version of the new Flash Player 11 from Adobe Labs. Highlights include:

  • Stage3D APIs — A new set of low-level, GPU-accelerated 3D APIs enable advanced 3D experiences and improved 2D performance across devices.
  • 64-bit support — Support for 64-bit operating systems and browsers on Linux, Mac OS, and Windows.
  • G.711 audio compression for telephony — Integrate voice/telephony into business apps using G.711 codec.
  • H.264/AVC SW Encoding — Encode higher quality video locally using H.264 video.
  • Socket Progress Events — Build advanced file sharing apps like FTP clients that send large amounts of data.
  • HD surround sound — Deliver full HD videos with 7.1 channel surround sound directly to AIR powered TVs.

 

More features are listed here, and you can check out Flash Player PM Thibault Imbert’s post for more background & detail on the features.

 

Video: 3D video projection remaps a room

Craft Dutch projector wizards Mr. Beam have “created a unique physical 3D video mapping experience by turning a white living room into a spacious 360° projection area. This technique allowed us to take control of all colors, patterns and textures of the furniture, wallpapers and carpet. All done with 2 projectors.” Check it out:

[Via] Update: Adobe researcher Dan Goldman points out similar projects done 30 years ago (see “Displacements”).

Learn Photoshop 3D this Thursday in SF

If you’re free Thursday evening in San Francisco,

Come check out Zorana Gee, Photoshop Product Manager and author of “3D in Photoshop: The Ultimate Guide for Creative Professionals”, talk about 3D workflows. This is a must-see presentation!

She’ll demonstrate an overview of the 3D capabilities in the latest Photoshop by targeting workflows, such as compositing a 3D object into a photo and how to create a 3D logo/text using Adobe Repoussé.

As part of this presentation, we’d like you to send us questions that can be addressed by Zorana. Please post them on the wall related to this meeting in Meetup.

Update: In response to a question from Rich MacDonald via comments, you can check out similar demos from Zorana via PSDTuts.

Interesting 3D Photo app

I can’t readily pronounce it “endlessly useful,” but 3D Photo‘s ability to map a live camera feed onto 3D shapes is rather cool:

[Via]
It can be hard to take tablet hardware, which is largely designed for low-power media consumption & gaming, and make it perform well for general-purpose imaging operations. Lately I’ve taken to joking that, “Well, my year-old iPad can run a beautiful 3D pinball game fullscreen at 30+ FPS, so maybe we should let people draw with friggin’ 3D pinballs, because apparently those can be made to go fast.” Look for Adobe Avian AngerPaint™, coming soon to an app store near you!

Crazy 360-degree dodgeball video

Photographer Ryan Jackson strapped together four cheap GoPro video cameras into an interesting Frankenstein, shooting a cool 360-degree panoramic video. “The short version of this story is that I shot with four GoPros, extracted still images from video, stitched the stills together into panoramas then recombined them back into video. For the much more detailed and nerdy answer, read on.” [Via Manu S. Anand]

New OpenEXR plug-in for Photoshop CS5

Photoshop PM Zorana Gee writes,

People who work in the 3D and film industries and who use the OpenEXR format in Photoshop CS5 will be happy to know that we now offer a plugin which  preserves files’ alpha channel on import/export. Out the box, Photoshop bakes the alpha into the layer transparency. Users who are happy with this behavior don’t need to do anything. Others who find that they need to preserve the alpha channel should simply install this plugin to override the default behavior.

Flash Player's adding hardware-accelerated 3D

“Flash will innovate or die,” I wrote earlier this year. “I’m betting on innovation,” and that’s paying off.
Flash Player is used to deliver something like 70% of all online games, and its 3D chops about to grow much more powerful. At MAX the team announced “Molehill,” a new set of low-level, GPU-accelerated 3D APIs that work across screens (desktops, phones, TVs, etc.). Here’s a sample demo:

Flash Player PM Thibault Imbert shares more info & demos here:

And for a deeper dive, check out this presentation from engineering manager Kevin Goldsmith.